GURPS Weapons 37: Difference between revisions
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[[Category: GURPS]][[Category: Weapons]] |
Latest revision as of 12:36, 2 January 2008
Mortars of World War III[edit]
Artillery (Mortar)[edit]
TL | Weapon | Damage | Acc | Range | Weight | RoF | Shots | ST | Bulk | Rcl | Cost | LC | Notes |
7 | AM 2B9 Vasilek Mortar (82mm HE) | 6dx9 cr ex [6d] | 4 | 600/6000 | 1393/22 | 2 | 4(6) | 25† | -10 | -6 | 10K | 1 | [7] |
(82mm HEDP) | 6dx6(5) cr ex [6d] | ||||||||||||
(82mm CHEM) | Spcl (25 yds) | ||||||||||||
8 | M29A1 Mortar (81mm HE) | 6dx5 cr ex [6d] | 4 | 600/6000 | 99/15 | 1 | 1(5) | 14M† | -9 | -3 | 7300 | 1 | [11] |
(81mm CHEM) | Spcl (25 yds) | ||||||||||||
6 | M-38/M-43 Mortar (120mm HE) | 6dx10 cr ex [10d] | 4 | 600/6000 | 617/50 | 1 | 1(4) | 20M† | -9 | -5 | 90.8K | 1 | [11] |
(120mm CHEM) | Spcl (54 yds) | ||||||||||||
8 | M121 Mortar (120mm HE) | 6dx10 cr ex [10d] | 4 | 600/6000 | 316/30 | 1 | 1(4) | 20M† | -9 | -5 | 90.8K | 1 | [11] |
(120mm CHEM) | Spcl (54 yds) | ||||||||||||
8 | M224 Mortar (60mm HE) | 6dx3 cr ex [6d] | 3 | 325/3250 | 47.6/3.7 | 1 | 1(4) | 12M† | -8 | -3 | 10.6K | 1 | [11] |
(60mm CHEM) | Spcl (14 yds) | ||||||||||||
8 | M252 Mortar (81mm HE) | 6dx6 cr ex [6d] | 4 | 600/6000 | 89/9.1 | 1 | 1(5) | 14M† | -9 | -3 | 24.7K | 1 | [11] |
(81mm CHEM) | Spcl (25 yds) | ||||||||||||
7 | M-1943 Mortar (160mm HE) | 6dx18 cr ex [10d] | 3 | 550/5600 | 2580/90 | 1 | 1(8) | 25M† | -11 | -10 | 35K | 1 | [11] |
(160mm CHEM) | Spcl (96 yds) |
Notes:
- Malf is 16.
- Minimum range 10 yards for Grenade Launchers, 30 yards for ATGM and 200 yards for SAM.
- Can be attached to any AK, AKM, or AKMS type rifle. Use the rifle's bulk.
- Can be attached to any TL7 or 8 assault rifle or carbine. Use the rifle's bulk.
- Hazardous back-blast: 1d burn damage to anyone behind firer and within 15 yards (30 yards for ATGM).
- Use Gunner (Machinegun) when mounted on tripod.
- Damage is not halved at 1/2D range, but loses any armor divisor.
- Homing (Hyperspectral Vision) attack (see p. B413), at missile's skill of 10. Firer rolls against Artillery (Guided Missile) to aim. On a success, the missile gets its Acc Bonus. "1/2D" range is speed (yards/second). Weight is for empty launcher/one missile.
- Guided attack (see p. B412). Gunner uses Artillery (Guided Missile) to attack. "1/2D" range is speed in yards per second. Weight is for empty launcher/one missile.
- Pop-up terminal guidance option, can be set to attack the top armor.
- "1/2D" range is the minimum range.
- Can be fired from any 5.56x45mm or 7.62x51mm rifle equipped with a flash suppressor. Normal ammunition may be used. Range shown is 5.56x45mm. If fired from a 7.62x51mm rifle, the range is 125/400.
- Can be fired from any 5.56x45mm or 7.62x51mm rifle equipped with a flash suppressor. A special blank cartridge is required, included in the price of the rifle grenade. Use the rifle's bulk.