GURPS Shadowrunner Blues:Cairo Sterling: Difference between revisions
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'''Description:''' | '''Description:''' | ||
Elf | |||
'''Attributes:''' | '''Attributes:''' | ||
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Magery 2 [25] | Magery 2 [25] | ||
Ritual Adept [40] | Ritual Adept [40] | ||
'''Perks:''' | '''Perks:''' | ||
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Path of Mind - 14 [2] | Path of Mind - 14 [2] | ||
Path of Spirit - 14 [2] | Path of Spirit - 14 [2] | ||
'''Notes:''' | |||
''Elf'' | |||
Racial Template included in above stats. |
Latest revision as of 12:21, 7 September 2014
Game: Shadowrunner Blues
Cairo Sterling (300 points)
Description: Elf
Attributes: ST 10 [0]; DX 13 [60]; IQ 15 [100]; HT 11 [10] Damage 1d-2/1d; BL 20; HP 10 [0]; Will 15 [0]; Per 15 [0]; FP 11 [0] Basic Speed 6 [0]; Basic Move 6 [0]; Block 7 [0]; Dodge 9 [0]; Parry 10 [0]
Social Background: TL: ? [0] Cultural Familiarity: Native [0] Languages: One (Native)[0], Two (Accented)[4]
Advantages: Attractive [4] Honest Face [1] Luck [15] Smooth Operator 2 [30] Voice [10] Cultural Adaptability [10] Fashion Sense [5] Magery 2 [25] Ritual Adept [40]
Perks: None
Disadvantages: Trickster (12 or less) [-15] Chummy [-5] Compulsive Gambling (12 or less) [-5] Weirdness Magnet [-15] Lecherousness (15 or less) [-7] Magic Susceptibility 1 [-3]
Quirks: None
Skills: Acting - 16 [1] Brawling - 14 [2] Carousing - 13 [1] Computer Operation - 15 [1] Detect Lies - 15 [1] Diplomacy - 15 [1] Driving (Automobiles) - 12 [1] Fast-Talk - 16 [1] Gambling - 14 [1] Guns (Pistol) - 14 [2] Holdout - 14 [1] Interrogation - 14 [1] Intimidation - 16 [1] Leadership - 16 [1] Merchant - 14 [1] Public Speaking - 16 [1] Savoir-Faire (High Society) - 17 [1] Savoir-Faire (Mafia) - 13 [1] Sex Appeal - 11 [1] Sleight of Hand - 12 [1] Stealth - 12 [1] Streetwise - 14 [1] Thaumatology - 15 [4]
Paths of Magic Path of Chance - 14 [2] Path of Magic - 14 [2] Path of Mind - 14 [2] Path of Spirit - 14 [2]
Notes: Elf Racial Template included in above stats.