Galloran: Difference between revisions
Created page with "*[http://wiki.rpg.net/index.php/Left_My_Wallet_In_North_Mungoda Wiki] =Character Details= *Name: Galloran *Background: *Languages: *Scripts: *Profession: Knight *Rank: 4 ..." |
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*Name: Galloran | *Name: Galloran | ||
*Background: | *Background: The bastard son of a Catina noble. He was provided for (from a distance) and given his Father's sword and shield. | ||
*Languages: | *Languages: Nascerine, fluent, illiterate | ||
*Scripts: | *Scripts: | ||
*Profession: Knight | *Profession: Knight | ||
Line 14: | Line 14: | ||
*Psychic Talent: 9 | *Psychic Talent: 9 | ||
*Looks: 8 | *Looks: 8 | ||
*Attack: | *Attack: 17 (+1 STR) (+3 RANK) | ||
*Defence: | *Defence: 11 (+1 REF) (+3 RANK) | ||
*Evasion: | *Evasion: (+1 REF) | ||
*Stealth: | *Stealth: 14 (+1 RANK) | ||
*Perception: | *Perception: 6 (+1 RANK) | ||
*Magical Defence: | *Magical Defence: 6 (+3 RANK) | ||
*Experience: | *Experience: 90 | ||
*Health Points: | *Health Points: 14 (+3 RANK) | ||
=Weapons= | =Weapons= | ||
Sword (+2 | Sword (+2) | ||
Dagger | Dagger | ||
Line 34: | Line 34: | ||
=Armour= | =Armour= | ||
Mail Armor | Mail Armor | ||
Shield (+1 | Shield (+1) | ||
=Special Abilities= | =Special Abilities= | ||
*Track | |||
*Ride Warhorse/Camel | |||
*Iron Constitution | *Iron Constitution | ||
Description: Increased endurance to physical pain. Immune to knockouts in melee combat. Remains conscious down to -2 Health Points. Can survive without food for 50% longer than a normal character. | Description: Increased endurance to physical pain. Immune to knockouts in melee combat. Remains conscious down to -2 Health Points. Can survive without food for 50% longer than a normal character. |
Latest revision as of 04:24, 10 August 2013
Character Details[edit]
- Name: Galloran
- Background: The bastard son of a Catina noble. He was provided for (from a distance) and given his Father's sword and shield.
- Languages: Nascerine, fluent, illiterate
- Scripts:
- Profession: Knight
- Rank: 4
- Strength: 15
- Reflexes: 15
- Intelligence: 6
- Psychic Talent: 9
- Looks: 8
- Attack: 17 (+1 STR) (+3 RANK)
- Defence: 11 (+1 REF) (+3 RANK)
- Evasion: (+1 REF)
- Stealth: 14 (+1 RANK)
- Perception: 6 (+1 RANK)
- Magical Defence: 6 (+3 RANK)
- Experience: 90
- Health Points: 14 (+3 RANK)
Weapons[edit]
Sword (+2) Dagger
Missile Weapons Bow 20 Arrows
Armour[edit]
Mail Armor Shield (+1)
Special Abilities[edit]
- Track
- Ride Warhorse/Camel
- Iron Constitution
Description: Increased endurance to physical pain. Immune to knockouts in melee combat. Remains conscious down to -2 Health Points. Can survive without food for 50% longer than a normal character.
- Smite
Prerequisites: Above-average Reflexes When the Mercenary rolls a Critical Hit, in addition to the normal benefits, he can immediately take a second attack.
- United We Stand
Description: The Mercenary is able to bridge the divide between the nobles and peasants, forging loyal bonds with ordinary working men. Retainers secured by Mercenary cost half their usual price per day and make Morale and Fright checks as 1st rank Knights. They may advance from Bearers to Hot-bloods and then 1st Rank Knights/Hunters in half the normal progression time.
Equipment[edit]
Backpack containing: Rations, Rope, Flint and Tinder, Oil Flask, Torches (6), Waterskin, Bedroll
Money[edit]
- Crowns:
- Florins: 123
- Pennies: