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| {| class="infobox" style="float: right; clear: right; margin: 0 0 1em 1em; width: 28em;" | | {{FFCharDetail |
| |- | | |name=Tony 'Poco' Malloy |
| ! style="background-color: #000080; font-size: 120%;" align="center" colspan="2"| <span style="color: #FFFFFF;">'''{{{name}}}'''</span>
| | |image=Giamatti.jpg |
| |- | | |firstAppearance=Pilot Episode |
| |style="text-align: center; font-size: 90%;"| {{IfEmpty|{{{image}}}=|[[Image:{{{image}}}|250x350px]]}}
| | |themeSong= |
| |- | | |actor=Paul Giamatti |
| |
| | |fullName=Anthony Malloy |
| {| style="background: none; width: 28em; margin: 0 auto;"
| | |legalStatus=Core Citizen |
| |- style="vertical-align: top;"
| | |aliases= |
| |'''First Episode'''||''{{{firstAppearance}}}''
| | |age=35 |
| |- style="vertical-align: top;"
| | |birthplace= |
| |'''Theme Song''' ||''{{{themeSong}}}'' | | |favoredWeapon= |
| |- style="vertical-align: top;"
| | |abilities_physicalDie=8 |
| |'''Played By''' ||''{{{actor}}}'' | | |abilities_mentalDie=8 |
| |-
| | |abilities_socialDie=8 |
| |}
| | |distinctions_role_name=Career Criminal |
| |-
| | |distinctions_role_triggers@0_name=Friends in Low Places |
| |
| | |distinctions_role_triggers@0_text=When you create an Asset based on a seedy contact or underworld connection, step it up. |
| {| style="background: none; width: 28em; margin: 0 auto;"
| | |distinctions_role_triggers@1_name=Hard Habit to Break |
| |-
| | |distinctions_role_triggers@1_text=When you make a deal 'outside the law' spend a plot point to create a stepped up asset related to the deal. Or, take on a complication related to the criminal activity and get a plot point. |
| ! style="background-color: #000080; font-size: 120%;" align="center" colspan="2"| <span style="color: #FFFFFF;">Profile</span>
| | |distinctions_background_name=Intuitive Mechanic |
| |- style="vertical-align: top;"
| | |distinctions_background_triggers@0_name=Talk to me Baby |
| |'''Full Name'''||{{{fullName}}} | | |distinctions_background_triggers@0_text=When you encounter a mechanical failure for the first time, you may attempt to intuit the root cause with a Mental + Notice Action. Create a Here's Your Problem d8 Asset if you succeed or take a Stumped d8 Complication if you fail. |
| |- style="vertical-align: top;"
| | |distinctions_background_triggers@1_name= |
| |'''Legal Status'''||{{{legalStatus}}} | | |distinctions_background_triggers@1_text= |
| |- style="vertical-align: top;"
| | |distinctions_personality_name=Burned Too Many Times |
| |'''Known Aliases'''||{{{aliases}}} | | |distinctions_personality_triggers@0_name=Panic Mode |
| |- style="vertical-align: top;"
| | |distinctions_personality_triggers@0_text=Step up or double your Physical die for one Action. Spend a plot point to do both. After the roll, create or step up the Complication 'Panicked'. |
| |'''Age'''||{{{age}}} | | |distinctions_personality_triggers@1_name=Looking Out For Number One |
| |- style="vertical-align: top;"
| | |distinctions_personality_triggers@1_text=Reroll all dice in a roll. |
| |'''Birthplace'''||{{{birthplace}}} | | On the reroll, all dice that roll 1s or 2s are considered |
| |- style="vertical-align: top;"
| | Complications. |
| |'''Favored Weapon'''||{{{favoredWeapon}}} | | |skills@0_name:Craft_die=4 |
| |}
| | |skills@0_name:Craft_specializations@0= |
| |-
| | |skills@0_name:Craft_specializations@1= |
| |
| | |skills@1_name:Drive_die=4 |
| {| style="background: none; width: 28em; margin: 0 auto;"
| | |skills@1_name:Drive_specializations@0= |
| |- | | |skills@1_name:Drive_specializations@1= |
| ! style="background-color: #000080; font-size: 120%;" align="center" colspan="2"| <span style="color: #FFFFFF;">Abilities</span>
| | |skills@2_name:Fight_die=4 |
| |- style="vertical-align: top;"
| | |skills@2_name:Fight_specializations@0= |
| |- style="align=left"
| | |skills@2_name:Fight_specializations@1= |
| |'''Physical'''||{{{abilities_physicalDie}}}
| | |skills@3_name:Fix_die=12 |
| |- style="vertical-align: top;"
| | |skills@3_name:Fix_specializations@0=Engines |
| |'''Mental'''||{{{abilities_mentalDie}}} | | |skills@3_name:Fix_specializations@1= |
| |- style="vertical-align: top;"
| | |skills@4_name:Fly_die=4 |
| |'''Social'''||{{{abilities_socialDie}}} | | |skills@4_name:Fly_specializations@0= |
| |} | | |skills@4_name:Fly_specializations@1= |
| |-
| | |skills@5_name:Focus_die=4 |
| |
| | |skills@5_name:Focus_specializations@0= |
| {| style="background: none; width: 28em; margin: 0 auto;"
| | |skills@5_name:Focus_specializations@1= |
| |- | | |skills@6_name:Influence_die=10 |
| ! style="background-color: #000080; font-size: 120%;" align="center" colspan="2"| <span style="color: #FFFFFF;">Distinctions</span>
| | |skills@6_name:Influence_specializations@0=Bureaucratic |
| |- style="vertical-align: top;" | | |skills@6_name:Influence_specializations@1=Negotiate |
| |'''Role'''||[[Firefly Distinctions#{{{distinctions_role_name}}}|{{{distinctions_role_name}}}]]{{IfEmpty|{{{distinctions_role_triggers@0_name}}}=|<br><small>'''''{{{distinctions_role_triggers@0_name}}}''''': {{{distinctions_role_triggers@0_text}}}</small>}} | | |skills@6_name:Influence_specializations@2= |
| |- style="vertical-align: top;" | | |skills@7_name:Know_die=4 |
| |'''Background'''||[[Firefly Distinctions#{{{distinctions_background_name}}}|{{{distinctions_background_name}}}]]{{IfEmpty|{{{distinctions_background_triggers@0_name}}}=|<br><small>'''''{{{distinctions_background_triggers@0_name}}}''''': {{{distinctions_background_triggers@0_text}}}</small>}} | | |skills@7_name:Know_specializations@0= |
| |- style="vertical-align: top;" | | |skills@7_name:Know_specializations@1= |
| |'''Personality'''||[[Firefly Distinctions#{{{distinctions_personality_name}}}|{{{distinctions_personality_name}}}]]{{IfEmpty|{{{distinctions_personality_triggers@0_name}}}=|<br><small>'''''{{{distinctions_personality_triggers@0_name}}}''''': {{{distinctions_personality_triggers@0_text}}}</small>}} | | |skills@8_name:Labor_die=4 |
| | | |skills@8_name:Labor_specializations@0= |
| |} | | |skills@8_name:Labor_specializations@1= |
| |-
| | |skills@9_name:Move_die=4 |
| |
| | |skills@9_name:Move_specializations@0= |
| {| style="background: none; width: 28em; margin: 0 auto;"
| | |skills@9_name:Move_specializations@1= |
| |-
| | |skills@10_name:Notice_die=8 |
| ! style="background-color: #000080; font-size: 120%;" align="center" colspan="3"| <span style="color: #FFFFFF;">Skills</span>
| | |skills@10_name:Notice_specializations@0= |
| |- style="vertical-align: top;"
| | |skills@10_name:Notice_specializations@1= |
| |'''Skills'''||<small> | | |skills@11_name:Operate_die=8 |
| Craft D{{{skills@0_name:Craft_die}}}{{SpaceParen|{{CommaDieList|{{{skills@0_name:Craft_specializations@0}}}|6|{{{skills@0_name:Craft_specializations@1}}}|6}}}}, Drive D{{{skills@1_name:Drive_die}}}{{SpaceParen|{{CommaDieList|{{{skills@1_name:Drive_specializations@0}}}|6|{{{skills@1_name:Drive_specializations@1}}}|6}}}}, Fight D{{{skills@2_name:Fight_die}}}{{SpaceParen|{{CommaDieList|{{{skills@2_name:Fight_specializations@0}}}|6|{{{skills@2_name:Fight_specializations@1}}}|6}}}}, Fix D{{{skills@3_name:Fix_die}}}{{SpaceParen|{{CommaDieList|{{{skills@3_name:Fix_specializations@0}}}|6|{{{skills@3_name:Fix_specializations@1}}}|6}}}}, Fly D{{{skills@4_name:Fly_die}}}{{SpaceParen|{{CommaDieList|{{{skills@4_name:Fly_specializations@0}}}|6|{{{skills@4_name:Fly_specializations@1}}}|6}}}}, Focus D{{{skills@5_name:Focus_die}}}{{SpaceParen|{{CommaDieList|{{{skills@5_name:Focus_specializations@0}}}|6|{{{skills@5_name:Focus_specializations@1}}}|6}}}}, Influence D{{{skills@6_name:Influence_die}}}{{SpaceParen|{{CommaDieList|{{{skills@6_name:Influence_specializations@0}}}|6|{{{skills@6_name:Influence_specializations@1}}}|6}}}}, Know D{{{skills@7_name:Know_die}}}{{SpaceParen|{{CommaDieList|{{{skills@7_name:Know_specializations@0}}}|6|{{{skills@7_name:Know_specializations@1}}}|6}}}}, Labor D{{{skills@8_name:Labor_die}}}{{SpaceParen|{{CommaDieList|{{{skills@8_name:Labor_specializations@0}}}|6|{{{skills@8_name:Labor_specializations@1}}}|6}}}}, Move D{{{skills@9_name:Move_die}}}{{SpaceParen|{{CommaDieList|{{{skills@9_name:Move_specializations@0}}}|6|{{{skills@9_name:Move_specializations@1}}}|6}}}}, Notice D{{{skills@10_name:Notice_die}}}{{SpaceParen|{{CommaDieList|{{{skills@10_name:Notice_specializations@0}}}|6|{{{skills@10_name:Notice_specializations@1}}}|6}}}}, Operate D{{{skills@11_name:Operate_die}}}{{SpaceParen|{{CommaDieList|{{{skills@11_name:Operate_specializations@0}}}|6|{{{skills@11_name:Operate_specializations@1}}}|6}}}}, Perform D{{{skills@12_name:Perform_die}}}{{SpaceParen|{{CommaDieList|{{{skills@12_name:Perform_specializations@0}}}|6|{{{skills@12_name:Perform_specializations@1}}}|6}}}}, Shoot D{{{skills@13_name:Shoot_die}}}{{SpaceParen|{{CommaDieList|{{{skills@13_name:Shoot_specializations@0}}}|6|{{{skills@13_name:Shoot_specializations@1}}}|6}}}}, Sneak D{{{skills@14_name:Sneak_die}}}{{SpaceParen|{{CommaDieList|{{{skills@14_name:Sneak_specializations@0}}}|6|{{{skills@14_name:Sneak_specializations@1}}}|6}}}}, Survive D{{{skills@15_name:Survive_die}}}{{SpaceParen|{{CommaDieList|{{{skills@15_name:Survive_specializations@0}}}|6|{{{skills@15_name:Survive_specializations@1}}}|6}}}}, Throw D{{{skills@16_name:Throw_die}}}{{SpaceParen|{{CommaDieList|{{{skills@16_name:Throw_specializations@0}}}|6|{{{skills@16_name:Throw_specializations@1}}}|6}}}}, Treat D{{{skills@17_name:Treat_die}}}{{SpaceParen|{{CommaDieList|{{{skills@17_name:Treat_specializations@0}}}|6|{{{skills@17_name:Treat_specializations@1}}}|6}}}}, Trick D{{{skills@18_name:Trick_die}}}{{SpaceParen|{{CommaDieList|{{{skills@18_name:Trick_specializations@0}}}|6|{{{skills@18_name:Trick_specializations@1}}}|6}}}}</small>
| | |skills@11_name:Operate_specializations@0= |
| |} | | |skills@11_name:Operate_specializations@1= |
| |- | | |skills@12_name:Perform_die=4 |
| | | | |skills@12_name:Perform_specializations@0= |
| {| style="background: none; width: 28em; margin: 0 auto;"
| | |skills@12_name:Perform_specializations@1= |
| |- | | |skills@13_name:Shoot_die=8 |
| ! style="background-color: #000080; font-size: 120%;" align="center" colspan="2"| <span style="color: #FFFFFF;">Signature Assets</span>
| | |skills@13_name:Shoot_specializations@0= |
| |- style="vertical-align: top;" | | |skills@13_name:Shoot_specializations@1= |
| |'''Signature Assets'''||{{CommaDieList|{{{sigAssets@0_name}}}|{{{sigAssets@0_die}}}|{{{sigAssets@1_name}}}|{{{sigAssets@1_die}}}|{{{sigAssets@2_name}}}|{{{sigAssets@2_die}}}}} | | |skills@14_name:Sneak_die=6 |
| |} | | |skills@14_name:Sneak_specializations@0=Breaking & Entering |
| |} | | |skills@14_name:Sneak_specializations@1= |
| | |skills@15_name:Survive_die=10 |
| | |skills@15_name:Survive_specializations@0= |
| | |skills@15_name:Survive_specializations@1= |
| | |skills@16_name:Throw_die=4 |
| | |skills@16_name:Throw_specializations@0= |
| | |skills@16_name:Throw_specializations@1= |
| | |skills@17_name:Treat_die=4 |
| | |skills@17_name:Treat_specializations@0= |
| | |skills@17_name:Treat_specializations@1= |
| | |skills@18_name:Trick_die=8 |
| | |skills@18_name:Trick_specializations@0= |
| | |skills@18_name:Trick_specializations@1= |
| | |sigAssets@0_name=Multi-tool |
| | |sigAssets@0_die=8 |
| | |sigAssets@0_triggers@0_name= |
| | |sigAssets@0_triggers@0_description= |
| | |sigAssets@0_triggers@1_name= |
| | |sigAssets@0_triggers@1_description= |
| | |sigAssets@1_name=The Baron |
| | |sigAssets@1_die=8 |
| | |sigAssets@1_triggers@0_name= |
| | |sigAssets@1_triggers@0_description= |
| | |sigAssets@1_triggers@1_name= |
| | |sigAssets@1_triggers@1_description= |
| | |sigAssets@2_name=Blue Sun Cigarettes |
| | |sigAssets@2_die=6 |
| | |sigAssets@2_triggers@0_name=Soothing Menthol |
| | |sigAssets@2_triggers@0_description=Spend 1 plot point at the beginning of a scene to step back all of your physical or mental-based Complications. |
| | |sigAssets@2_triggers@1_name= |
| | |sigAssets@2_triggers@1_description= |
| | |bdhd_d4=1 |
| | |bdhd_d6= |
| | |bdhd_d8= |
| | |bdhd_d10= |
| | |bdhd_d12= |
| | |spent_s01e01=Trigger (Looking out for Number One) |
| | |spent_s01e02=Signature Asset (The Baron) |
| | |spent_s01e03=Delilah Ability (Systems) |
| | |spent_s01e04=Trigger (Talk to Me Baby) |
| | |spent_s01e05=Trigger (Looking out for Number One) |
| | |spent_s01e06=Trigger (Talk to Me Baby) |
| | |spent_s01e07=Absent |
| | |spent_s01e08=Step Up (The Baron) |
| | |spent_s01e09=Signature Asset (Blue Sun Cigarettes) |
| | |spent_s01e10=Trigger (Hard Habit to Break) |
| | |spent_s01e11=Trigger (Hard Habit to Break) |
| | |spent_s01e12=Step Up (The Baron) |
| | |spent_s01e13=Step Up (Shoot d8) |
| | |spent_s01e14=Signature Asset Trigger (Blue Sun Cigarettes: Soothing Menthol) |
| | |spent_s02e01=Influence Specialization (Negotiate) |
| | |spent_s02e02=Step Up (Shoot d8) |
| | |spent_s02e03=Absent |
| | |spent_s02e04=Step Up (Shoot d8) |
| | |spent_s02e05=Influence Specialization (Negotiate) |
| | |spent_s02e06=Step Up (Operate d8) |
| | |spent_s02e07=Step Up (Operate d8) |
| | |spent_s02e08=Step Up (Operate d8) |
| | |spent_s02e09=Absent |
| | |spent_s02e10= |
| | |spent_s02e11= |
| | |spent_s02e12= |
| | |spent_s02e13= |
| | |spent_s02e14= |
| | |spent_s02e15= |
| | |spent_s02e16= |
| | |spent_s02e17= |
| | |spent_s02e18= |
| | |spent_s02e19= |
| | |spent_s02e20= |
| | }} |