CE-Niberlung: Difference between revisions

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Created page with "'''Nibelung''' Nibelung are a specific race of Nomes from Tarnland. They mostly live underground, and specialize in mining and smithing. '''Standard Racial Traits''' • Ab..."
 
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'''Standard Racial Traits'''
'''Standard Racial Traits'''
Ability Score Racial Traits: Dwarves are both tough and wise, but also a bit gruff. They gain +2 Constitution, +2 Wisdom or Intelligence., and –2 Charisma  
* Ability Score Racial Traits: Nibelungs are both tough and wise, but also a bit gruff. They gain +2 Constitution, +2 Wisdom or Intelligence., and –2 Charisma  
Size: Small: Nibelung are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat
* Size: Small: Nibelung are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat
Type: Dwarves are humanoids with the dwarf subtype.
* Type: Nibelungs are humanoids with the dwarf subtype.
Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
* Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. See the Linguistics skill page for more information about these languages.
* Languages: Nibelungs begin play speaking Common and Nibelung. Nibelungs with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. See the Linguistics skill page for more information about these languages.
Runesmith: Nibelung receive a +2 racial bonus on Runecraft checks.  
* Runesmith: Nibelung receive a +2 racial bonus on Runecraft checks.  


'''Defense Racial Traits'''
'''Defense Racial Traits'''
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
* Hardy: Nibelungs gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
* Stability: Nibelungs gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.


'''Feat and Skill Racial Traits'''
'''Feat and Skill Racial Traits'''
Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
* Greed: Nibelungs gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
* Stonecunning: Nibelungs gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.


'''Senses Racial Traits'''
'''Senses Racial Traits'''
Darkvision: Dwarves can see perfectly in the dark up to 60 feet.
* Darkvision: Nibelungs can see perfectly in the dark up to 60 feet.
Offense Racial Traits
Offense Racial Traits
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
* Weapon Familiarity: Nibelungs are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “Nibelung” in its name as a martial weapon.

Latest revision as of 13:19, 20 August 2013

Nibelung Nibelung are a specific race of Nomes from Tarnland. They mostly live underground, and specialize in mining and smithing.

Standard Racial Traits

  • Ability Score Racial Traits: Nibelungs are both tough and wise, but also a bit gruff. They gain +2 Constitution, +2 Wisdom or Intelligence., and –2 Charisma
  • Size: Small: Nibelung are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat
  • Type: Nibelungs are humanoids with the dwarf subtype.
  • Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
  • Languages: Nibelungs begin play speaking Common and Nibelung. Nibelungs with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. See the Linguistics skill page for more information about these languages.
  • Runesmith: Nibelung receive a +2 racial bonus on Runecraft checks.

Defense Racial Traits

  • Hardy: Nibelungs gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
  • Stability: Nibelungs gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Feat and Skill Racial Traits

  • Greed: Nibelungs gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
  • Stonecunning: Nibelungs gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Senses Racial Traits

  • Darkvision: Nibelungs can see perfectly in the dark up to 60 feet.

Offense Racial Traits

  • Weapon Familiarity: Nibelungs are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “Nibelung” in its name as a martial weapon.