Difference between revisions of "GURPS Attributes"
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | + | '''Attributes''' are the basic characteristics of a GURPS character. | |
+ | |||
+ | ==Basic Attributes== | ||
+ | * [https://gurps.fandom.com/wiki/Strength Strength] [ST] (10 points +- = 1 ST) | ||
+ | * [https://gurps.fandom.com/wiki/Dexterity Dexterity] [DX] (20 points +- = 1 DX) | ||
+ | * [https://gurps.fandom.com/wiki/Intelligence Intelligence] [IQ] (20 points +- = 1 IQ) | ||
+ | * [https://gurps.fandom.com/wiki/Health Health] [HT] (10 points +- = 1 HT) | ||
+ | |||
+ | ==Secondary Characteristics== | ||
+ | Defined on the next few pages, along with information on Size Modifiers, Wealth, [[Tech Level]]s, and other basic statistics. | ||
+ | |||
+ | * [https://gurps.fandom.com/wiki/Hit_Points Hit Points] [HP]: normally equivalent to ST (±2 points per ±1 HP) | ||
+ | * [https://gurps.fandom.com/wiki/Will Will]: normally equivalent to IQ (±5 points ±1 Will) | ||
+ | * [https://gurps.fandom.com/wiki/Perception Perception] (Per): normally equivalent to IQ (±5 points ±1 Perception) | ||
+ | * [https://gurps.fandom.com/wiki/Fatigue_Points Fatigue Points] [FP]: normally equivalent to HT (±3 points ±1 FP). | ||
+ | * [https://gurps.fandom.com/wiki/Basic_Speed Basic Speed]: normally (HT+DX)/4 (±5 points per ±0.25 Speed) | ||
+ | * [https://gurps.fandom.com/wiki/Basic_Move Basic Move]: normally Basic Speed less all fractions (±5 points per ±1 yard/second) | ||
+ | |||
+ | ==Special Limitations== | ||
+ | |||
+ | ===Strength=== | ||
+ | *[https://gurps.fandom.com/wiki/No_Fine_Manipulators No Fine Manipulators] (-40%) | ||
+ | *[https://gurps.fandom.com/wiki/Size_Modifier Size Modifier] (-10% x Size Modifier; max -80%) | ||
+ | |||
+ | ===Dexterity=== | ||
+ | *[https://gurps.fandom.com/wiki/No_Fine_Manipulators No Fine Manipulators] (-40%) | ||
+ | |||
+ | ==Meaning of attributes== | ||
+ | |||
+ | The below table assumes a human. For nonhumans, read each point above or below the human norm of 10 as a 10% deviation from the racial norm instead. | ||
+ | |||
+ | {|class="wikitable" border="1" | ||
+ | ! Attribute Score || general meaning || details | ||
+ | |- | ||
+ | |6 or less | ||
+ | |Crippling | ||
+ | |An attribute this bad severely constrains a lifestyle. | ||
+ | |- | ||
+ | |7 | ||
+ | |Poor | ||
+ | |Your limitations are immediately obvious to anyone who meets you. This is the lowest score you can have and still pass for “ablebodied.” | ||
+ | |- | ||
+ | |8 or 9 | ||
+ | |Below average | ||
+ | |Such scores are limiting, but within the human norm. The GM may forbid attributes below 8 to active adventurers. | ||
+ | |- | ||
+ | |10 | ||
+ | |Average | ||
+ | |Most humans get by just fine with a score of 10. | ||
+ | |- | ||
+ | |11 or 12 | ||
+ | |Above average | ||
+ | |These scores are superior, but within the human norm | ||
+ | |- | ||
+ | |13 or 14 | ||
+ | |Exceptional | ||
+ | |Such an attribute is immediately apparent – as bulging muscles, feline grace, witty dialog, or glowing health – to those who meet the person | ||
+ | |- | ||
+ | |15 or 16 | ||
+ | |Amazing | ||
+ | |An attribute this high draws constant comment and probably guides the person's career choices | ||
+ | |- | ||
+ | |17 or 18. | ||
+ | |Legendary | ||
+ | |historical “bests” and remarkable fictional heroes | ||
+ | |- | ||
+ | |19 or 20 | ||
+ | |Mythic | ||
+ | |astounding even among great heroes in fiction and folklore | ||
+ | |- | ||
+ | |21+ | ||
+ | |Superhuman | ||
+ | |off-limits to humans, barely suitable for great heroes, okay for deities | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | FAQ: [http://www.sjgames.com/gurps/faq/FAQ4-3.html#SS3.1.5 What do attribute levels of zero mean?] | ||
+ | |||
+ | ==Attributes outside the Below-Above average range== | ||
+ | [https://gurps.fandom.com/wiki/GURPS Who's Who 1] and [https://gurps.fandom.com/wiki/GURPS Who's Who 2] stat several people outside the Below-Above average range in their Attributes. Due to changes between 3e and 4e regarding ST, HT, HP, and FP only DX and IQ are listed below. | ||
+ | ===Exceptional Attribute (13-14)=== | ||
+ | *DX 13: King David; William Marshal; Mozart; Lola Montez; Sir Richard Burton; Nikola Tesla | ||
+ | *IQ 13: Akhenaten; Cyrus the Great; Ch'in Shih Huang Ti; Justinian I; Theodora; Sei Shonagon | ||
+ | *DX 14: Shaka Zulu, Roger de Flor; John Wesley Hardin | ||
+ | ===Amazing Attribute (15-16)=== | ||
+ | *DX 15: Harry Houdini | ||
+ | *IQ 15: Benjamin Franklin; Nikola Tesla; Albert Einstein; Maimonides; Johann Wolfgang von Goethe | ||
+ | *IQ 16: Cardinal Richilieu; Archimedes; St. Augustine of Hippo; John von Neumann | ||
+ | ===Legendary Attribute (17-18)=== | ||
+ | *IQ 17: [https://gurps.fandom.com/wiki/Aristotle] | ||
+ | *IQ 18: [https://gurps.fandom.com/wiki/Leonardo Da Vinci]; Sir Isaac Newton | ||
+ | |||
+ | |||
+ | ==References== | ||
+ | *[https://gurps.fandom.com/wiki/Basic Set: Characters|Basic Set: Characters] pg 14 | ||
+ | *[https://gurps.fandom.com/wiki/GURPS Lite|GURPS Lite] pg 4 | ||
+ | <references /> | ||
− | |||
[[Category:GURPS|Attributes]] | [[Category:GURPS|Attributes]] |
Latest revision as of 06:03, 1 April 2020
Attributes are the basic characteristics of a GURPS character.
Contents
Basic Attributes[edit]
- Strength [ST] (10 points +- = 1 ST)
- Dexterity [DX] (20 points +- = 1 DX)
- Intelligence [IQ] (20 points +- = 1 IQ)
- Health [HT] (10 points +- = 1 HT)
Secondary Characteristics[edit]
Defined on the next few pages, along with information on Size Modifiers, Wealth, Tech Levels, and other basic statistics.
- Hit Points [HP]: normally equivalent to ST (±2 points per ±1 HP)
- Will: normally equivalent to IQ (±5 points ±1 Will)
- Perception (Per): normally equivalent to IQ (±5 points ±1 Perception)
- Fatigue Points [FP]: normally equivalent to HT (±3 points ±1 FP).
- Basic Speed: normally (HT+DX)/4 (±5 points per ±0.25 Speed)
- Basic Move: normally Basic Speed less all fractions (±5 points per ±1 yard/second)
Special Limitations[edit]
Strength[edit]
- No Fine Manipulators (-40%)
- Size Modifier (-10% x Size Modifier; max -80%)
Dexterity[edit]
- No Fine Manipulators (-40%)
Meaning of attributes[edit]
The below table assumes a human. For nonhumans, read each point above or below the human norm of 10 as a 10% deviation from the racial norm instead.
Attribute Score | general meaning | details |
---|---|---|
6 or less | Crippling | An attribute this bad severely constrains a lifestyle. |
7 | Poor | Your limitations are immediately obvious to anyone who meets you. This is the lowest score you can have and still pass for “ablebodied.” |
8 or 9 | Below average | Such scores are limiting, but within the human norm. The GM may forbid attributes below 8 to active adventurers. |
10 | Average | Most humans get by just fine with a score of 10. |
11 or 12 | Above average | These scores are superior, but within the human norm |
13 or 14 | Exceptional | Such an attribute is immediately apparent – as bulging muscles, feline grace, witty dialog, or glowing health – to those who meet the person |
15 or 16 | Amazing | An attribute this high draws constant comment and probably guides the person's career choices |
17 or 18. | Legendary | historical “bests” and remarkable fictional heroes |
19 or 20 | Mythic | astounding even among great heroes in fiction and folklore |
21+ | Superhuman | off-limits to humans, barely suitable for great heroes, okay for deities |
FAQ: What do attribute levels of zero mean?
Attributes outside the Below-Above average range[edit]
Who's Who 1 and Who's Who 2 stat several people outside the Below-Above average range in their Attributes. Due to changes between 3e and 4e regarding ST, HT, HP, and FP only DX and IQ are listed below.
Exceptional Attribute (13-14)[edit]
- DX 13: King David; William Marshal; Mozart; Lola Montez; Sir Richard Burton; Nikola Tesla
- IQ 13: Akhenaten; Cyrus the Great; Ch'in Shih Huang Ti; Justinian I; Theodora; Sei Shonagon
- DX 14: Shaka Zulu, Roger de Flor; John Wesley Hardin
Amazing Attribute (15-16)[edit]
- DX 15: Harry Houdini
- IQ 15: Benjamin Franklin; Nikola Tesla; Albert Einstein; Maimonides; Johann Wolfgang von Goethe
- IQ 16: Cardinal Richilieu; Archimedes; St. Augustine of Hippo; John von Neumann
Legendary Attribute (17-18)[edit]
References[edit]
<references />