GURPS Attributes: Difference between revisions
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This | '''Attributes''' are the basic characteristics of a GURPS character. | ||
[[ | |||
==Basic Attributes== | |||
* [https://gurps.fandom.com/wiki/Strength Strength] [ST] (10 points +- = 1 ST) | |||
* [https://gurps.fandom.com/wiki/Dexterity Dexterity] [DX] (20 points +- = 1 DX) | |||
* [https://gurps.fandom.com/wiki/Intelligence Intelligence] [IQ] (20 points +- = 1 IQ) | |||
* [https://gurps.fandom.com/wiki/Health Health] [HT] (10 points +- = 1 HT) | |||
==Secondary Characteristics== | |||
Defined on the next few pages, along with information on Size Modifiers, Wealth, [[Tech Level]]s, and other basic statistics. | |||
* [https://gurps.fandom.com/wiki/Hit_Points Hit Points] [HP]: normally equivalent to ST (±2 points per ±1 HP) | |||
* [https://gurps.fandom.com/wiki/Will Will]: normally equivalent to IQ (±5 points ±1 Will) | |||
* [https://gurps.fandom.com/wiki/Perception Perception] (Per): normally equivalent to IQ (±5 points ±1 Perception) | |||
* [https://gurps.fandom.com/wiki/Fatigue_Points Fatigue Points] [FP]: normally equivalent to HT (±3 points ±1 FP). | |||
* [https://gurps.fandom.com/wiki/Basic_Speed Basic Speed]: normally (HT+DX)/4 (±5 points per ±0.25 Speed) | |||
* [https://gurps.fandom.com/wiki/Basic_Move Basic Move]: normally Basic Speed less all fractions (±5 points per ±1 yard/second) | |||
==Special Limitations== | |||
===Strength=== | |||
*[https://gurps.fandom.com/wiki/No_Fine_Manipulators No Fine Manipulators] (-40%) | |||
*[https://gurps.fandom.com/wiki/Size_Modifier Size Modifier] (-10% x Size Modifier; max -80%) | |||
===Dexterity=== | |||
*[https://gurps.fandom.com/wiki/No_Fine_Manipulators No Fine Manipulators] (-40%) | |||
==Meaning of attributes== | |||
The below table assumes a human. For nonhumans, read each point above or below the human norm of 10 as a 10% deviation from the racial norm instead. | |||
{|class="wikitable" border="1" | |||
! Attribute Score || general meaning || details | |||
|- | |||
|6 or less | |||
|Crippling | |||
|An attribute this bad severely constrains a lifestyle. | |||
|- | |||
|7 | |||
|Poor | |||
|Your limitations are immediately obvious to anyone who meets you. This is the lowest score you can have and still pass for “ablebodied.” | |||
|- | |||
|8 or 9 | |||
|Below average | |||
|Such scores are limiting, but within the human norm. The GM may forbid attributes below 8 to active adventurers. | |||
|- | |||
|10 | |||
|Average | |||
|Most humans get by just fine with a score of 10. | |||
|- | |||
|11 or 12 | |||
|Above average | |||
|These scores are superior, but within the human norm | |||
|- | |||
|13 or 14 | |||
|Exceptional | |||
|Such an attribute is immediately apparent – as bulging muscles, feline grace, witty dialog, or glowing health – to those who meet the person | |||
|- | |||
|15 or 16 | |||
|Amazing | |||
|An attribute this high draws constant comment and probably guides the person's career choices | |||
|- | |||
|17 or 18. | |||
|Legendary | |||
|historical “bests” and remarkable fictional heroes | |||
|- | |||
|19 or 20 | |||
|Mythic | |||
|astounding even among great heroes in fiction and folklore | |||
|- | |||
|21+ | |||
|Superhuman | |||
|off-limits to humans, barely suitable for great heroes, okay for deities | |||
|- | |||
|} | |||
FAQ: [http://www.sjgames.com/gurps/faq/FAQ4-3.html#SS3.1.5 What do attribute levels of zero mean?] | |||
==Attributes outside the Below-Above average range== | |||
[https://gurps.fandom.com/wiki/GURPS Who's Who 1] and [https://gurps.fandom.com/wiki/GURPS Who's Who 2] stat several people outside the Below-Above average range in their Attributes. Due to changes between 3e and 4e regarding ST, HT, HP, and FP only DX and IQ are listed below. | |||
===Exceptional Attribute (13-14)=== | |||
*DX 13: King David; William Marshal; Mozart; Lola Montez; Sir Richard Burton; Nikola Tesla | |||
*IQ 13: Akhenaten; Cyrus the Great; Ch'in Shih Huang Ti; Justinian I; Theodora; Sei Shonagon | |||
*DX 14: Shaka Zulu, Roger de Flor; John Wesley Hardin | |||
===Amazing Attribute (15-16)=== | |||
*DX 15: Harry Houdini | |||
*IQ 15: Benjamin Franklin; Nikola Tesla; Albert Einstein; Maimonides; Johann Wolfgang von Goethe | |||
*IQ 16: Cardinal Richilieu; Archimedes; St. Augustine of Hippo; John von Neumann | |||
===Legendary Attribute (17-18)=== | |||
*IQ 17: [https://gurps.fandom.com/wiki/Aristotle Aristotle] | |||
*IQ 18: [https://gurps.fandom.com/wiki/Leonardo Da Vinci]; Sir Isaac Newton | |||
===Mythic Attribute (19-29)=== | |||
*ST 20 Kyriakos Kapakoulak[https://www.garagestrength.com/blogs/news/kyriakos-grizzly?srsltid=AfmBOopCijGR53do_3jWVSwmA1eWk7ZpNDS-TAjNU3Rjda-phsQXVoms] | |||
==References== | |||
*[https://gurps.fandom.com/wiki/Basic Set: Characters|Basic Set: Characters] pg 14 | |||
*[https://gurps.fandom.com/wiki/GURPS Lite|GURPS Lite] pg 4 | |||
[[Category:GURPS|Attributes]] | [[Category:GURPS|Attributes]] |
Latest revision as of 15:24, 9 November 2024
Attributes are the basic characteristics of a GURPS character.
Basic Attributes[edit]
- Strength [ST] (10 points +- = 1 ST)
- Dexterity [DX] (20 points +- = 1 DX)
- Intelligence [IQ] (20 points +- = 1 IQ)
- Health [HT] (10 points +- = 1 HT)
Secondary Characteristics[edit]
Defined on the next few pages, along with information on Size Modifiers, Wealth, Tech Levels, and other basic statistics.
- Hit Points [HP]: normally equivalent to ST (±2 points per ±1 HP)
- Will: normally equivalent to IQ (±5 points ±1 Will)
- Perception (Per): normally equivalent to IQ (±5 points ±1 Perception)
- Fatigue Points [FP]: normally equivalent to HT (±3 points ±1 FP).
- Basic Speed: normally (HT+DX)/4 (±5 points per ±0.25 Speed)
- Basic Move: normally Basic Speed less all fractions (±5 points per ±1 yard/second)
Special Limitations[edit]
Strength[edit]
- No Fine Manipulators (-40%)
- Size Modifier (-10% x Size Modifier; max -80%)
Dexterity[edit]
- No Fine Manipulators (-40%)
Meaning of attributes[edit]
The below table assumes a human. For nonhumans, read each point above or below the human norm of 10 as a 10% deviation from the racial norm instead.
Attribute Score | general meaning | details |
---|---|---|
6 or less | Crippling | An attribute this bad severely constrains a lifestyle. |
7 | Poor | Your limitations are immediately obvious to anyone who meets you. This is the lowest score you can have and still pass for “ablebodied.” |
8 or 9 | Below average | Such scores are limiting, but within the human norm. The GM may forbid attributes below 8 to active adventurers. |
10 | Average | Most humans get by just fine with a score of 10. |
11 or 12 | Above average | These scores are superior, but within the human norm |
13 or 14 | Exceptional | Such an attribute is immediately apparent – as bulging muscles, feline grace, witty dialog, or glowing health – to those who meet the person |
15 or 16 | Amazing | An attribute this high draws constant comment and probably guides the person's career choices |
17 or 18. | Legendary | historical “bests” and remarkable fictional heroes |
19 or 20 | Mythic | astounding even among great heroes in fiction and folklore |
21+ | Superhuman | off-limits to humans, barely suitable for great heroes, okay for deities |
FAQ: What do attribute levels of zero mean?
Attributes outside the Below-Above average range[edit]
Who's Who 1 and Who's Who 2 stat several people outside the Below-Above average range in their Attributes. Due to changes between 3e and 4e regarding ST, HT, HP, and FP only DX and IQ are listed below.
Exceptional Attribute (13-14)[edit]
- DX 13: King David; William Marshal; Mozart; Lola Montez; Sir Richard Burton; Nikola Tesla
- IQ 13: Akhenaten; Cyrus the Great; Ch'in Shih Huang Ti; Justinian I; Theodora; Sei Shonagon
- DX 14: Shaka Zulu, Roger de Flor; John Wesley Hardin
Amazing Attribute (15-16)[edit]
- DX 15: Harry Houdini
- IQ 15: Benjamin Franklin; Nikola Tesla; Albert Einstein; Maimonides; Johann Wolfgang von Goethe
- IQ 16: Cardinal Richilieu; Archimedes; St. Augustine of Hippo; John von Neumann
Legendary Attribute (17-18)[edit]
Mythic Attribute (19-29)[edit]
- ST 20 Kyriakos Kapakoulak[1]