Difference between revisions of "GURPS Weapons 36"
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==Guided Missiles of World War III== | ==Guided Missiles of World War III== | ||
− | [[ | + | |
+ | ===Artillery (Guided Missile)=== | ||
+ | {| border="1" cellpadding="3" cellspacing="0" style="text-align:center" | ||
+ | |'''TL'''||'''Weapon'''||'''Damage'''||'''Acc'''||'''Range'''||'''Weight'''||'''RoF'''||'''Shots'''||'''ST'''||'''Bulk'''||'''Rcl'''||'''Cost'''||'''LC'''||'''Notes''' | ||
+ | |- | ||
+ | |8||align="left"|AT-4 Spigot ATGM||7dx8(10) cr ex||3||200/2300||131/26||1||1(20)||11B†||-10||1||7400||1||'''[2, 5, 9]''' | ||
+ | |- | ||
+ | |8||align="left"|BGM-71D TOW2 ATGM||6dx25(10) cr ex||3||300/5400||210/50||1||1(20)||15M†||-10||1||40000||1||'''[2, 5, 9]''' | ||
+ | |- | ||
+ | |8||align="left"|BGM-71E TOW2A ATGM||6dx17(10) cr ex||3||300/5700||210/50||1||1(20)||15M†||-10||1||40500||1||'''[2, 5, 9]''' | ||
+ | |- | ||
+ | |||follow-up||6dx17(10) cr ex|||||||||||||||||||||| | ||
+ | |- | ||
+ | |8||align="left"|BGM-71F TOW2B ATGM||6dx17(10) cr ex||3||300/5700||210/50||1||1(20)||15M†||-10||1||41000||1||'''[2, 5, 9, 10]''' | ||
+ | |- | ||
+ | |8||align="left"|FIM-92 Stinger SAM||6dx3 cr ex [6d]||7||775/8500||35/22||1||1(20)||10†||-8||1||38000||1||'''[2, 5, 8]''' | ||
+ | |- | ||
+ | |8||align="left"|Javelin ATGM||5dx22(10) cr ex||7||300/2400||14/50||1||1(10)||11B†||-8||1||40500||1||'''[2, 8, 10]''' | ||
+ | |- | ||
+ | |7||align="left"|SA-7 Grail SAM||6dx2 cr ex [4d]||5||620/5600||30/20||1||1(20)||10†||-8||1||14500||1||'''[2, 5, 8]''' | ||
+ | |- | ||
+ | |8||align="left"|SA-14 SAM||6dx2 cr ex [6d]||6||540/3000||67/34||1||1(20)||10†||-8||1||16000||1||'''[2, 5, 8]''' | ||
+ | |} | ||
+ | '''Notes:''' | ||
+ | #Malf is 16. | ||
+ | #Minimum range 10 yards for Grenade Launchers, 30 yards for ATGM and 200 yards for SAM. | ||
+ | #Can be attached to any AK, AKM, or AKMS type rifle. Use the rifle's bulk. | ||
+ | #Can be attached to any TL7 or 8 assault rifle or carbine. Use the rifle's bulk. | ||
+ | #Hazardous back-blast: 1d burn damage to anyone behind firer and within 15 yards (30 yards for ATGM). | ||
+ | #Use Gunner (Machinegun) when mounted on tripod. | ||
+ | #Damage is not halved at 1/2D range, but loses any armor divisor. | ||
+ | #Homing (Hyperspectral Vision) attack (see p. B413), at missile's skill of 10. Firer rolls against Artillery (Guided Missile) to aim. On a success, the missile gets its Acc Bonus. "1/2D" range is speed (yards/second). Weight is for empty launcher/one missile. | ||
+ | #Guided attack (see p. B412). Gunner uses Artillery (Guided Missile) to attack. "1/2D" range is speed in yards per second. Weight is for empty launcher/one missile. | ||
+ | #Pop-up terminal guidance option, can be set to attack the top armor. | ||
+ | #"1/2D" range is the minimum range. | ||
+ | #Can be fired from any 5.56x45mm or 7.62x51mm rifle equipped with a flash suppressor. Normal ammunition may be used. Range shown is 5.56x45mm. If fired from a 7.62x51mm rifle, the range is 125/400. | ||
+ | #Can be fired from any 5.56x45mm or 7.62x51mm rifle equipped with a flash suppressor. A special blank cartridge is required, included in the price of the rifle grenade. Use the rifle's bulk. | ||
[[GURPS Weapons|Back to main weapons page]] | [[GURPS Weapons|Back to main weapons page]] | ||
+ | [[Category: GURPS]][[Category: Weapons]] |
Latest revision as of 05:36, 2 January 2008
Guided Missiles of World War III[edit]
Artillery (Guided Missile)[edit]
TL | Weapon | Damage | Acc | Range | Weight | RoF | Shots | ST | Bulk | Rcl | Cost | LC | Notes |
8 | AT-4 Spigot ATGM | 7dx8(10) cr ex | 3 | 200/2300 | 131/26 | 1 | 1(20) | 11B† | -10 | 1 | 7400 | 1 | [2, 5, 9] |
8 | BGM-71D TOW2 ATGM | 6dx25(10) cr ex | 3 | 300/5400 | 210/50 | 1 | 1(20) | 15M† | -10 | 1 | 40000 | 1 | [2, 5, 9] |
8 | BGM-71E TOW2A ATGM | 6dx17(10) cr ex | 3 | 300/5700 | 210/50 | 1 | 1(20) | 15M† | -10 | 1 | 40500 | 1 | [2, 5, 9] |
follow-up | 6dx17(10) cr ex | ||||||||||||
8 | BGM-71F TOW2B ATGM | 6dx17(10) cr ex | 3 | 300/5700 | 210/50 | 1 | 1(20) | 15M† | -10 | 1 | 41000 | 1 | [2, 5, 9, 10] |
8 | FIM-92 Stinger SAM | 6dx3 cr ex [6d] | 7 | 775/8500 | 35/22 | 1 | 1(20) | 10† | -8 | 1 | 38000 | 1 | [2, 5, 8] |
8 | Javelin ATGM | 5dx22(10) cr ex | 7 | 300/2400 | 14/50 | 1 | 1(10) | 11B† | -8 | 1 | 40500 | 1 | [2, 8, 10] |
7 | SA-7 Grail SAM | 6dx2 cr ex [4d] | 5 | 620/5600 | 30/20 | 1 | 1(20) | 10† | -8 | 1 | 14500 | 1 | [2, 5, 8] |
8 | SA-14 SAM | 6dx2 cr ex [6d] | 6 | 540/3000 | 67/34 | 1 | 1(20) | 10† | -8 | 1 | 16000 | 1 | [2, 5, 8] |
Notes:
- Malf is 16.
- Minimum range 10 yards for Grenade Launchers, 30 yards for ATGM and 200 yards for SAM.
- Can be attached to any AK, AKM, or AKMS type rifle. Use the rifle's bulk.
- Can be attached to any TL7 or 8 assault rifle or carbine. Use the rifle's bulk.
- Hazardous back-blast: 1d burn damage to anyone behind firer and within 15 yards (30 yards for ATGM).
- Use Gunner (Machinegun) when mounted on tripod.
- Damage is not halved at 1/2D range, but loses any armor divisor.
- Homing (Hyperspectral Vision) attack (see p. B413), at missile's skill of 10. Firer rolls against Artillery (Guided Missile) to aim. On a success, the missile gets its Acc Bonus. "1/2D" range is speed (yards/second). Weight is for empty launcher/one missile.
- Guided attack (see p. B412). Gunner uses Artillery (Guided Missile) to attack. "1/2D" range is speed in yards per second. Weight is for empty launcher/one missile.
- Pop-up terminal guidance option, can be set to attack the top armor.
- "1/2D" range is the minimum range.
- Can be fired from any 5.56x45mm or 7.62x51mm rifle equipped with a flash suppressor. Normal ammunition may be used. Range shown is 5.56x45mm. If fired from a 7.62x51mm rifle, the range is 125/400.
- Can be fired from any 5.56x45mm or 7.62x51mm rifle equipped with a flash suppressor. A special blank cartridge is required, included in the price of the rifle grenade. Use the rifle's bulk.