Thaddeus Bach: Difference between revisions
Created page with "=Thaddeus Bach= played by Unka Josh ==Aliases== Space Ghost ===Affiliations=== '''Solo''' d10, '''Team''' d8, '''Buddy''' d6 ===Distinctions=== *Renegade Lawman *Grim D..." |
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==Aliases== | ==Aliases== |
Latest revision as of 04:53, 19 September 2013
Thaddeus Bach[edit]
played by Unka Josh
Aliases[edit]
Space Ghost
Affiliations[edit]
Solo d10, Team d8, Buddy d6
Distinctions[edit]
- Renegade Lawman
- Grim Determination
- A Heart Sealed Away
Powers[edit]
Power Bands[edit]
Superhuman Strength d10; Superhuman Durability d10; Stun Ray d10; Force Ray d10; Freeze Ray d10
- SFX: Frozen Solid (Add a d6 to the pool and Step Up the Effect die when creating a Frozen Complication)
- SFX: Dangerous (Add a d6 to the pool and Step Down the highest-rolling die, then Step Up the Effect die when causing Physical Stress)
- SFX: Super-Power (Step Up or Double any Power Bands power, or spend 1 PP to do both. Then move the die to the Doom Pool)
- Limit: Gear (Shut Down Power Bands and gain 1 PP. Take an action vs the Doom Pool to recover.)
Inviso-Belt[edit]
- SFX: Inviso-Power (Add a d6 to the pool and Step Up the Effect die when creating a Stealth Asset)
- SFX: Life Suppor't (Spend 1 PP to ignore Stress, Complications or Effects from environmental hazards such as lack of air, radiation, heat, cold, etc)
- Limit: Overload (Shutdown an Iviso-Belt Power and gain 1 PP. Recover by activating an opportunity or during a Transition Scene.)
Specialties[edit]
Combat Master d10, Cosmic Expert d8, Covert Master d10, Crime Expert d8, Vehicle Expert d8, Tech Expert d8
Milestones[edit]
Too Much Power![edit]
-- 1 XP when you first use Super-Power in a scene
-- 3 XP when if your use of Super-Power causes the scene to end due to 2d12 in the Doom Pool
--10 XP when you give up the Power Bands as too dangerous a tool, or choose to accept the danger of using them in a life-or-death battle.
Surrogate Family[edit]
--1 XP when you treat another character as a surrogate child, trying to protect and mentor them
--3 XP when you attempt to formally adopt an NPC into a family situation with you
--10 XP when you form an actual family with real bonds and love, or give up your quest for one for the sake of a higher cause