Difference between revisions of "Samza"

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Coleopterans are a race of beetle people who will inhabit the world 700,000 years hence.  They are similar in appearance to Thri-Kreen, but with broader, flatter bodies covered in a light brown carapace, and more gracile limbs.
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The event which propelled Tindy Lou and Tek out of the Far Realm had a recoil effect which snatched up a coleopteran from the far future.  His name is difficult for those with lips and vocal cords, but part of it sounds like “Samza”, and he answers to Sam.
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His six limbs and good coordination make him a natural in the rigging.  In combat, he uses three cutlasses and a strange ranged weapon which looks like a hand crossbow without the bow which shoots some sort of green ray.
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stats go here
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Coleopteran
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Level 11 Minion Skirmisher
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Medium natural humanoid
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HP: 1; a missed attack never damages a minion.
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Initiative: +11
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AC: 26*, Fortitude: 23, Reflex: 25*, Will: 22
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*Includes Multi-arm Defense (see Traits)
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Perception +12
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Speed 8, low-light vision
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TRAITS
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Multi-armed Defense:  As long as the coleopteran is wielding at least one melee weapon that it does not attack with that round,
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it gains a +1 shield bonus to AC and Reflex UENT.
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STANDARD ACTIONS
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Cutlass (weapon) • At-Will Attack: Melee 1 (one creature); +16 vs. AC; Hit: 4 damage.
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Cutlasses (weapon) • At-Will Attack: Melee 1 (one or two creatures).  The coleopteran makes two cutlass attacks.
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“Hand cross” (weapon) • At-Will Attack: Ranged 10/20 (one creature); +14 vs. Reflex; Hit: 8 damage.
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TRIGGERED ACTIONS
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Sudden Recoil, At-WIll
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Trigger: The coleopteran is targeted by an attack.
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Effect (Immediate Interrupt): The coleopteran shifts 1 square
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Skills: Athletics +14, Endurance +13
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Str: l5 (+7) Dex: 19 (+9) Wis: 13 (+6)
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Con: 16(+8) Int: 14(+7) Cha: 11 (+5)
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Alignment: Unaligned;  Languages:  Deep Speech
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Equipment:] 3 cutlasses, hand cross.
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back to [[The_Farthest_Stars_Spelljammer_DnD4e|The Farthest Stars]]

Latest revision as of 16:43, 19 August 2013

Coleopterans are a race of beetle people who will inhabit the world 700,000 years hence. They are similar in appearance to Thri-Kreen, but with broader, flatter bodies covered in a light brown carapace, and more gracile limbs.

The event which propelled Tindy Lou and Tek out of the Far Realm had a recoil effect which snatched up a coleopteran from the far future. His name is difficult for those with lips and vocal cords, but part of it sounds like “Samza”, and he answers to Sam.

His six limbs and good coordination make him a natural in the rigging. In combat, he uses three cutlasses and a strange ranged weapon which looks like a hand crossbow without the bow which shoots some sort of green ray.


Coleopteran
Level 11 Minion Skirmisher
Medium natural humanoid
HP: 1; a missed attack never damages a minion. 
Initiative: +11
AC: 26*, Fortitude: 23, Reflex: 25*, Will: 22 
*Includes Multi-arm Defense (see Traits) 

Perception +12
Speed 8, low-light vision

TRAITS
Multi-armed Defense:  As long as the coleopteran is wielding at least one melee weapon that it does not attack with that round, 
it gains a +1 shield bonus to AC and Reflex UENT.

STANDARD ACTIONS
Cutlass (weapon) • At-Will Attack: Melee 1 (one creature); +16 vs. AC; Hit: 4 damage.
Cutlasses (weapon) • At-Will Attack: Melee 1 (one or two creatures).  The coleopteran makes two cutlass attacks.
“Hand cross” (weapon) • At-Will Attack: Ranged 10/20 (one creature); +14 vs. Reflex; Hit: 8 damage. 

TRIGGERED ACTIONS
Sudden Recoil, At-WIll 
Trigger: The coleopteran is targeted by an attack. 
Effect (Immediate Interrupt): The coleopteran shifts 1 square

Skills: Athletics +14, Endurance +13
Str: l5 (+7) Dex: 19 (+9) Wis: 13 (+6) 
Con: 16(+8) Int: 14(+7) Cha: 11 (+5) 
Alignment: Unaligned;  Languages:  Deep Speech
Equipment:] 3 cutlasses, hand cross.

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