Difference between revisions of "Iskander Alimmand"

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== Iskander Allimand ==
 
== Iskander Allimand ==
*Neutral Swordmage 4
+
*Neutral Swordmage 4 (Magician-Hero)
*XP: 20000/32000
+
*XP: 25760/32000
 
*Backstory: Iskander has trod much of the northern steppelands, joining raiding parties and expeditions searching for ancient ruins. He has picked up a little knowledge of wizardry in his travels, but experience has proven that magic is fickle at best, while bow and sword can be counted on.
 
*Backstory: Iskander has trod much of the northern steppelands, joining raiding parties and expeditions searching for ancient ruins. He has picked up a little knowledge of wizardry in his travels, but experience has proven that magic is fickle at best, while bow and sword can be counted on.
  
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*HP: 20
 
*HP: 20
*AC:  
+
*AC: 9 (+2 Dex, +6 plate, +1 shield)
*Initiative:
+
*Initiative: +2
 
*Attack Throw / Damage:  
 
*Attack Throw / Damage:  
 +
**Sword 8+/1d6+2
 +
**Bow 8+/1d6+2
 +
**Axe 8+/1d6+2
 
*Movement (Base, Combat, Charge):  
 
*Movement (Base, Combat, Charge):  
  
 
*Saves:  
 
*Saves:  
**Paralysation & Petrification
+
**Paralysation & Petrification 12
**Poison & Death
+
**Poison & Death12
**Blast & Breath  
+
**Blast & Breath 14
**Staffs & Wands  
+
**Staffs & Wands 14
**Spells
+
**Spells 14
  
 
== Proficiencies ==
 
== Proficiencies ==
 
*Adventuring
 
*Adventuring
*
+
*Riding (cultural)
*
+
*Survival
 +
*Tracking
 +
*Endurance
 +
*Precise Shooting
 +
*Sensing Power
  
 
== Abilities ==
 
== Abilities ==
* Open Door
 
* Detect Secret Door
 
* Hear Noise
 
  
 
== Spells ==
 
== Spells ==
*1st Level (4/day)
+
*1st Level (2/2 per day)
**Chameleon (hide in shadows)
+
**Sleep
 
**Choking Grip (Darth Vader)
 
**Choking Grip (Darth Vader)
 
**Protection from Evil (as B/X)
 
**Protection from Evil (as B/X)
 
**Wall of Smoke (self explanatory)
 
**Wall of Smoke (self explanatory)
*2nd Level (4/day)
+
*2nd Level (1/2 per day)
 
**Continual Light
 
**Continual Light
 
**Invisibility
 
**Invisibility
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== Equipment & Loot ==
 
== Equipment & Loot ==
*
+
*Weapons and Armor (9/6 stone + 3 items, 10/7 stone total when wearing plate/scale mail)
*
+
**Obsidian spear +1 (1 stone)
*
+
**Arrow made from a rukh's talon (arrow +3, avian slaying)
 +
**Gracefully curved sword (1d6/1d8) (1 item)
 +
**Hand Axe (1d6) (1 item)
 +
**Composite Bow (1d6) (1 stone)
 +
**Quiver with 20 arrows (1 item)
 +
**3 silver-tipped arrows
 +
**Plate armor (AC 6) (6 stone)
 +
**Shield (AC +1) (1 stone)
 +
**Scale Mail (AC 3) (3 stone)
 +
 
 +
*Worn Clothing
 +
**Leather belt (0 stone)
 +
**High leather boots (0 stone)
 +
**Long hooded cloak (0 stone)
 +
**Gloves (0 stone)
 +
**Armiger's Hat (0 stone)
 +
**Armiger's Tunic and Pants (0 stone)
 +
 
 +
*Backpack (holds 4 stone) (22 items = 3-2/3 stone)
 +
**Fur-lined winter cloak (1 item)
 +
**Thick wool blanket (1 item)
 +
**Grappling Hook (1 item)
 +
**12 Iron Spikes (1 item)
 +
**Hand-sized steel mirror (1 item)
 +
**3 weeks iron rations (3 items)
 +
**50' rope (1 item)
 +
**4 stakes and mallet (1 item)
 +
**6 torches (6 item)
 +
**2 waterskins (2 items)
 +
**Zingaran red algae (Potion of waterbreathing) (1 item)
 +
**Hollow tube with black lotus powder (wand of paralyzation, 30 charges) (1 item)
 +
**2 flasks of wine fortified with healing herbs (potions of healing, 1d6+1) (2 items)
 +
 
 +
*Purse (holds 1/2 stone) (1/6 stone currently)
 +
**Tinder box/Flint and steel (1 item)
 +
*3 20-gp gems
 +
*15 gold coins
 +
 
 +
*Medium Warhorse (Can carry 30 stone)
 +
*Lamellar Barding (AC 4) (4 stone)
 +
*Saddle and Tack (War)
 +
*Medium Riding Horse (Can carry 30 stone)
 +
*Saddle and Tack (Riding)
 +
*Saddlebags (holds 3 stone)
 +
**Tent (1 stone)
 +
 
 +
Starting Money Spent: 1991 gp 44 sp
 +
Other notes: Spent 1000 gp to replace Chameleon with Sleep

Latest revision as of 16:55, 17 December 2013

A character in the The Hyborian Age ACKS Campaign.

Iskander Allimand[edit]

  • Neutral Swordmage 4 (Magician-Hero)
  • XP: 25760/32000
  • Backstory: Iskander has trod much of the northern steppelands, joining raiding parties and expeditions searching for ancient ruins. He has picked up a little knowledge of wizardry in his travels, but experience has proven that magic is fickle at best, while bow and sword can be counted on.

Attributes[edit]

  • STR 13 (+1)
  • INT 16 (+2)
  • WIS 11
  • DEX 16 (+2)
  • CON 13 (+1)
  • CHA 11

Combat[edit]

  • HP: 20
  • AC: 9 (+2 Dex, +6 plate, +1 shield)
  • Initiative: +2
  • Attack Throw / Damage:
    • Sword 8+/1d6+2
    • Bow 8+/1d6+2
    • Axe 8+/1d6+2
  • Movement (Base, Combat, Charge):
  • Saves:
    • Paralysation & Petrification 12
    • Poison & Death12
    • Blast & Breath 14
    • Staffs & Wands 14
    • Spells 14

Proficiencies[edit]

  • Adventuring
  • Riding (cultural)
  • Survival
  • Tracking
  • Endurance
  • Precise Shooting
  • Sensing Power

Abilities[edit]

Spells[edit]

  • 1st Level (2/2 per day)
    • Sleep
    • Choking Grip (Darth Vader)
    • Protection from Evil (as B/X)
    • Wall of Smoke (self explanatory)
  • 2nd Level (1/2 per day)
    • Continual Light
    • Invisibility
    • Phantasmal Force
    • Mirror Image

Equipment & Loot[edit]

  • Weapons and Armor (9/6 stone + 3 items, 10/7 stone total when wearing plate/scale mail)
    • Obsidian spear +1 (1 stone)
    • Arrow made from a rukh's talon (arrow +3, avian slaying)
    • Gracefully curved sword (1d6/1d8) (1 item)
    • Hand Axe (1d6) (1 item)
    • Composite Bow (1d6) (1 stone)
    • Quiver with 20 arrows (1 item)
    • 3 silver-tipped arrows
    • Plate armor (AC 6) (6 stone)
    • Shield (AC +1) (1 stone)
    • Scale Mail (AC 3) (3 stone)
  • Worn Clothing
    • Leather belt (0 stone)
    • High leather boots (0 stone)
    • Long hooded cloak (0 stone)
    • Gloves (0 stone)
    • Armiger's Hat (0 stone)
    • Armiger's Tunic and Pants (0 stone)
  • Backpack (holds 4 stone) (22 items = 3-2/3 stone)
    • Fur-lined winter cloak (1 item)
    • Thick wool blanket (1 item)
    • Grappling Hook (1 item)
    • 12 Iron Spikes (1 item)
    • Hand-sized steel mirror (1 item)
    • 3 weeks iron rations (3 items)
    • 50' rope (1 item)
    • 4 stakes and mallet (1 item)
    • 6 torches (6 item)
    • 2 waterskins (2 items)
    • Zingaran red algae (Potion of waterbreathing) (1 item)
    • Hollow tube with black lotus powder (wand of paralyzation, 30 charges) (1 item)
    • 2 flasks of wine fortified with healing herbs (potions of healing, 1d6+1) (2 items)
  • Purse (holds 1/2 stone) (1/6 stone currently)
    • Tinder box/Flint and steel (1 item)
  • 3 20-gp gems
  • 15 gold coins
  • Medium Warhorse (Can carry 30 stone)
  • Lamellar Barding (AC 4) (4 stone)
  • Saddle and Tack (War)
  • Medium Riding Horse (Can carry 30 stone)
  • Saddle and Tack (Riding)
  • Saddlebags (holds 3 stone)
    • Tent (1 stone)

Starting Money Spent: 1991 gp 44 sp Other notes: Spent 1000 gp to replace Chameleon with Sleep