Kaya Redstorm: Difference between revisions
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CHA:11 | CHA:11 | ||
==Hit Points and Defense== | ==Hit Points and Defense== | ||
Max HP: | Max HP: 66<br> | ||
Bloodied: 33<br> | Bloodied: 33<br> | ||
Surge Value: 16<br> | Surge Value: 16<br> | ||
Surges per Day: 9 | Surges per Day: 9 | ||
AC: | AC: 27<br> | ||
Fort: 24<br> | Fort: 24<br> | ||
Ref: | Ref: 27<br> | ||
Will: 23<br> | Will: 23<br> | ||
Resist Fire 5<br> | |||
==Combat== | |||
Initiative +10<br> | |||
Implement to-hit +16<br> | |||
Implement damage bonus +12<br> | |||
Summoned creatures get +1 defenses, 10 Temporary HP<br> | |||
==Personality Traits== | ==Personality Traits== | ||
Cheerful, curious, brazen | Cheerful, curious, brazen | ||
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Arcana +22, Diplomacy +10, History +18, Insight +10, Religion +16 | Arcana +22, Diplomacy +10, History +18, Insight +10, Religion +16 | ||
===Untrained=== | ===Untrained=== | ||
Acrobatics +6, Bluff +5 | Acrobatics +6, Athletics +4, Bluff +5, Dungeoneering +5, Endurance +8, Heal +5, Intimidate +5, Nature +5, Perception +5 Streetwise +5, Thievery +6 | ||
==Feats== | ==Feats== | ||
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Improved Defenses: +2 bonus to Fort, Ref, Will<br> | Improved Defenses: +2 bonus to Fort, Ref, Will<br> | ||
Human feat: Unarmored Agility +2 AC when wearing cloth armor or no armor<br> | Human feat: Unarmored Agility +2 AC when wearing cloth armor or no armor<br> | ||
Level 1: Careful Summoner: Summons get +1 bonus to all defenses | Level 1: Arcane Familiar - Book Imp <br> | ||
Level 2: Careful Summoner: Summons get +1 bonus to all defenses<br> | |||
Level 4: Improved Initiative: + 4 Initiative<br> | Level 4: Improved Initiative: + 4 Initiative<br> | ||
Level 6: Skill Power: Arcane Mutterings Substitute Arcana for any Bluff, Intimidate or Diplomacy check 1/encounter<br> | Level 6: Skill Power: Arcane Mutterings Substitute Arcana for any Bluff, Intimidate or Diplomacy check 1/encounter<br> | ||
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Level 10: Second Implement: Staff of Defense (retrained from Toughness at level 11)<br> | Level 10: Second Implement: Staff of Defense (retrained from Toughness at level 11)<br> | ||
Level 11: Improved Tome of Binding: Summons are created with 10 temporary HP<br> | Level 11: Improved Tome of Binding: Summons are created with 10 temporary HP<br> | ||
==Powers== | ==Powers== | ||
Wizard At-Will: Freezing Burst<br> | Wizard At-Will: Freezing Burst<br> | ||
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==Rituals== | ==Rituals== | ||
1 Activate Spelljamming Helm<br> | 1 Activate Spelljamming Helm<br> | ||
1 Make Whole<br> | |||
1 Unseen Servant<br> | 1 Unseen Servant<br> | ||
1 Endure Elements<br> | 1 Endure Elements<br> | ||
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5 Object Reading<br> | 5 Object Reading<br> | ||
5 Magic Circle<br> | 5 Magic Circle<br> | ||
6 Boost Spelljamming Helm<br> | |||
8 Linked Portal<br> | |||
11 Create Portal<br> | 11 Create Portal<br> | ||
11 History Revealed<br> | 11 History Revealed<br> | ||
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Waterskin <br> | Waterskin <br> | ||
Dagger <br> | Dagger <br> | ||
Unseen Servant ritual focus <br> | |||
500 GP of ritual components<br> | 500 GP of ritual components<br> | ||
Gold: | Gold: 20 | ||
back to [[The_Farthest_Stars_Spelljammer_DnD4e|The Farthest Stars]] | back to [[The_Farthest_Stars_Spelljammer_DnD4e|The Farthest Stars]] |
Latest revision as of 08:18, 18 November 2013
Kaya Redstorm is a Human Wizard
Ability Scores[edit]
STR:9
CON:16
DEX:13
INT:23
WIS:11
CHA:11
Hit Points and Defense[edit]
Max HP: 66
Bloodied: 33
Surge Value: 16
Surges per Day: 9
AC: 27
Fort: 24
Ref: 27
Will: 23
Resist Fire 5
Combat[edit]
Initiative +10
Implement to-hit +16
Implement damage bonus +12
Summoned creatures get +1 defenses, 10 Temporary HP
Personality Traits[edit]
Cheerful, curious, brazen
Mannerisms and Appearance[edit]
Bronze skin, long, wavy red hair, curvy build, pointed wizard hat and scanty clothing.
Background[edit]
Born on Another Plane +2 Arcana
Theme[edit]
Moteborn
Starting Feature: Summon Flame Zephyr
Level 5 Feature: +5 power bonus to locate, activate or control magical portals, gates and such. Sense danger with portals with moderate Arcana check.
Level 10 Feature: Use Summon Flame Zephyr twice a day, once per encounter.
Languages[edit]
Common, Primordial, Abyssal, Supernal.
Human[edit]
Size: Medium
Speed: 6-squares
Class/Paragon Path/Epic Destiny Features[edit]
Arcanist Wizard[edit]
Tome of Binding:1/encounter use Tome and grant +Con modifier damage to all creatures summoned by Summoning power
Staff of Defense: +1 AC. 1/encounter interrupt +Con modifier against an attack
Cantrips: Ghost Sound, Light, Prestidigitation, Mage Hand
Arcanist's Spellbook:
Ritual Casting:
Bonded Summoner[edit]
Summoner's Slip (Level 11): Whenever using an an arcane power with the Conjuration or Summoning keyword, teleport 2 squares as a free action after using it.
Summoner's Action (Level 11):When spending action point, as a free action, issue one minor action command to each summoned creature
Skills[edit]
Trained[edit]
Arcana +22, Diplomacy +10, History +18, Insight +10, Religion +16
Untrained[edit]
Acrobatics +6, Athletics +4, Bluff +5, Dungeoneering +5, Endurance +8, Heal +5, Intimidate +5, Nature +5, Perception +5 Streetwise +5, Thievery +6
Feats[edit]
Tome Expertise: +2 Feat Bonus to Attack Rolls made with a Tome. In addition, creatures adjacent to a summoning or conjuration grant combat advantage (unless immune to fear)
Improved Defenses: +2 bonus to Fort, Ref, Will
Human feat: Unarmored Agility +2 AC when wearing cloth armor or no armor
Level 1: Arcane Familiar - Book Imp
Level 2: Careful Summoner: Summons get +1 bonus to all defenses
Level 4: Improved Initiative: + 4 Initiative
Level 6: Skill Power: Arcane Mutterings Substitute Arcana for any Bluff, Intimidate or Diplomacy check 1/encounter
Level 8: Dual Implement Spellcaster: Add off-hand implement's bonus to damage rolls
Level 10: Second Implement: Staff of Defense (retrained from Toughness at level 11)
Level 11: Improved Tome of Binding: Summons are created with 10 temporary HP
Powers[edit]
Wizard At-Will: Freezing Burst
Wizard At-Will: Hypnotism
Wizard At-Will: Arc Lightning
Wizard Encounter 1: Force Orb
Wizard Daily 1: Summon Fire Warrior/Flaming Sphere
Wizard Utility 2: Shield/Feather Fall
Wizard Encounter 3: Shock Sphere
Wizard Daily 5: Summon Imp/Bigby's Icy Grasp
Wizard Utility 6: Summon Iron Cohort/Dispel Magic
Wizard Encounter 7: Twist of Space
Wizard Daily 9: Summon Succubus/Visions of Ruin
Wizard Utility 10: Blur/Summon Hammerfist Crusher
Bonded Encounter 11: Planar Gateway
Rituals[edit]
1 Activate Spelljamming Helm
1 Make Whole
1 Unseen Servant
1 Endure Elements
3 Affect Normal Fire
5 Object Reading
5 Magic Circle
6 Boost Spelljamming Helm
8 Linked Portal
11 Create Portal
11 History Revealed
Items and Equipment[edit]
Equipment[edit]
Main Implement: Magic Tome +3
Off-hand Implement: Defensive Staff +3
Armor: Shared Suffering Armor +2 (Cloth)
Neck: Amulet of Protection +2
Arms:
Feet:
Hands:
Head:Reading Spectacles (read any language)
Ring:
Ring:
Waist:
Wondrous Item: Bag of Holding
Wondrous Item: Power Jewel (recover 1 level 1 or 3 encounter power after 1st milestone)
Inventory[edit]
Spellbook
Bedroll
Trail Rations
Rope
Waterskin
Dagger
Unseen Servant ritual focus
500 GP of ritual components
Gold: 20
back to The Farthest Stars