Blue Rose: Freedom Never Dies:Kraddoc: Difference between revisions
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'''Background:''' Night People | '''Background:''' Night People | ||
'''Role:''' | '''Role:''' 8th level Expert | ||
'''Role Ability:''' Expertise | '''Role Ability:''' Expertise | ||
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Constitution +0 | Constitution +0 | ||
Intelligence + | Intelligence +2 | ||
Wisdom +1 | Wisdom +1 | ||
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Attack: + | Attack: +7 melee, +6 ranged | ||
Defense: | Defense: 19 (+5 dodge, +2 armour, +2 shield) | ||
Toughness: + | Toughness: +6 | ||
Fortitude: +2 | Fortitude: +2 | ||
Reflex (good): + | Reflex (good): +6 | ||
Will (good): + | Will (good): +7 | ||
Reputation: + | Reputation: +3 | ||
Wealth: + | Wealth: +22 | ||
Conviction: | Conviction: 2/6 | ||
==Weapons== | ==Weapons== | ||
+ | +6 Light crossbow (damage +3, critcal 19-20/x2, range 80') | ||
+ | +7 Dagger (damage +1, crital 19-20/x2) | ||
+7 (+5 with shield) Longsword (damage +3, critical 19-20/x2) | |||
==Favoured skills== | ==Favoured skills== | ||
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==Known skills== | ==Known skills== | ||
Bluff + | Bluff +13 / +15 | ||
Diplomacy + | Diplomacy +13 / +15 | ||
Gather Information + | Gather Information +13 | ||
Intimidate + | Intimidate +13 / +15 | ||
Knowledge (Engineering) + | Knowledge (Engineering) +13 | ||
Notice + | Notice +12 | ||
Sense Motive + | Sense Motive +12 / +14 | ||
==Known feats== | |||
Armor Training (Light) | Armor Training (Light) | ||
Arcanum - Psychic Shield | |||
Inspire (Fear) | Inspire (Fear) | ||
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Sensitive | Sensitive | ||
Uncanny Dodge | |||
Wealthy | Wealthy | ||
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| Bruised || Dazed || Staggered || Unconscious | | Bruised || Dazed || Staggered || Unconscious | ||
|- | |- | ||
| | | 3 || X || X || | ||
|- | |- | ||
| | | 3 || X || X || || | ||
|- | |- | ||
| Hurt || Wounded || Disabled || Dying || Dead | | Hurt || Wounded || Disabled || Dying || Dead |
Latest revision as of 14:26, 29 February 2016
Kraddoc is a character in the campaign Freedom Never Dies, played by Ladegard.
Name: Kraddoc
Background: Night People
Role: 8th level Expert
Role Ability: Expertise
Alignment: Twilight
Nature: Enthusiastic / Apathetic
Heroic Calling: Judgment (atonement for oneself or others)
Background[edit]
In appearance, Kraddoc is a typical Night Person, almost 7 feet tall with too long limbs, bright yellow eyes and small fangs jutting from his jaw. It's only when he speaks that he begins to stand out, he's well-spoken and obviously educated.
Originally a simple work crew leader, his ability to learn and lead to his superiors sending him for training as an engineering officer. Although never one to revel in the cruelties available to him, it was while leading construction teams that he began to seriously consider moving against the Lich-King.
As he was continually promoted, he kept finding that he could extract better returns from his workers with a light hand. He also noticed that the humans had a thriving black market and underground resistance that moved people through his area. At first he simply turned a blind eye to this, but eventually the day came when he incorrectly filled out a work transit order for the number of people the human agent in his office needed to move. That was his first action for the Resistance, but hardly his last.
Abilities & Bonuses[edit]
Strength +1
Dexterity +0
Constitution +0
Intelligence +2
Wisdom +1
Charisma +2
Speed: 30'
Initiative: +0
Attack: +7 melee, +6 ranged
Defense: 19 (+5 dodge, +2 armour, +2 shield)
Toughness: +6
Fortitude: +2
Reflex (good): +6
Will (good): +7
Reputation: +3
Wealth: +22
Conviction: 2/6
Weapons[edit]
+6 Light crossbow (damage +3, critcal 19-20/x2, range 80')
+7 Dagger (damage +1, crital 19-20/x2)
+7 (+5 with shield) Longsword (damage +3, critical 19-20/x2)
Favoured skills[edit]
Bluff
Climb
Craft (pick one)
Diplomacy
Gather Information
Intimidate
Jump
Knowledge (Engineering)
Notice
Ride
Search
Sense Motive
Sneak
Survival
Favoured feats[edit]
Cleave
Great Cleave
Rage
Known skills[edit]
Bluff +13 / +15
Diplomacy +13 / +15
Gather Information +13
Intimidate +13 / +15
Knowledge (Engineering) +13
Notice +12
Sense Motive +12 / +14
Known feats[edit]
Armor Training (Light)
Arcanum - Psychic Shield
Inspire (Fear)
Inspire (Competence)
Inspire (Courage)
Leadership
Favors
Sensitive
Uncanny Dodge
Wealthy
Weapon Training
Traits[edit]
Carrying capacity
Darkvision
Light sensitivity
Equipment[edit]
Crossbow, Light
4 bundles of bolts
Dagger
Leather Armor
Shield, Heavy, Wooden
Explorers Outfit
Longsword
Courtiers Outfit
Signet Ring
Conditions[edit]
Bruised | Dazed | Staggered | Unconscious | |
3 | X | X | ||
3 | X | X | ||
Hurt | Wounded | Disabled | Dying | Dead |
Winded | Fatigued | Exhausted |
Recent uses of fatiguing arcana: 0