Difference between revisions of "Tyche's Favourites/Septimus"
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==Demographic information== | ==Demographic information== | ||
− | '''Name''': <br> | + | '''Name''': Septimus<br> |
− | '''Class''': <br> | + | '''Class''': Diplomat 5<br> |
− | '''Status''': <br> | + | '''Status''': Mercantile<br> |
− | '''Politics''': <br> | + | '''Politics''': Anarchist<br> |
− | '''Religion''': <br> | + | '''Religion''': Weak polytheist<br> |
− | '''Ethnicity''': <br> | + | '''Ethnicity''': Latin<br> |
+ | '''Age''': 30 (Prime= )<br> | ||
+ | '''Height''': 5'6"<br> | ||
+ | '''Weight''': 140lbs<br> | ||
==Attributes== | ==Attributes== | ||
− | '''Strength''': ()<br> | + | '''Strength''': 10 (+0)<br> |
− | '''Intelligence''': ()<br> | + | '''Intelligence''': 18 (+3)<br> |
− | '''Wisdom''': ()<br> | + | '''Wisdom''': 15 (+1)<br> |
− | '''Dexterity''': ()<br> | + | '''Dexterity''': 14 (+1)<br> |
− | '''Constitution''': ()<br> | + | '''Constitution''': 9 (0)<br> |
− | '''Charisma''': ()<br> | + | '''Charisma''': 18 (+3)<br> |
− | '''HP''': (Bloodied: ) '''AC''': (Shield: Dex: ) '''Enc''': /<br> | + | '''HP''': 18 (Bloodied: 9) '''AC''': 7/8 (Shield:+2/+3 Dex:+1) '''Enc''': 5/5<br> |
− | '''Movement''': | + | '''Movement''': 120' Combat: 40' Charge/Run: 120' Climb: 10' Stealth: 20' Daily: 24 miles <br> |
− | '''Saving Throws''': Fortitude () Reflex () Will () <br> | + | '''Saving Throws''': Fortitude 11+ (0) Reflex 11+ (1) Will 12+ (1) <br> |
− | '''Initiative''': | + | '''Initiative''': +2 '''Surprise Mod''': +0<br> |
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'''Proficiencies''' | '''Proficiencies''' | ||
*Seasoned Campaigner | *Seasoned Campaigner | ||
− | * | + | *Bargaining |
− | * | + | *Bribery |
+ | *Diplomacy | ||
+ | *Intimidate | ||
+ | *Military Strategy | ||
+ | *Navigation | ||
+ | *Performance (Rhetoric) | ||
+ | *Profession (Merchant) | ||
+ | *Riding | ||
+ | *Seafaring II | ||
+ | *Seduction | ||
+ | *Siege Engineering II | ||
'''Class Abilities''' | '''Class Abilities''' | ||
− | * | + | *When hiring people (employees, mercenaries, henchmen, contracting a sage, and so on), treat the market class of the city as one better (Class I markets remain Class I). |
− | * | + | *Any henchmen and mercenaries hired gain a +1 bonus to their morale score if the character is there to witness and talk about their deeds. |
'''Actions''' | '''Actions''' | ||
− | *Hear Noise | + | *Hear Noise 10+ |
− | *Brute Force | + | *Brute Force 18+ |
− | * | + | *Move Silently 13+ |
+ | *Attack Throw 7+ | ||
'''Languages''' | '''Languages''' | ||
− | *Native: | + | *Native: Latin |
− | *Other | + | *Other: Aramaic, Keltic, Koine Greek, Iberian, Phoenician |
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!Enc | !Enc | ||
|- | |- | ||
− | | | + | |Shortsword (exceptional) |
− | | | + | |6+ |
− | | | + | |1d6+1 |
− | | | + | |1/6 |
|- | |- | ||
− | | | + | |Spear (exceptional) |
− | | | + | |6+ |
− | | | + | |1d6+1 |
− | | | + | |1 |
|- | |- | ||
− | | | + | |Daggers (3) |
− | | | + | |7+/6+ |
− | | | + | |1d4 |
− | | | + | |3/6 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | Total Encumbrance: | + | Total Encumbrance: 2 |
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!Enc | !Enc | ||
|- | |- | ||
− | | | + | |Scale thorax (exceptional) |
− | | | + | |4 |
− | | | + | |2 |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | |Medium shield |
− | | | + | | +2/+3 |
− | | | + | |2 |
|} | |} | ||
+ | Total Encumbrance: 4 | ||
− | |||
==Equipment== | ==Equipment== | ||
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'''Encumbrance and Movement''' | '''Encumbrance and Movement''' | ||
− | *Full move | + | *Full move: 5 |
− | *3/4 move | + | *3/4 move: 7 |
− | *1/2 move | + | *1/2 move: 10 |
− | *1/4 move | + | *1/4 move: 20 |
'''Mounts and Beasts of Burden''' | '''Mounts and Beasts of Burden''' | ||
− | + | Medium war horse Mv: 180'/60' AC 2 HD 3 hp 16 Att: 2 Dmg: 1d6/1d6 (hooves) Save: F2 Mor: +1 Init: Ld: 30/60 <br> | |
− | ( | + | Light riding horse Mv: 240'/80' AC 2 HD 2 hp 12 Att: 1 Dmg: 1d4 (hoof) Save: F1 Mor: -2 Init: Ld: 20/40<br> |
− | + | Light riding horse Mv: 240'/80' AC 2 HD 2 hp 12 Att: 1 Dmg: 1d4 (hoof) Save: F1 Mor: -2 Init: Ld: 20/40<br> | |
− | + | Light riding horse Mv: 240'/80' AC 2 HD 2 hp 12 Att: 1 Dmg: 1d4 (hoof) Save: F1 Mor: -2 Init: Ld: 20/40<br> | |
− | |||
− | ( | ||
− | |||
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!Class/Level | !Class/Level | ||
|- | |- | ||
− | | | + | |Nyssa |
− | | | + | |Assassin 3 |
|- | |- | ||
− | | | + | |Nikeratos of Kyrene |
− | | | + | |Expert 2 |
|- | |- | ||
− | | | + | |Kleandros of Syrakousai |
− | | | + | |Expert 2 |
|- | |- | ||
− | | | + | |Isokrates of Samos |
− | | | + | |Assassin 2 |
|- | |- | ||
− | | | + | |Kyros |
− | | | + | |Fighter 2 |
|- | |- | ||
− | | | + | |Marsyas |
− | | | + | |Fighter 2 |
|- | |- | ||
− | | | + | |Pollio |
− | | | + | |Fighter 2 |
|} | |} | ||
+ | |||
+ | '''Monthly upkeep''': 1500dr (2000dr next month) | ||
+ | |||
+ | [[Tyche's_Favourites/Septimus_Retinue |Go to Septimus' Agents]] | ||
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'''Mercenaries''' | '''Mercenaries''' | ||
+ | |||
[[Tyche's_Favourites |Back to main page]] | [[Tyche's_Favourites |Back to main page]] |
Latest revision as of 16:00, 15 July 2013
Contents
Demographic information[edit]
Name: Septimus
Class: Diplomat 5
Status: Mercantile
Politics: Anarchist
Religion: Weak polytheist
Ethnicity: Latin
Age: 30 (Prime= )
Height: 5'6"
Weight: 140lbs
Attributes[edit]
Strength: 10 (+0)
Intelligence: 18 (+3)
Wisdom: 15 (+1)
Dexterity: 14 (+1)
Constitution: 9 (0)
Charisma: 18 (+3)
HP: 18 (Bloodied: 9) AC: 7/8 (Shield:+2/+3 Dex:+1) Enc: 5/5
Movement: 120' Combat: 40' Charge/Run: 120' Climb: 10' Stealth: 20' Daily: 24 miles
Saving Throws: Fortitude 11+ (0) Reflex 11+ (1) Will 12+ (1)
Initiative: +2 Surprise Mod: +0
Proficiencies and Abilities[edit]
Proficiencies
- Seasoned Campaigner
- Bargaining
- Bribery
- Diplomacy
- Intimidate
- Military Strategy
- Navigation
- Performance (Rhetoric)
- Profession (Merchant)
- Riding
- Seafaring II
- Seduction
- Siege Engineering II
Class Abilities
- When hiring people (employees, mercenaries, henchmen, contracting a sage, and so on), treat the market class of the city as one better (Class I markets remain Class I).
- Any henchmen and mercenaries hired gain a +1 bonus to their morale score if the character is there to witness and talk about their deeds.
Actions
- Hear Noise 10+
- Brute Force 18+
- Move Silently 13+
- Attack Throw 7+
Languages
- Native: Latin
- Other: Aramaic, Keltic, Koine Greek, Iberian, Phoenician
Combat[edit]
Weapons and Attacks
Item | Throw | Damage | Enc |
---|---|---|---|
Shortsword (exceptional) | 6+ | 1d6+1 | 1/6 |
Spear (exceptional) | 6+ | 1d6+1 | 1 |
Daggers (3) | 7+/6+ | 1d4 | 3/6 |
Total Encumbrance: 2
Armour and Shield
Item | AC | Enc |
---|---|---|
Scale thorax (exceptional) | 4 | 2 |
Medium shield | +2/+3 | 2 |
Total Encumbrance: 4
Equipment[edit]
Personal Gear
Loot
Encumbrance and Movement
- Full move: 5
- 3/4 move: 7
- 1/2 move: 10
- 1/4 move: 20
Mounts and Beasts of Burden
Medium war horse Mv: 180'/60' AC 2 HD 3 hp 16 Att: 2 Dmg: 1d6/1d6 (hooves) Save: F2 Mor: +1 Init: Ld: 30/60
Light riding horse Mv: 240'/80' AC 2 HD 2 hp 12 Att: 1 Dmg: 1d4 (hoof) Save: F1 Mor: -2 Init: Ld: 20/40
Light riding horse Mv: 240'/80' AC 2 HD 2 hp 12 Att: 1 Dmg: 1d4 (hoof) Save: F1 Mor: -2 Init: Ld: 20/40
Light riding horse Mv: 240'/80' AC 2 HD 2 hp 12 Att: 1 Dmg: 1d4 (hoof) Save: F1 Mor: -2 Init: Ld: 20/40
Henchmen and Hirelings[edit]
Personal Retinue
Name | Class/Level |
---|---|
Nyssa | Assassin 3 |
Nikeratos of Kyrene | Expert 2 |
Kleandros of Syrakousai | Expert 2 |
Isokrates of Samos | Assassin 2 |
Kyros | Fighter 2 |
Marsyas | Fighter 2 |
Pollio | Fighter 2 |
Monthly upkeep: 1500dr (2000dr next month)
Specialists
Mercenaries