Alex Mercer: Difference between revisions

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played by Random_Encounter
played by Random_Encounter
  [[file:Rsz_gwpprototype17.jpg]]


Alex Mercer A.K.A. Zeus  
Alex Mercer A.K.A. Zeus  
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Melee Attack D8; Superhuman Strength D10; Durability D8; Leaping/Gliding D8; Thermal Vision D6; Assimilate D8; Enhanced Movement d6
Melee Attack D8; Superhuman Strength D10; Enhanced Durability D8; Leaping/Gliding D8; Thermal Vision D6; Assimilate D8; Enhanced Movement d6


*SFX: ''Claws'' - add a D6 to your dice pool, step back highest die in your pool by -1, step up effect die +1
*SFX: ''Claws'' - add a D6 to your dice pool, step back highest die in your pool by -1, step up effect die +1
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*SFX: ''Hammerfist'' - Add a D6 and keep an extra effect die for each additional target
*SFX: ''Hammerfist'' - Add a D6 and keep an extra effect die for each additional target
*SFX: ''Musclemass'' - add a D6 and step up effect die +1 when creating an asset related to using the scenery as a weapon
*SFX: ''Musclemass'' - add a D6 and step up effect die +1 when creating an asset related to using the scenery as a weapon
*SFX: ''Whipfist'' - shutdown Melee Attack to gain Tendrils D8; take an action against the Doom Pool to change back
*SFX: ''Whipfist'' - add an additional die to your total and step back your effect die -1.
*SFX: ''Devastator'' - add a die from the Doom Pool to your attack; step up die and return to the Doom Pool
*SFX: ''Devastator'' - add a die from the Doom Pool to your attack; step up die and return to the Doom Pool
*SFX: ''Armor Carapace'' - spend a PP to ignore Physical Stress or Trauma unless caused by chemical attacks
*SFX: ''Armor Carapace'' - spend a PP to ignore Physical Stress or Trauma unless caused by chemical attacks
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*SFX: ''Disguise'' - Upon stressing out a human character with a dice pool that includes Assimilate, shutdown '''BLACKLIGHT VIRUS''' and activate '''PHAGIC ADAPTATION'''. Shutdown '''PHAGIC ADAPTATION''' to recover '''BLACKLIGHT VIRUS'''
*SFX: ''Disguise'' - Upon stressing out a human character with a dice pool that includes Assimilate, shutdown '''BLACKLIGHT VIRUS''' and activate '''PHAGIC ADAPTATION'''. Shutdown '''PHAGIC ADAPTATION''' to recover '''BLACKLIGHT VIRUS'''
*Limit: Feeding - Assimilation may only be used to stress out an organic target. If Mercer fails to stress out his target with a dice pool that includes Assimilate, the target gets to apply their effect die as Physical Stress against Mercer, even if his total was higher
*Limit: Feeding - Assimilation may only be used to stress out an organic target. If Mercer fails to stress out his target with a dice pool that includes Assimilate, the target gets to apply their effect die as Physical Stress against Mercer, even if his total was higher
*Limit: Exhausted
*Limit: Exhausted - Shutdown '''BLACKLIGHT VIRUS''' and gain +1 PP. Spend a transition scene to recover '''BLACKLIGHT VIRUS'''.
 
 


====<u>Phagic Adaptation</u>====
====<u>Phagic Adaptation</u>====
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===Specialties===
===Specialties===


Acrobatics Master, Combat Master, Menace Master  
Acrobatics Master, Combat Expert, Menace Master, Vehicle Expert


===Milestones===
===Milestones===

Latest revision as of 04:42, 19 September 2013

Alexander J. Mercer[edit]

played by Random_Encounter

 

Alex Mercer A.K.A. Zeus

Affiliations[edit]

Solo d10, Team d8, Buddy d6

Distinctions[edit]

  • If I'm not Alex Mercer, Who Am I?
  • Infected, Evolved
  • They have no idea what I'm capable of

Powers[edit]

Blacklight Virus[edit]

Melee Attack D8; Superhuman Strength D10; Enhanced Durability D8; Leaping/Gliding D8; Thermal Vision D6; Assimilate D8; Enhanced Movement d6

  • SFX: Claws - add a D6 to your dice pool, step back highest die in your pool by -1, step up effect die +1
  • SFX: Blade - Double Melee Attack, if action fails, add a die to the Doom Pool equal to your normal Melee Attack
  • SFX: Hammerfist - Add a D6 and keep an extra effect die for each additional target
  • SFX: Musclemass - add a D6 and step up effect die +1 when creating an asset related to using the scenery as a weapon
  • SFX: Whipfist - add an additional die to your total and step back your effect die -1.
  • SFX: Devastator - add a die from the Doom Pool to your attack; step up die and return to the Doom Pool
  • SFX: Armor Carapace - spend a PP to ignore Physical Stress or Trauma unless caused by chemical attacks
  • SFX: Regeneration - On a successful attack against an organic target that includes Assimilate in the dice pool, spend 1 PP to recover your Physical Stress or step back Physical Trauma by -1
  • SFX: Disguise - Upon stressing out a human character with a dice pool that includes Assimilate, shutdown BLACKLIGHT VIRUS and activate PHAGIC ADAPTATION. Shutdown PHAGIC ADAPTATION to recover BLACKLIGHT VIRUS
  • Limit: Feeding - Assimilation may only be used to stress out an organic target. If Mercer fails to stress out his target with a dice pool that includes Assimilate, the target gets to apply their effect die as Physical Stress against Mercer, even if his total was higher
  • Limit: Exhausted - Shutdown BLACKLIGHT VIRUS and gain +1 PP. Spend a transition scene to recover BLACKLIGHT VIRUS.

Phagic Adaptation[edit]

Shapeshift D8; Mind Reading D10; Mimic D8

  • SFX: -Blank-
  • Limit: Genetic Memory - Mind Reading only works upon the human whose form Alex Mercer has assimilated, and Mimic may only be used to copy Specialties or Physical Powers his target possessed


Specialties[edit]

Acrobatics Master, Combat Expert, Menace Master, Vehicle Expert

Milestones[edit]

Who is Alex Mercer?[edit]

1 XP when you consume someone and assume their identity.

3 XP when you uncover secrets about Alex Mercer.

10 XP when you take responsibility for Alex Mercer's friends and family or destroy any links to that identity.

Heroic Monster[edit]

1 XP When your actions cause another hero to confront you.

3 XP When you aid another hero or convince them to aid you.

10 XP When you officially join a team or reject an offer to do so.