Tiger Praxis: Difference between revisions

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*33 Days Old
*Alignment: Unprincipled. Select final alignment by L3.


== Attributes ==
*IQ: 15
*ME: 19 +2 save v/ psionic attack & insanity
*MA:  24 Trust/Intimidate 80%
*PS: 24 (4d6+9 sdc on restrained punch, carry 1200 pounds, lift 2400)
*PP: 14
*PE: 15
*PB: 28 Charm/Impress 86%
*PS: 15 Running, 90 Flying (flies at a hair over 60mph)
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*ISP: 44
*PPE: 100
*MDC: 600
== Special Abilities ==
*Nightvision 200ft
*See the Invisible
*Shadow Meld as spell, at will, 20 minutes duration
*Resistant to normal fire and cold, half from MDC fire/plasma
*Shapeshift 4hrs per day/level
*Impervious to all forms of paralysis
*Regenerates 1d10 MDC per melee round, 1d4x10 per minute
*Teleport: 34 (+2/level)% chance. 5 mile range, self only, failure indicates no teleport occurs rather than a lethal accident, may only attempt every other melee round. May attempt dimensional teleport at half odds at a ley line or nexus
*Poison Breath: 1/melee, 60 ft range, 12 ft area. Cloud lasts 8 seconds. Independent air supply renders immune, filtration isn’t enough. Save v. poison 16+ or be paralyzed for 1d4+1 minutes. Anyone who saves is immune for 24 hours.
*Full understanding of magic. May use all techno-wizard devices without instruction, as well as recognize and use other magic weapons. Read magic & use scrolls. Recognize magic circles & enchantment (latter at 40+5%/level). Sense ley lines & nexus points at 20 miles. Recognize other dragons at visual contact up to 4,000 feet.
*Horror Factor: 11, 13 if he displays his frills in a threatening manner.
== RCC Bonuses ==
*+1 attack/melee
*+2 initiative
*+1 Perception
*+2 to Strike
*+3 to Parry/Dodge
*+4 to pull punch
*+3 to roll w/ impact
*+6 v. Horror Factor
*+3 v. psionics and mind control
*+1 all other saves
== Dragon hand-to-hand ==
*Bite 2d6
*Punch 2d6
*Kick 2d6?
*Claw Swipe 5d6
*+2 roll w/ impact
*+1 to pull punch
*Metamorphosis takes a full melee round
== Magic ==
*1st Level Spells: Blinding Flash, Globe of Daylight, Sense Evil
*2nd Level Spells: Chameleon, Cleanse, Manipulate Object
== Psionics ==
*Healing: Deaden Pain, Exorcism, Healing Touch, Increased Healing, Induce Sleep, Psychic Diagnosis, Psychic Purification, Psychic Surgery, Stop Bleeding.
*Physical: Alter Aura
*Sensitive: See Aura, Read Dimensional Portal
*Super Psychic: Mind Block Auto-Defense, Telekinetic Force Field
== Skills ==
*Speak Elven/Dragon 98%
*Read & Write Elven/Dragon 45%
*Basic Math 45%
*Other Language: American
*Play Musical Instrument: Guitar 35%
== Equipment ==
*A Regular Sword
*Clothes (Poncho, jeans, shirt, cowboy hat, cowboy boots)
*Some books on how to play guitar, and some pre-disaster magazines.
*A suitcase
*An acoustic guitar

Latest revision as of 16:58, 2 March 2019

  • 33 Days Old
  • Alignment: Unprincipled. Select final alignment by L3.


Attributes[edit]

  • IQ: 15
  • ME: 19 +2 save v/ psionic attack & insanity
  • MA: 24 Trust/Intimidate 80%
  • PS: 24 (4d6+9 sdc on restrained punch, carry 1200 pounds, lift 2400)
  • PP: 14
  • PE: 15
  • PB: 28 Charm/Impress 86%
  • PS: 15 Running, 90 Flying (flies at a hair over 60mph)


  • ISP: 44
  • PPE: 100
  • MDC: 600



Special Abilities[edit]

  • Nightvision 200ft
  • See the Invisible
  • Shadow Meld as spell, at will, 20 minutes duration
  • Resistant to normal fire and cold, half from MDC fire/plasma
  • Shapeshift 4hrs per day/level
  • Impervious to all forms of paralysis
  • Regenerates 1d10 MDC per melee round, 1d4x10 per minute
  • Teleport: 34 (+2/level)% chance. 5 mile range, self only, failure indicates no teleport occurs rather than a lethal accident, may only attempt every other melee round. May attempt dimensional teleport at half odds at a ley line or nexus
  • Poison Breath: 1/melee, 60 ft range, 12 ft area. Cloud lasts 8 seconds. Independent air supply renders immune, filtration isn’t enough. Save v. poison 16+ or be paralyzed for 1d4+1 minutes. Anyone who saves is immune for 24 hours.
  • Full understanding of magic. May use all techno-wizard devices without instruction, as well as recognize and use other magic weapons. Read magic & use scrolls. Recognize magic circles & enchantment (latter at 40+5%/level). Sense ley lines & nexus points at 20 miles. Recognize other dragons at visual contact up to 4,000 feet.
  • Horror Factor: 11, 13 if he displays his frills in a threatening manner.


RCC Bonuses[edit]

  • +1 attack/melee
  • +2 initiative
  • +1 Perception
  • +2 to Strike
  • +3 to Parry/Dodge
  • +4 to pull punch
  • +3 to roll w/ impact
  • +6 v. Horror Factor
  • +3 v. psionics and mind control
  • +1 all other saves


Dragon hand-to-hand[edit]

  • Bite 2d6
  • Punch 2d6
  • Kick 2d6?
  • Claw Swipe 5d6
  • +2 roll w/ impact
  • +1 to pull punch
  • Metamorphosis takes a full melee round


Magic[edit]

  • 1st Level Spells: Blinding Flash, Globe of Daylight, Sense Evil
  • 2nd Level Spells: Chameleon, Cleanse, Manipulate Object


Psionics[edit]

  • Healing: Deaden Pain, Exorcism, Healing Touch, Increased Healing, Induce Sleep, Psychic Diagnosis, Psychic Purification, Psychic Surgery, Stop Bleeding.
  • Physical: Alter Aura
  • Sensitive: See Aura, Read Dimensional Portal
  • Super Psychic: Mind Block Auto-Defense, Telekinetic Force Field


Skills[edit]

  • Speak Elven/Dragon 98%
  • Read & Write Elven/Dragon 45%
  • Basic Math 45%
  • Other Language: American
  • Play Musical Instrument: Guitar 35%


Equipment[edit]

  • A Regular Sword
  • Clothes (Poncho, jeans, shirt, cowboy hat, cowboy boots)
  • Some books on how to play guitar, and some pre-disaster magazines.
  • A suitcase
  • An acoustic guitar