GURPS Shadowrunner Blues:Zero: Difference between revisions
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Game: [[GURPS_Shadowrunner_Blues | Shadowrunner Blues]] | Game: [[GURPS_Shadowrunner_Blues | Shadowrunner Blues]] | ||
'''Zero''' (300 points) | |||
'''Description:''' | |||
'''Attributes:''' | |||
ST 0 [0]; DX 14 [80]; IQ 15 [100]; HT 12 [0] | |||
Damage N/A; BL 0; HP 8 [0]; Will 15 [0]; Per 13 [-10]; FP 0 [0] | |||
Basic Speed 6 [0]; Basic Move 0 [0]; Block 0 [0]; Dodge (Spacecraft) 11 [0]; Parry 0 [0] | |||
'''Social Background:''' | |||
TL: ? [0] | |||
Cultural Familiarity: ? [0] | |||
Languages: English (Native) [0] | |||
'''Advantages:''' | |||
Ship's Computer 1 [62] | |||
Born to be Wired 4 [20] | |||
Soul in the Machine 4 [20] | |||
Quick Gadgeteer (H4xx0r, -50%) [25] | |||
Zeroed [10] | |||
Enhanced Dodge (Vehicular, High-Performance Spacecraft) 2 [10] | |||
'''Perks:''' | |||
None | |||
'''Disadvantages:''' | |||
Social Stigma (Valuable Property) [-10] | |||
Secret (Emergent Intelligence, Imprisonment) [-20] | |||
Curious (12 or less) [-5] | |||
Xenophilia (15 or less) [-5] | |||
'''Quirks:''' | |||
None | |||
'''Skills:''' | |||
Artillery (Guided Missile)-18 [1] | |||
Beam Weapons (Pistol)-14 [1] | |||
Computer Hacking-18 [4] | |||
Computer Operation-22 [0] | |||
Computer Programming-17 [1] | |||
Cryptography-17 [1] | |||
Driving (Mecha)-17 [1] | |||
Electronics Operation (Communications)-18 [1] | |||
Electronics Operation (Sensors)-18 [1] | |||
Electronics Repair (Computers)-18 [1] | |||
Expert Skill (Computer Security)-17 [1] | |||
Gunner (Beam)-18 [2] | |||
Navigation (Hyperspace)-18 [1] | |||
Navigation (Space)-18 [1] | |||
Piloting (Aerospace)-17 [1] | |||
Piloting (High-Performance Spacecraft)-18 [2] | |||
Stealth (A)-14 [2] | |||
Tactics-13 [1] | |||
'''Notes:''' | |||
'''Ship's Computer''' | |||
''Emergent Sapient AI (SAI)'' | |||
Attribute Modifiers: | |||
IQ-1 [-20] | |||
Advantages: | |||
Absolute Timing [2] | |||
Digital Mind [5] | |||
Doesn’t Sleep [20] | |||
Intuitive Mathematician [5] | |||
Photographic Memory [10] | |||
Enhanced Time Sense [45] | |||
Extra Life (Copy, -20%; Requires Body, -20%) [15] | |||
Fearlessness 1 [2] | |||
Memetics Talent 1 [10] | |||
Possession (Digital, -40%) [60] | |||
Unaging (IQ only, -75%) [4]; Visualization (Reliable, +4, +20%) [12] | |||
Racial Skills: | |||
Computer Operation/TL10 (E) IQ+3 [8]-12 | |||
Features: | |||
Complexity 7 program | |||
Taboo Trait (Mental Instability) | |||
''Microframe'' | |||
Attribute Modifiers: | |||
ST-10 [-100] | |||
HT+2 [20] | |||
Secondary Characteristic Modifiers: | |||
HP+8 [16] | |||
SM -3 | |||
Advantages: | |||
Damage Resistance 5 (Can’t Wear Armor, -40%)[15] | |||
Doesn’t Breathe [20] | |||
Machine [25] | |||
- Immunity to Metabolic Hazards [30] | |||
- Injury Tolerance (No Blood, Unliving) [25] | |||
- Unhealing (Total) [-30] | |||
- Several 0-point features: | |||
-- You have an eight-hour energy reserve and need refueling three times a day | |||
-- You neither have nor can spend Fatigue Points | |||
-- Your body does not age. Instead, it wears out, with effects similar to aging. | |||
Telecommunication (Cable Jack; Sensie, +80%) [9] | |||
Telecommunication (Infrared Communication) [10] | |||
Telecommunication (Radio; Sensie, +80%) [18] | |||
Perks: | |||
Accessory (Computer) [1] | |||
Disadvantages: | |||
Cybershell Body [-15] | |||
Increased Consumption 4 (1/2 hour endurance if detached from power) [-40] | |||
No Legs (Sessile) [-50] | |||
No Manipulators [-50] | |||
No Sense of Smell/Taste [-5] | |||
Restricted Diet (Very Common, electrical power supply) [-10] | |||
Latest revision as of 21:13, 5 September 2014
Game: Shadowrunner Blues
Zero (300 points)
Description:
Attributes: ST 0 [0]; DX 14 [80]; IQ 15 [100]; HT 12 [0] Damage N/A; BL 0; HP 8 [0]; Will 15 [0]; Per 13 [-10]; FP 0 [0] Basic Speed 6 [0]; Basic Move 0 [0]; Block 0 [0]; Dodge (Spacecraft) 11 [0]; Parry 0 [0]
Social Background: TL: ? [0] Cultural Familiarity: ? [0] Languages: English (Native) [0]
Advantages: Ship's Computer 1 [62] Born to be Wired 4 [20] Soul in the Machine 4 [20] Quick Gadgeteer (H4xx0r, -50%) [25] Zeroed [10] Enhanced Dodge (Vehicular, High-Performance Spacecraft) 2 [10]
Perks: None
Disadvantages: Social Stigma (Valuable Property) [-10] Secret (Emergent Intelligence, Imprisonment) [-20] Curious (12 or less) [-5] Xenophilia (15 or less) [-5]
Quirks: None
Skills: Artillery (Guided Missile)-18 [1] Beam Weapons (Pistol)-14 [1] Computer Hacking-18 [4] Computer Operation-22 [0] Computer Programming-17 [1] Cryptography-17 [1] Driving (Mecha)-17 [1] Electronics Operation (Communications)-18 [1] Electronics Operation (Sensors)-18 [1] Electronics Repair (Computers)-18 [1] Expert Skill (Computer Security)-17 [1] Gunner (Beam)-18 [2] Navigation (Hyperspace)-18 [1] Navigation (Space)-18 [1] Piloting (Aerospace)-17 [1] Piloting (High-Performance Spacecraft)-18 [2] Stealth (A)-14 [2] Tactics-13 [1]
Notes: Ship's Computer Emergent Sapient AI (SAI) Attribute Modifiers: IQ-1 [-20] Advantages: Absolute Timing [2] Digital Mind [5] Doesn’t Sleep [20] Intuitive Mathematician [5] Photographic Memory [10] Enhanced Time Sense [45] Extra Life (Copy, -20%; Requires Body, -20%) [15] Fearlessness 1 [2] Memetics Talent 1 [10] Possession (Digital, -40%) [60] Unaging (IQ only, -75%) [4]; Visualization (Reliable, +4, +20%) [12] Racial Skills: Computer Operation/TL10 (E) IQ+3 [8]-12 Features: Complexity 7 program Taboo Trait (Mental Instability) Microframe Attribute Modifiers: ST-10 [-100] HT+2 [20] Secondary Characteristic Modifiers: HP+8 [16] SM -3 Advantages: Damage Resistance 5 (Can’t Wear Armor, -40%)[15] Doesn’t Breathe [20] Machine [25] - Immunity to Metabolic Hazards [30] - Injury Tolerance (No Blood, Unliving) [25] - Unhealing (Total) [-30] - Several 0-point features: -- You have an eight-hour energy reserve and need refueling three times a day -- You neither have nor can spend Fatigue Points -- Your body does not age. Instead, it wears out, with effects similar to aging. Telecommunication (Cable Jack; Sensie, +80%) [9] Telecommunication (Infrared Communication) [10] Telecommunication (Radio; Sensie, +80%) [18] Perks: Accessory (Computer) [1] Disadvantages: Cybershell Body [-15] Increased Consumption 4 (1/2 hour endurance if detached from power) [-40] No Legs (Sessile) [-50] No Manipulators [-50] No Sense of Smell/Taste [-5] Restricted Diet (Very Common, electrical power supply) [-10]