Quentin Davos: Difference between revisions
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Quentin Davos has spent years wandering a long, looping path from one small town to the next, plying a comfortable trade as a tinker, cook, and trader. He has gained a small reputation among the common folk as an interesting conversationalist, an honest trader, a stalwart drinker, and a vigorous participant in tavern brawls. | |||
Quentin is good-natured and unassming, with an easy smile and a tendency to try and avoid serious confrontation when he can. | |||
He is tall and not terribly impressive to look upon, with thin arms and a large belly. He carries no visible weapons other than a worn staff of gnarled hardwood, and his clothing is the simple garb of a traveler. Perhaps the only thing of note on his person is his pack, which is festooned with a jangling collection of tools and implements that signal his arrival well in advance of his passage. | |||
==Stat Block== | |||
{| {{table}} | |||
| align="center" style="background:#f0f0f0;"|'''STR''' | |||
| align="center" style="background:#f0f0f0;"|'''DEX''' | |||
| align="center" style="background:#f0f0f0;"|'''CON''' | |||
| align="center" style="background:#f0f0f0;"|'''INT''' | |||
| align="center" style="background:#f0f0f0;"|'''WIS''' | |||
| align="center" style="background:#f0f0f0;"|'''CHA''' | |||
|- | |||
|9|| 18|| 12|| 10|| 16|| 10 | |||
|- | |||
| align="center" style="background:#f0f0f0;"|'''-1''' | |||
| align="center" style="background:#f0f0f0;"|'''+4''' | |||
| align="center" style="background:#f0f0f0;"|'''+1''' | |||
| align="center" style="background:#f0f0f0;"|'''+0''' | |||
| align="center" style="background:#f0f0f0;"|'''+3''' | |||
| align="center" style="background:#f0f0f0;"|'''+0''' | |||
|} | |||
*Class: Human Monk 4 | |||
**Way of the Open Hand | |||
*Alignment: Lawful Good | |||
*Proficiency bonus: +2 | |||
*Total Hit Points: 25 | |||
*Passive Perception: 13 | |||
*Armor Class: 17 | |||
==Proficiencies and Skills== | |||
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | |||
*'''Acrobatics''' (Dex) +6 | |||
*'''Animal Handling''' (Wis) +5 | |||
*Arcana (Int) +0 | |||
*Athletics (Str) -1 | |||
*Deception (Cha) +0 | |||
*History (Int) +0 | |||
*'''Insight''' (Wis) +5 | |||
*Intimidation (Cha) +0 | |||
*Investigation (Int) +0 | |||
*Medicine (Wis) +3 | |||
*Nature (Int) +0 | |||
*Perception (Wis) +3 | |||
*Performance (Cha) +0 | |||
*Persuasion (Cha) +0 | |||
*Religion (Int) +0 | |||
*Sleight of Hand (Dex) +4 | |||
*'''Stealth''' (Dex) +6 | |||
*'''Survival''' (Wis) +5 | |||
</div> | |||
*Saving Throws: Strength, Dexterity | |||
*Languages: Imperial, Common | |||
*Tools: Cooking Tools, Tinker's Tools, Vehicles (land) | |||
*Training: Smithing Tools | |||
**56/250 hours | |||
*Weapons and Armor: Simple weapons, shortswords | |||
==Spells and Features== | |||
*Martial Arts | |||
*Ki pool (4 points) | |||
**Flurry of Blows | |||
***Impose one of the following: | |||
****Succeed on a Dexterity save or be knocked prone | |||
****Succeed on a Strength save or be pushed up to 15 feet | |||
****Cannot take reactions until the end of my next turn | |||
**Patient Defense | |||
**Step of the Wind | |||
*Deflect missiles | |||
**Reduce incoming ranged damage by 1d10+8 | |||
**Catch missile if damage reduced to 0 | |||
**Spend 1 ki point to immediately attack with caught weapon | |||
*Slow Fall | |||
**Reduce falling damage by 20 | |||
==Weapons and Armor== | |||
*Quarterstaff | |||
**+6 to hit | |||
**1d8+4 damage | |||
*Glama Glaurung, Dragonheart Seeker (+1 spear) | |||
**+7 to hit | |||
**1d8+5 damage | |||
***+3d6 damage vs dragonkind | |||
*Unarmed Strike | |||
**+6 to hit | |||
**1d4+4 damage | |||
*Dart | |||
**+6 to hit | |||
**1d4+4 damage | |||
**Range 20/60 | |||
==Possessions, Mundane== | |||
Dungeoneer's pack | |||
Tinker's Tools | |||
Cooking tools | |||
shovel, iron pot, belt pouch, tinderbox | |||
Clothing, fine (one set) | |||
==Possessions, Treasure== | |||
Gold: 152 | |||
Silver: 8 | |||
Two scrimshaw pieces. (1sp in rural areas, less in cities). | |||
==Possessions, Party Loot== | |||
==Possessions, Magical== | |||
Glama Glaurung, Dragonheart Seeker | |||
--------------------- | --------------------- | ||
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Latest revision as of 16:17, 8 May 2015
Quentin Davos has spent years wandering a long, looping path from one small town to the next, plying a comfortable trade as a tinker, cook, and trader. He has gained a small reputation among the common folk as an interesting conversationalist, an honest trader, a stalwart drinker, and a vigorous participant in tavern brawls.
Quentin is good-natured and unassming, with an easy smile and a tendency to try and avoid serious confrontation when he can.
He is tall and not terribly impressive to look upon, with thin arms and a large belly. He carries no visible weapons other than a worn staff of gnarled hardwood, and his clothing is the simple garb of a traveler. Perhaps the only thing of note on his person is his pack, which is festooned with a jangling collection of tools and implements that signal his arrival well in advance of his passage.
Stat Block[edit]
STR | DEX | CON | INT | WIS | CHA |
9 | 18 | 12 | 10 | 16 | 10 |
-1 | +4 | +1 | +0 | +3 | +0 |
- Class: Human Monk 4
- Way of the Open Hand
- Alignment: Lawful Good
- Proficiency bonus: +2
- Total Hit Points: 25
- Passive Perception: 13
- Armor Class: 17
Proficiencies and Skills[edit]
- Acrobatics (Dex) +6
- Animal Handling (Wis) +5
- Arcana (Int) +0
- Athletics (Str) -1
- Deception (Cha) +0
- History (Int) +0
- Insight (Wis) +5
- Intimidation (Cha) +0
- Investigation (Int) +0
- Medicine (Wis) +3
- Nature (Int) +0
- Perception (Wis) +3
- Performance (Cha) +0
- Persuasion (Cha) +0
- Religion (Int) +0
- Sleight of Hand (Dex) +4
- Stealth (Dex) +6
- Survival (Wis) +5
- Saving Throws: Strength, Dexterity
- Languages: Imperial, Common
- Tools: Cooking Tools, Tinker's Tools, Vehicles (land)
- Training: Smithing Tools
- 56/250 hours
- Weapons and Armor: Simple weapons, shortswords
Spells and Features[edit]
- Martial Arts
- Ki pool (4 points)
- Flurry of Blows
- Impose one of the following:
- Succeed on a Dexterity save or be knocked prone
- Succeed on a Strength save or be pushed up to 15 feet
- Cannot take reactions until the end of my next turn
- Impose one of the following:
- Patient Defense
- Step of the Wind
- Flurry of Blows
- Deflect missiles
- Reduce incoming ranged damage by 1d10+8
- Catch missile if damage reduced to 0
- Spend 1 ki point to immediately attack with caught weapon
- Slow Fall
- Reduce falling damage by 20
Weapons and Armor[edit]
- Quarterstaff
- +6 to hit
- 1d8+4 damage
- Glama Glaurung, Dragonheart Seeker (+1 spear)
- +7 to hit
- 1d8+5 damage
- +3d6 damage vs dragonkind
- Unarmed Strike
- +6 to hit
- 1d4+4 damage
- Dart
- +6 to hit
- 1d4+4 damage
- Range 20/60
Possessions, Mundane[edit]
Dungeoneer's pack
Tinker's Tools
Cooking tools
shovel, iron pot, belt pouch, tinderbox
Clothing, fine (one set)
Possessions, Treasure[edit]
Gold: 152
Silver: 8
Two scrimshaw pieces. (1sp in rural areas, less in cities).
Possessions, Party Loot[edit]
Possessions, Magical[edit]
Glama Glaurung, Dragonheart Seeker