Quentin Davos: Difference between revisions

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Quentin Davos has spent years wandering a long, looping path from one small town to the next, plying a comfortable trade as a tinker, cook, and trader. He has gained a small reputation among the common folk as an interesting conversationalist, an honest trader, a stalwart drinker, and a vigorous participant in tavern brawls.
 
Quentin is good-natured and unassming, with an easy smile and a tendency to try and avoid serious confrontation when he can.
 
He is tall and not terribly impressive to look upon, with thin arms and a large belly. He carries no visible weapons other than a worn staff of gnarled hardwood, and his clothing is the simple garb of a traveler. Perhaps the only thing of note on his person is his pack, which is festooned with a jangling collection of tools and implements that signal his arrival well in advance of his passage.
 
 
==Stat Block==
 
 
{| {{table}}
| align="center" style="background:#f0f0f0;"|'''STR'''
| align="center" style="background:#f0f0f0;"|'''DEX'''
| align="center" style="background:#f0f0f0;"|'''CON'''
| align="center" style="background:#f0f0f0;"|'''INT'''
| align="center" style="background:#f0f0f0;"|'''WIS'''
| align="center" style="background:#f0f0f0;"|'''CHA'''
|-
|9|| 18|| 12|| 10|| 16|| 10
|-
| align="center" style="background:#f0f0f0;"|'''-1'''
| align="center" style="background:#f0f0f0;"|'''+4'''
| align="center" style="background:#f0f0f0;"|'''+1'''
| align="center" style="background:#f0f0f0;"|'''+0'''
| align="center" style="background:#f0f0f0;"|'''+3'''
| align="center" style="background:#f0f0f0;"|'''+0'''
|}
 
*Class: Human Monk 4
**Way of the Open Hand
*Alignment: Lawful Good
 
*Proficiency bonus: +2
*Total Hit Points: 25
*Passive Perception: 13
*Armor Class: 17
 
==Proficiencies and Skills==
 
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
 
*'''Acrobatics''' (Dex) +6
*'''Animal Handling''' (Wis) +5
*Arcana (Int) +0
*Athletics (Str) -1
*Deception (Cha) +0
*History (Int) +0
*'''Insight''' (Wis) +5
*Intimidation (Cha) +0
*Investigation (Int) +0
*Medicine (Wis) +3
*Nature (Int) +0
*Perception (Wis) +3
*Performance (Cha) +0
*Persuasion (Cha) +0
*Religion (Int) +0
*Sleight of Hand (Dex) +4
*'''Stealth''' (Dex) +6
*'''Survival''' (Wis) +5
 
</div>
 
 
 
*Saving Throws: Strength, Dexterity
*Languages: Imperial, Common
*Tools: Cooking Tools, Tinker's Tools, Vehicles (land)
*Training: Smithing Tools
**56/250 hours
*Weapons and Armor: Simple weapons, shortswords
 
==Spells and Features==
 
*Martial Arts
*Ki pool (4 points)
**Flurry of Blows
***Impose one of the following:
****Succeed on a Dexterity save or be knocked prone
****Succeed on a Strength save or be pushed up to 15 feet
****Cannot take reactions until the end of my next turn
**Patient Defense
**Step of the Wind
*Deflect missiles
**Reduce incoming ranged damage by 1d10+8
**Catch missile if damage reduced to 0
**Spend 1 ki point to immediately attack with caught weapon
*Slow Fall
**Reduce falling damage by 20
 
==Weapons and Armor==
 
*Quarterstaff
**+6 to hit
**1d8+4 damage
 
*Glama Glaurung, Dragonheart Seeker (+1 spear)
**+7 to hit
**1d8+5 damage
***+3d6 damage vs dragonkind
 
*Unarmed Strike
**+6 to hit
**1d4+4 damage
 
*Dart
**+6 to hit
**1d4+4 damage
**Range 20/60
 
==Possessions, Mundane==
 
Dungeoneer's pack
 
Tinker's Tools
 
Cooking tools
 
shovel, iron pot, belt pouch, tinderbox
 
Clothing, fine (one set)
 
==Possessions, Treasure==
 
Gold: 152
 
Silver: 8
 
Two scrimshaw pieces. (1sp in rural areas, less in cities).
 
==Possessions, Party Loot==
 
==Possessions, Magical==
 
Glama Glaurung, Dragonheart Seeker


---------------------
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[[http://wiki.rpg.net/index.php/D%26D_5E_Between_Shadow_And_Flame:Main_Page Main Page]]
[[http://wiki.rpg.net/index.php/D%26D_5E_Between_Shadow_And_Flame:Main_Page Main Page]]

Latest revision as of 16:17, 8 May 2015

Quentin Davos has spent years wandering a long, looping path from one small town to the next, plying a comfortable trade as a tinker, cook, and trader. He has gained a small reputation among the common folk as an interesting conversationalist, an honest trader, a stalwart drinker, and a vigorous participant in tavern brawls.

Quentin is good-natured and unassming, with an easy smile and a tendency to try and avoid serious confrontation when he can.

He is tall and not terribly impressive to look upon, with thin arms and a large belly. He carries no visible weapons other than a worn staff of gnarled hardwood, and his clothing is the simple garb of a traveler. Perhaps the only thing of note on his person is his pack, which is festooned with a jangling collection of tools and implements that signal his arrival well in advance of his passage.


Stat Block[edit]

STR DEX CON INT WIS CHA
9 18 12 10 16 10
-1 +4 +1 +0 +3 +0
  • Class: Human Monk 4
    • Way of the Open Hand
  • Alignment: Lawful Good
  • Proficiency bonus: +2
  • Total Hit Points: 25
  • Passive Perception: 13
  • Armor Class: 17

Proficiencies and Skills[edit]

  • Acrobatics (Dex) +6
  • Animal Handling (Wis) +5
  • Arcana (Int) +0
  • Athletics (Str) -1
  • Deception (Cha) +0
  • History (Int) +0
  • Insight (Wis) +5
  • Intimidation (Cha) +0
  • Investigation (Int) +0
  • Medicine (Wis) +3
  • Nature (Int) +0
  • Perception (Wis) +3
  • Performance (Cha) +0
  • Persuasion (Cha) +0
  • Religion (Int) +0
  • Sleight of Hand (Dex) +4
  • Stealth (Dex) +6
  • Survival (Wis) +5


  • Saving Throws: Strength, Dexterity
  • Languages: Imperial, Common
  • Tools: Cooking Tools, Tinker's Tools, Vehicles (land)
  • Training: Smithing Tools
    • 56/250 hours
  • Weapons and Armor: Simple weapons, shortswords

Spells and Features[edit]

  • Martial Arts
  • Ki pool (4 points)
    • Flurry of Blows
      • Impose one of the following:
        • Succeed on a Dexterity save or be knocked prone
        • Succeed on a Strength save or be pushed up to 15 feet
        • Cannot take reactions until the end of my next turn
    • Patient Defense
    • Step of the Wind
  • Deflect missiles
    • Reduce incoming ranged damage by 1d10+8
    • Catch missile if damage reduced to 0
    • Spend 1 ki point to immediately attack with caught weapon
  • Slow Fall
    • Reduce falling damage by 20

Weapons and Armor[edit]

  • Quarterstaff
    • +6 to hit
    • 1d8+4 damage
  • Glama Glaurung, Dragonheart Seeker (+1 spear)
    • +7 to hit
    • 1d8+5 damage
      • +3d6 damage vs dragonkind
  • Unarmed Strike
    • +6 to hit
    • 1d4+4 damage
  • Dart
    • +6 to hit
    • 1d4+4 damage
    • Range 20/60

Possessions, Mundane[edit]

Dungeoneer's pack

Tinker's Tools

Cooking tools

shovel, iron pot, belt pouch, tinderbox

Clothing, fine (one set)

Possessions, Treasure[edit]

Gold: 152

Silver: 8

Two scrimshaw pieces. (1sp in rural areas, less in cities).

Possessions, Party Loot[edit]

Possessions, Magical[edit]

Glama Glaurung, Dragonheart Seeker


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