Difference between revisions of "Crocodile"

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(Aquatic combat)
 
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[[File:Swamp croc.JPG]]
 
[[File:Swamp croc.JPG]]
  
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== Skinning ==
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Skill challenge complexity 1 (4 successes before 2 failures) per [[crocodile]].
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Primary skills: Athletics, Heal, Nature, Perception
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Each skill can only be used to accomplish 1 success towards the overall skill challenge unless noted otherwise.
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=== Part 1 – Battling the Beasts ===
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Making any of the checks listed below during combat require a minor action. A failed check counts as 1 failure for that particular crocodile.
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'''Athletics (DC 14, maximum 2 successes)'''
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You make an Athletics check before any melee attack. If successful you make a melee attack and deal damage normally. The combination of a successful Athletics check and a successful hit cause minimal damage to the crocodile's skin and counts as one success in the skill challenge.
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'''Heal (DC 19)'''
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This use of Heal can only be attempted on a wolf that has already taken damage.
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You notice a vital area of the crocodile that has already been damaged. Direct your next attack to that spot may cause it additional pain. If successful, you deal +1d6 damage on your next attack if you hit.
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'''Nature (DC 12, maximum 2 successes)'''
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You are familiar with the crocodiles’ anatomy and can direct blows to areas that are more likely to drop the beasts more quickly. +1 to the next attack made by you or an ally.
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'''Perception (DC 14, maximum 2 successes)'''
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You make a Perception check before any ranged attack. If successful you make a ranged attack and deal damage normally. The combination of a successful Perception check and a successful hit cause minimal damage to the crocodile's skin and counts as one success in the skill challenge.
  
== Aquatic combat ==
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'''Perception (DC 14)'''
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This use of Perception can only be attempted on a crocodile that has already taken damage.
  
Creatures using powers with the '''fire''' key word take a '''-2 penalty''' to attack rolls.
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You notice a vital area of the crocodile that has already been damaged. Direct your next attack to that spot may cause it additional pain. If successful, you deal +1d6 damage on your next attack if you hit.
  
Characters using weapons other than spear and crossbow take a '''-2 penalty''' to attack rolls.
 
  
Creatures with the '''aquatic''' ability gain a '''+2 attack bonus''' against creatures without this ability.
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=== Part 2 – Skinning the Beasts ===
  
Creatures use their swim speed. Creatures without a swim speed use their athletic skill.
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'''Perception (DC 8, assist)'''
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You provide direction regarding where and what to cut. +2 to the next Nature check.
  
== Athletics (swim) ==
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'''Nature (DC 12, maximum 4 successes)'''
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You know how to field dress the animals taking only the parts of the corpses that will be valuable.
  
[[File:Swimming.JPG]]
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'''Religion (DC 12)'''
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If you worship a nature deity, you can say a prayer for the fallen crocodiles.
  
== Suffocation (combat) ==
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=== Part 3 – The Reward ===
  
While a character is holding his breath, he must make a '''DC 20 Endurance check''' at the end of his turn in a round where he takes damage.
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100 xp per successful skinning.
A failed check results in a loss of a healing surge. A character without healing surges takes damage equal to his level.
 
  
== Escaping from a grab ==
 
  
[[File:Escape.JPG]]
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10 sp per skin. A Diplomacy check (DC 16) can fetch the price up to 12, or (DC 20) up to 14 sp.

Latest revision as of 07:47, 9 June 2014

Swamp croc.JPG

Skinning[edit]

Skill challenge complexity 1 (4 successes before 2 failures) per crocodile.

Primary skills: Athletics, Heal, Nature, Perception

Each skill can only be used to accomplish 1 success towards the overall skill challenge unless noted otherwise.

Part 1 – Battling the Beasts[edit]

Making any of the checks listed below during combat require a minor action. A failed check counts as 1 failure for that particular crocodile.

Athletics (DC 14, maximum 2 successes) You make an Athletics check before any melee attack. If successful you make a melee attack and deal damage normally. The combination of a successful Athletics check and a successful hit cause minimal damage to the crocodile's skin and counts as one success in the skill challenge.

Heal (DC 19) This use of Heal can only be attempted on a wolf that has already taken damage.

You notice a vital area of the crocodile that has already been damaged. Direct your next attack to that spot may cause it additional pain. If successful, you deal +1d6 damage on your next attack if you hit.

Nature (DC 12, maximum 2 successes) You are familiar with the crocodiles’ anatomy and can direct blows to areas that are more likely to drop the beasts more quickly. +1 to the next attack made by you or an ally.

Perception (DC 14, maximum 2 successes) You make a Perception check before any ranged attack. If successful you make a ranged attack and deal damage normally. The combination of a successful Perception check and a successful hit cause minimal damage to the crocodile's skin and counts as one success in the skill challenge.

Perception (DC 14) This use of Perception can only be attempted on a crocodile that has already taken damage.

You notice a vital area of the crocodile that has already been damaged. Direct your next attack to that spot may cause it additional pain. If successful, you deal +1d6 damage on your next attack if you hit.


Part 2 – Skinning the Beasts[edit]

Perception (DC 8, assist) You provide direction regarding where and what to cut. +2 to the next Nature check.

Nature (DC 12, maximum 4 successes) You know how to field dress the animals taking only the parts of the corpses that will be valuable.

Religion (DC 12) If you worship a nature deity, you can say a prayer for the fallen crocodiles.

Part 3 – The Reward[edit]

100 xp per successful skinning.


10 sp per skin. A Diplomacy check (DC 16) can fetch the price up to 12, or (DC 20) up to 14 sp.