Difference between revisions of "ELS Jamie"

From RPGnet
Jump to: navigation, search
(Created page with "Solo d8, Buddy d6, Team d10 Distinctions: * One-Man Army * Superior Being * Conflicting Desires Power Set: Mutant Multiplication Duplication d10, Enhanced Durability d8, Ps...")
(Tag: large unwikified new article)
 
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 +
''PP'': 1
 +
''XP'': 0
 +
 
Solo d8, Buddy d6, Team d10
 
Solo d8, Buddy d6, Team d10
  
Distinctions:
+
'''Distinctions:'''
 
* One-Man Army
 
* One-Man Army
 
* Superior Being
 
* Superior Being
 
* Conflicting Desires
 
* Conflicting Desires
  
Power Set: Mutant Multiplication
+
'''Power Set: Mutant Multiplication'''
  
 
Duplication d10, Enhanced Durability d8, Psychic Resistance d10
 
Duplication d10, Enhanced Durability d8, Psychic Resistance d10
Line 20: Line 23:
 
* Limit: Minds of Their Own. Change Duplication into a Complication and gain 1 PP. Activate an opportunity or remove the complication to recover the power.
 
* Limit: Minds of Their Own. Change Duplication into a Complication and gain 1 PP. Activate an opportunity or remove the complication to recover the power.
  
Specialties
+
'''Specialties'''
 
Business Expert, Crime Master, Combat Expert, Covert Master, Psych Expert, Tech Expert, Vehicle Expert
 
Business Expert, Crime Master, Combat Expert, Covert Master, Psych Expert, Tech Expert, Vehicle Expert
 
+
'''
Milestones
+
Milestones'''
  
 
* My Own Man
 
* My Own Man
1 xp when you take mental or emotional stress as a result of arguing with your dupes
+
** 1 xp when you take mental or emotional stress as a result of arguing with your dupes
3 xp the first time each scene you sacrifice a dupe to Absorption or Wrong Target
+
** 3 xp the first time each scene you sacrifice a dupe to Absorption or Wrong Target
10 xp when you either force an errant dupe to be re-absorbed, or decide to let one go
+
** 10 xp when you either force an errant dupe to be re-absorbed, or decide to let one go
  
 
* Reluctant Supremecist
 
* Reluctant Supremecist
1 xp [not sure yet?]
+
** 1 xp [not sure yet?]
3 xp when you are confronted with a choice between protecting or abandoning humans
+
** 3 xp when you are confronted with a choice between protecting or abandoning humans
10 xp when you either become a true mutant supremacist, or embrace human integration
+
** 10 xp when you either become a true mutant supremacist, or embrace human integration

Latest revision as of 18:50, 17 October 2013

PP: 1 XP: 0

Solo d8, Buddy d6, Team d10

Distinctions:

  • One-Man Army
  • Superior Being
  • Conflicting Desires

Power Set: Mutant Multiplication

Duplication d10, Enhanced Durability d8, Psychic Resistance d10

  • SFX: Kinetic Duplication. On a successful reaction against a physical attack, convert opponent's Effect Die into a "Extra Duplicates" stunt, or step up existing stunt.
  • SFX: Weight of Numbers. Target multiple opponents. For each opponent, add d6 to your pool and keep +1 effect die.
  • SFX: Absorption. Spend 1 PP to recover own physical stress or step back physical trauma by -1.
  • SFX: Wrong Target. Spend 1 PP to ignore physical stress or trauma unless caused by an area attack.
  • SFX: Creating An Army. Spend 1 PP or add d8 to the Doom Pool to create a d8 "Extra Duplicates" stunt, or step up existing stunt.
  • SFX: Helping Hands. Spend 1 PP to allow another player to use your "Extra Duplicates" stunt.
  • Limit: Mutant. Earn 1 PP when affected by mutant-specific milestones and tech.
  • Limit: Minds of Their Own. Change Duplication into a Complication and gain 1 PP. Activate an opportunity or remove the complication to recover the power.

Specialties Business Expert, Crime Master, Combat Expert, Covert Master, Psych Expert, Tech Expert, Vehicle Expert Milestones

  • My Own Man
    • 1 xp when you take mental or emotional stress as a result of arguing with your dupes
    • 3 xp the first time each scene you sacrifice a dupe to Absorption or Wrong Target
    • 10 xp when you either force an errant dupe to be re-absorbed, or decide to let one go
  • Reluctant Supremecist
    • 1 xp [not sure yet?]
    • 3 xp when you are confronted with a choice between protecting or abandoning humans
    • 10 xp when you either become a true mutant supremacist, or embrace human integration