Difference between revisions of "ELS Jamie"
(Created page with "Solo d8, Buddy d6, Team d10 Distinctions: * One-Man Army * Superior Being * Conflicting Desires Power Set: Mutant Multiplication Duplication d10, Enhanced Durability d8, Ps...") (Tag: large unwikified new article) |
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+ | ''PP'': 1 | ||
+ | ''XP'': 0 | ||
+ | |||
Solo d8, Buddy d6, Team d10 | Solo d8, Buddy d6, Team d10 | ||
− | Distinctions: | + | '''Distinctions:''' |
* One-Man Army | * One-Man Army | ||
* Superior Being | * Superior Being | ||
* Conflicting Desires | * Conflicting Desires | ||
− | Power Set: Mutant Multiplication | + | '''Power Set: Mutant Multiplication''' |
Duplication d10, Enhanced Durability d8, Psychic Resistance d10 | Duplication d10, Enhanced Durability d8, Psychic Resistance d10 | ||
Line 20: | Line 23: | ||
* Limit: Minds of Their Own. Change Duplication into a Complication and gain 1 PP. Activate an opportunity or remove the complication to recover the power. | * Limit: Minds of Their Own. Change Duplication into a Complication and gain 1 PP. Activate an opportunity or remove the complication to recover the power. | ||
− | Specialties | + | '''Specialties''' |
Business Expert, Crime Master, Combat Expert, Covert Master, Psych Expert, Tech Expert, Vehicle Expert | Business Expert, Crime Master, Combat Expert, Covert Master, Psych Expert, Tech Expert, Vehicle Expert | ||
− | + | ''' | |
− | Milestones | + | Milestones''' |
* My Own Man | * My Own Man | ||
− | 1 xp when you take mental or emotional stress as a result of arguing with your dupes | + | ** 1 xp when you take mental or emotional stress as a result of arguing with your dupes |
− | 3 xp the first time each scene you sacrifice a dupe to Absorption or Wrong Target | + | ** 3 xp the first time each scene you sacrifice a dupe to Absorption or Wrong Target |
− | 10 xp when you either force an errant dupe to be re-absorbed, or decide to let one go | + | ** 10 xp when you either force an errant dupe to be re-absorbed, or decide to let one go |
* Reluctant Supremecist | * Reluctant Supremecist | ||
− | 1 xp [not sure yet?] | + | ** 1 xp [not sure yet?] |
− | 3 xp when you are confronted with a choice between protecting or abandoning humans | + | ** 3 xp when you are confronted with a choice between protecting or abandoning humans |
− | 10 xp when you either become a true mutant supremacist, or embrace human integration | + | ** 10 xp when you either become a true mutant supremacist, or embrace human integration |
Latest revision as of 18:50, 17 October 2013
PP: 1 XP: 0
Solo d8, Buddy d6, Team d10
Distinctions:
- One-Man Army
- Superior Being
- Conflicting Desires
Power Set: Mutant Multiplication
Duplication d10, Enhanced Durability d8, Psychic Resistance d10
- SFX: Kinetic Duplication. On a successful reaction against a physical attack, convert opponent's Effect Die into a "Extra Duplicates" stunt, or step up existing stunt.
- SFX: Weight of Numbers. Target multiple opponents. For each opponent, add d6 to your pool and keep +1 effect die.
- SFX: Absorption. Spend 1 PP to recover own physical stress or step back physical trauma by -1.
- SFX: Wrong Target. Spend 1 PP to ignore physical stress or trauma unless caused by an area attack.
- SFX: Creating An Army. Spend 1 PP or add d8 to the Doom Pool to create a d8 "Extra Duplicates" stunt, or step up existing stunt.
- SFX: Helping Hands. Spend 1 PP to allow another player to use your "Extra Duplicates" stunt.
- Limit: Mutant. Earn 1 PP when affected by mutant-specific milestones and tech.
- Limit: Minds of Their Own. Change Duplication into a Complication and gain 1 PP. Activate an opportunity or remove the complication to recover the power.
Specialties Business Expert, Crime Master, Combat Expert, Covert Master, Psych Expert, Tech Expert, Vehicle Expert Milestones
- My Own Man
- 1 xp when you take mental or emotional stress as a result of arguing with your dupes
- 3 xp the first time each scene you sacrifice a dupe to Absorption or Wrong Target
- 10 xp when you either force an errant dupe to be re-absorbed, or decide to let one go
- Reluctant Supremecist
- 1 xp [not sure yet?]
- 3 xp when you are confronted with a choice between protecting or abandoning humans
- 10 xp when you either become a true mutant supremacist, or embrace human integration