John Wake: Difference between revisions
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The Wyzard (talk | contribs) Created page with " == John Wake == === Class === *Psychic *Level 2 *AC: 9 *HP: 4 *XP: 2040/4010 ===Attributes=== *Str: 13 *Dex: 12 *Con: 10 *Int: 14 +1 *Wis: 14 +1 *Cha: 14 +1 ===Discipli..." |
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===Equipment=== | ===Equipment=== | ||
*Readied 2/6 | *Readied 2/6 | ||
*295 cr | |||
**Commpad | **Commpad | ||
**Tactical Laser: -1 to hit, 1d6 damage, 100/300 range, 40/40 shots. OR burst-fire, +1 to hit, 1d6+2 damage. Worn concealed under a jacket. | **Tactical Laser: -1 to hit, 1d6 damage, 100/300 range, 40/40 shots. OR burst-fire, +1 to hit, 1d6+2 damage. Worn concealed under a jacket. | ||
Line 57: | Line 58: | ||
**Vacc Suit | **Vacc Suit | ||
**5 days rations | **5 days rations | ||
===Background=== | ===Background=== | ||
*Wake was elected chairman of his town's Worker's Council when he was only eighteen, but then began to display evidence of psychic powers. He left his world when he was recruited to go to the Psychic Academy, and has decided to see as much of the sector as possible. Wake genuinely enjoys helping people with their problems. He trained on Slate, but is from somewhere else. | *Wake was elected chairman of his town's Worker's Council when he was only eighteen, but then began to display evidence of psychic powers. He left his world when he was recruited to go to the Psychic Academy, and has decided to see as much of the sector as possible. Wake genuinely enjoys helping people with their problems. He trained on Slate, but is from somewhere else. |
Latest revision as of 15:03, 3 April 2014
John Wake[edit]
Class[edit]
- Psychic
- Level 2
- AC: 9
- HP: 4
- XP: 2040/4010
Attributes[edit]
- Str: 13
- Dex: 12
- Con: 10
- Int: 14 +1
- Wis: 14 +1
- Cha: 14 +1
Disciplines[edit]
- Psi Points: 4
- Teleportation (primary) 2, Mastered 1
- Precognition 2, Mastered 1
Skills[edit]
- Culture/[Somewhere in the Commonwealth] 0
- Culture/Spacer 0
- Leadership 0
- Perception 0
- Persuade 1
- Steward 0
- Combat/Psitech 0
- Tech/Medical 0
- Tech/Psitech 0
Languages[edit]
- Russian
- English
- Hebrew
Equipment[edit]
- Readied 2/6
- 295 cr
- Commpad
- Tactical Laser: -1 to hit, 1d6 damage, 100/300 range, 40/40 shots. OR burst-fire, +1 to hit, 1d6+2 damage. Worn concealed under a jacket.
- Armored Undersuit
- Type A Power Cell 5/5
- TL4 Backpack (actually a messenger bag or something else more office-appropriate)
- Glowbugs (10)
- Stowed 9/13
- Lazarus Patch
- At the Hostel/storage locker/something
- Laser Rifle: -1 to hit, 1d10 damage, 300/500 range, 20/20 magazine. BURST: +1 to hit, 1d10+2 damage.
- Thermal Pistol: -1 to hit, 2d6 damage, 25/50, 5/5 magazine.
- Vacc Suit
- 5 days rations
Background[edit]
- Wake was elected chairman of his town's Worker's Council when he was only eighteen, but then began to display evidence of psychic powers. He left his world when he was recruited to go to the Psychic Academy, and has decided to see as much of the sector as possible. Wake genuinely enjoys helping people with their problems. He trained on Slate, but is from somewhere else.