Alex Mercer: Difference between revisions
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played by Random_Encounter | played by Random_Encounter | ||
[[file:Rsz_gwpprototype17.jpg]] | |||
Alex Mercer A.K.A. Zeus | Alex Mercer A.K.A. Zeus | ||
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Melee Attack D8; Superhuman Strength D10; Durability D8; Leaping/Gliding D8; Thermal Vision D6; Assimilate D8; Enhanced Movement d6 | Melee Attack D8; Superhuman Strength D10; Enhanced Durability D8; Leaping/Gliding D8; Thermal Vision D6; Assimilate D8; Enhanced Movement d6 | ||
*SFX: ''Claws'' - add a D6 to your dice pool, step back highest die in your pool by -1, step up effect die +1 | *SFX: ''Claws'' - add a D6 to your dice pool, step back highest die in your pool by -1, step up effect die +1 | ||
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*SFX: ''Hammerfist'' - Add a D6 and keep an extra effect die for each additional target | *SFX: ''Hammerfist'' - Add a D6 and keep an extra effect die for each additional target | ||
*SFX: ''Musclemass'' - add a D6 and step up effect die +1 when creating an asset related to using the scenery as a weapon | *SFX: ''Musclemass'' - add a D6 and step up effect die +1 when creating an asset related to using the scenery as a weapon | ||
*SFX: ''Whipfist'' - | *SFX: ''Whipfist'' - add an additional die to your total and step back your effect die -1. | ||
*SFX: ''Devastator'' - add a die from the Doom Pool to your attack; step up die and return to the Doom Pool | *SFX: ''Devastator'' - add a die from the Doom Pool to your attack; step up die and return to the Doom Pool | ||
*SFX: ''Armor Carapace'' - spend a PP to ignore Physical Stress or Trauma unless caused by chemical attacks | *SFX: ''Armor Carapace'' - spend a PP to ignore Physical Stress or Trauma unless caused by chemical attacks | ||
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*SFX: ''Disguise'' - Upon stressing out a human character with a dice pool that includes Assimilate, shutdown '''BLACKLIGHT VIRUS''' and activate '''PHAGIC ADAPTATION'''. Shutdown '''PHAGIC ADAPTATION''' to recover '''BLACKLIGHT VIRUS''' | *SFX: ''Disguise'' - Upon stressing out a human character with a dice pool that includes Assimilate, shutdown '''BLACKLIGHT VIRUS''' and activate '''PHAGIC ADAPTATION'''. Shutdown '''PHAGIC ADAPTATION''' to recover '''BLACKLIGHT VIRUS''' | ||
*Limit: Feeding - Assimilation may only be used to stress out an organic target. If Mercer fails to stress out his target with a dice pool that includes Assimilate, the target gets to apply their effect die as Physical Stress against Mercer, even if his total was higher | *Limit: Feeding - Assimilation may only be used to stress out an organic target. If Mercer fails to stress out his target with a dice pool that includes Assimilate, the target gets to apply their effect die as Physical Stress against Mercer, even if his total was higher | ||
*Limit: Exhausted | *Limit: Exhausted - Shutdown '''BLACKLIGHT VIRUS''' and gain +1 PP. Spend a transition scene to recover '''BLACKLIGHT VIRUS'''. | ||
====<u>Phagic Adaptation</u>==== | ====<u>Phagic Adaptation</u>==== | ||
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===Specialties=== | ===Specialties=== | ||
Acrobatics Master, Combat | Acrobatics Master, Combat Expert, Menace Master, Vehicle Expert | ||
===Milestones=== | ===Milestones=== |
Latest revision as of 04:42, 19 September 2013
Alexander J. Mercer[edit]
played by Random_Encounter
Alex Mercer A.K.A. Zeus
Affiliations[edit]
Solo d10, Team d8, Buddy d6
Distinctions[edit]
- If I'm not Alex Mercer, Who Am I?
- Infected, Evolved
- They have no idea what I'm capable of
Powers[edit]
Blacklight Virus[edit]
Melee Attack D8; Superhuman Strength D10; Enhanced Durability D8; Leaping/Gliding D8; Thermal Vision D6; Assimilate D8; Enhanced Movement d6
- SFX: Claws - add a D6 to your dice pool, step back highest die in your pool by -1, step up effect die +1
- SFX: Blade - Double Melee Attack, if action fails, add a die to the Doom Pool equal to your normal Melee Attack
- SFX: Hammerfist - Add a D6 and keep an extra effect die for each additional target
- SFX: Musclemass - add a D6 and step up effect die +1 when creating an asset related to using the scenery as a weapon
- SFX: Whipfist - add an additional die to your total and step back your effect die -1.
- SFX: Devastator - add a die from the Doom Pool to your attack; step up die and return to the Doom Pool
- SFX: Armor Carapace - spend a PP to ignore Physical Stress or Trauma unless caused by chemical attacks
- SFX: Regeneration - On a successful attack against an organic target that includes Assimilate in the dice pool, spend 1 PP to recover your Physical Stress or step back Physical Trauma by -1
- SFX: Disguise - Upon stressing out a human character with a dice pool that includes Assimilate, shutdown BLACKLIGHT VIRUS and activate PHAGIC ADAPTATION. Shutdown PHAGIC ADAPTATION to recover BLACKLIGHT VIRUS
- Limit: Feeding - Assimilation may only be used to stress out an organic target. If Mercer fails to stress out his target with a dice pool that includes Assimilate, the target gets to apply their effect die as Physical Stress against Mercer, even if his total was higher
- Limit: Exhausted - Shutdown BLACKLIGHT VIRUS and gain +1 PP. Spend a transition scene to recover BLACKLIGHT VIRUS.
Phagic Adaptation[edit]
Shapeshift D8; Mind Reading D10; Mimic D8
- SFX: -Blank-
- Limit: Genetic Memory - Mind Reading only works upon the human whose form Alex Mercer has assimilated, and Mimic may only be used to copy Specialties or Physical Powers his target possessed
Specialties[edit]
Acrobatics Master, Combat Expert, Menace Master, Vehicle Expert
Milestones[edit]
Who is Alex Mercer?[edit]
1 XP when you consume someone and assume their identity.
3 XP when you uncover secrets about Alex Mercer.
10 XP when you take responsibility for Alex Mercer's friends and family or destroy any links to that identity.
Heroic Monster[edit]
1 XP When your actions cause another hero to confront you.
3 XP When you aid another hero or convince them to aid you.
10 XP When you officially join a team or reject an offer to do so.