Difference between revisions of "TestFFCharDetail"
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− | {{FFCharDetail| | + | {{FFCharDetail |
− | + | |name=Tony 'Poco' Malloy | |
− | + | |image=Giamatti.jpg | |
− | + | |firstAppearance=Pilot Episode | |
− | + | |themeSong= | |
− | actor=Paul Giamatti| | + | |actor=Paul Giamatti |
− | + | |fullName=Anthony Malloy | |
− | + | |legalStatus=Core Citizen | |
− | + | |aliases= | |
− | + | |age=35 | |
− | + | |birthplace= | |
− | + | |favoredWeapon= | |
− | + | |abilities_physicalDie=8 | |
− | + | |abilities_mentalDie=8 | |
− | + | |abilities_socialDie=8 | |
− | + | |distinctions_role_name=Career Criminal | |
− | + | |distinctions_role_triggers@0_name=Friends in Low Places | |
− | + | |distinctions_role_triggers@0_text=When you create an Asset based on a seedy contact or underworld connection, step it up. | |
− | + | |distinctions_role_triggers@1_name=Hard Habit to Break | |
− | + | |distinctions_role_triggers@1_text=When you make a deal 'outside the law' spend a plot point to create a stepped up asset related to the deal. Or, take on a complication related to the criminal activity and get a plot point. | |
− | + | |distinctions_background_name=Intuitive Mechanic | |
− | + | |distinctions_background_triggers@0_name=Talk to me Baby | |
− | + | |distinctions_background_triggers@0_text=When you encounter a mechanical failure for the first time, you may attempt to intuit the root cause with a Mental + Notice Action. Create a Here's Your Problem d8 Asset if you succeed or take a Stumped d8 Complication if you fail. | |
− | + | |distinctions_background_triggers@1_name= | |
− | + | |distinctions_background_triggers@1_text= | |
− | + | |distinctions_personality_name=Burned Too Many Times | |
− | + | |distinctions_personality_triggers@0_name=Panic Mode | |
− | + | |distinctions_personality_triggers@0_text=Step up or double your Physical die for one Action. Spend a plot point to do both. After the roll, create or step up the Complication 'Panicked'. | |
− | + | |distinctions_personality_triggers@1_name=Looking Out For Number One | |
− | + | |distinctions_personality_triggers@1_text=Reroll all dice in a roll. | |
− | + | On the reroll, all dice that roll 1s or 2s are considered | |
− | + | Complications. | |
− | + | |skills@0_name:Craft_die=4 | |
− | + | |skills@0_name:Craft_specializations@0= | |
− | + | |skills@0_name:Craft_specializations@1= | |
− | + | |skills@1_name:Drive_die=4 | |
− | + | |skills@1_name:Drive_specializations@0= | |
− | + | |skills@1_name:Drive_specializations@1= | |
− | + | |skills@2_name:Fight_die=4 | |
− | + | |skills@2_name:Fight_specializations@0= | |
− | + | |skills@2_name:Fight_specializations@1= | |
− | + | |skills@3_name:Fix_die=12 | |
− | + | |skills@3_name:Fix_specializations@0=Engines | |
− | + | |skills@3_name:Fix_specializations@1= | |
− | + | |skills@4_name:Fly_die=4 | |
− | + | |skills@4_name:Fly_specializations@0= | |
− | + | |skills@4_name:Fly_specializations@1= | |
− | + | |skills@5_name:Focus_die=4 | |
− | + | |skills@5_name:Focus_specializations@0= | |
− | + | |skills@5_name:Focus_specializations@1= | |
− | + | |skills@6_name:Influence_die=10 | |
− | + | |skills@6_name:Influence_specializations@0=Bureaucratic | |
− | + | |skills@6_name:Influence_specializations@1=Negotiate | |
− | + | |skills@6_name:Influence_specializations@2= | |
− | + | |skills@7_name:Know_die=4 | |
− | + | |skills@7_name:Know_specializations@0= | |
− | + | |skills@7_name:Know_specializations@1= | |
− | + | |skills@8_name:Labor_die=4 | |
− | + | |skills@8_name:Labor_specializations@0= | |
− | + | |skills@8_name:Labor_specializations@1= | |
− | + | |skills@9_name:Move_die=4 | |
− | + | |skills@9_name:Move_specializations@0= | |
− | + | |skills@9_name:Move_specializations@1= | |
− | + | |skills@10_name:Notice_die=8 | |
− | + | |skills@10_name:Notice_specializations@0= | |
− | + | |skills@10_name:Notice_specializations@1= | |
− | + | |skills@11_name:Operate_die=8 | |
− | + | |skills@11_name:Operate_specializations@0= | |
− | + | |skills@11_name:Operate_specializations@1= | |
+ | |skills@12_name:Perform_die=4 | ||
+ | |skills@12_name:Perform_specializations@0= | ||
+ | |skills@12_name:Perform_specializations@1= | ||
+ | |skills@13_name:Shoot_die=8 | ||
+ | |skills@13_name:Shoot_specializations@0= | ||
+ | |skills@13_name:Shoot_specializations@1= | ||
+ | |skills@14_name:Sneak_die=6 | ||
+ | |skills@14_name:Sneak_specializations@0=Breaking & Entering | ||
+ | |skills@14_name:Sneak_specializations@1= | ||
+ | |skills@15_name:Survive_die=10 | ||
+ | |skills@15_name:Survive_specializations@0= | ||
+ | |skills@15_name:Survive_specializations@1= | ||
+ | |skills@16_name:Throw_die=4 | ||
+ | |skills@16_name:Throw_specializations@0= | ||
+ | |skills@16_name:Throw_specializations@1= | ||
+ | |skills@17_name:Treat_die=4 | ||
+ | |skills@17_name:Treat_specializations@0= | ||
+ | |skills@17_name:Treat_specializations@1= | ||
+ | |skills@18_name:Trick_die=8 | ||
+ | |skills@18_name:Trick_specializations@0= | ||
+ | |skills@18_name:Trick_specializations@1= | ||
+ | |sigAssets@0_name=Multi-tool | ||
+ | |sigAssets@0_die=8 | ||
+ | |sigAssets@0_triggers@0_name= | ||
+ | |sigAssets@0_triggers@0_description= | ||
+ | |sigAssets@0_triggers@1_name= | ||
+ | |sigAssets@0_triggers@1_description= | ||
+ | |sigAssets@1_name=The Baron | ||
+ | |sigAssets@1_die=8 | ||
+ | |sigAssets@1_triggers@0_name= | ||
+ | |sigAssets@1_triggers@0_description= | ||
+ | |sigAssets@1_triggers@1_name= | ||
+ | |sigAssets@1_triggers@1_description= | ||
+ | |sigAssets@2_name=Blue Sun Cigarettes | ||
+ | |sigAssets@2_die=6 | ||
+ | |sigAssets@2_triggers@0_name=Soothing Menthol | ||
+ | |sigAssets@2_triggers@0_description=Spend 1 plot point at the beginning of a scene to step back all of your physical or mental-based Complications. | ||
+ | |sigAssets@2_triggers@1_name= | ||
+ | |sigAssets@2_triggers@1_description= | ||
+ | |bdhd_d4=1 | ||
+ | |bdhd_d6= | ||
+ | |bdhd_d8= | ||
+ | |bdhd_d10= | ||
+ | |bdhd_d12= | ||
+ | |spent_s01e01=Trigger (Looking out for Number One) | ||
+ | |spent_s01e02=Signature Asset (The Baron) | ||
+ | |spent_s01e03=Delilah Ability (Systems) | ||
+ | |spent_s01e04=Trigger (Talk to Me Baby) | ||
+ | |spent_s01e05=Trigger (Looking out for Number One) | ||
+ | |spent_s01e06=Trigger (Talk to Me Baby) | ||
+ | |spent_s01e07=Absent | ||
+ | |spent_s01e08=Step Up (The Baron) | ||
+ | |spent_s01e09=Signature Asset (Blue Sun Cigarettes) | ||
+ | |spent_s01e10=Trigger (Hard Habit to Break) | ||
+ | |spent_s01e11=Trigger (Hard Habit to Break) | ||
+ | |spent_s01e12=Step Up (The Baron) | ||
+ | |spent_s01e13=Step Up (Shoot d8) | ||
+ | |spent_s01e14=Signature Asset Trigger (Blue Sun Cigarettes: Soothing Menthol) | ||
+ | |spent_s02e01=Influence Specialization (Negotiate) | ||
+ | |spent_s02e02=Step Up (Shoot d8) | ||
+ | |spent_s02e03=Absent | ||
+ | |spent_s02e04=Step Up (Shoot d8) | ||
+ | |spent_s02e05=Influence Specialization (Negotiate) | ||
+ | |spent_s02e06=Step Up (Operate d8) | ||
+ | |spent_s02e07=Step Up (Operate d8) | ||
+ | |spent_s02e08=Step Up (Operate d8) | ||
+ | |spent_s02e09=Absent | ||
+ | |spent_s02e10= | ||
+ | |spent_s02e11= | ||
+ | |spent_s02e12= | ||
+ | |spent_s02e13= | ||
+ | |spent_s02e14= | ||
+ | |spent_s02e15= | ||
+ | |spent_s02e16= | ||
+ | |spent_s02e17= | ||
+ | |spent_s02e18= | ||
+ | |spent_s02e19= | ||
+ | |spent_s02e20= | ||
}} | }} |
Latest revision as of 22:09, 24 November 2014
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