Pervinca Diggle: Difference between revisions
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Pervinca Diggle | Pervinca Diggle | ||
Stout Halfling Bard 4 | |||
Most of the halflings living along the Sasserine River are rather ... rustic. Most of their cares are for their farms, their attention usually on their crops and animals. Of course, there are always exceptions. In a small village on a tributary of the Sasserine south of Vleris, that exception is Pervinca and her almost compulsive need to study most things she encounters. After exhausting the research potential of her little village - including a rather exhaustive series of books on agriculture, including a few songs of her own composition on the subject - she has begun to venture further afield for both new sources of research and for the money to continue her studies. | Most of the halflings living along the Sasserine River are rather ... rustic. Most of their cares are for their farms, their attention usually on their crops and animals. Of course, there are always exceptions. In a small village on a tributary of the Sasserine south of Vleris, that exception is Pervinca and her almost compulsive need to study most things she encounters. After exhausting the research potential of her little village - including a rather exhaustive series of books on agriculture, including a few songs of her own composition on the subject - she has begun to venture further afield for both new sources of research and for the money to continue her studies. | ||
'''Physical Description''': Short, even by halfling standards, Pervinca's more sedentary than usual life up until now has left her with a slight bit of pudge to her belly. Her eyes are a deep green and constantly studying her surroundings in open curiosity, and her thick, wavy brown hair is, for the most part, caught up in a loose bun. | |||
Str 10 (+0) | Str 10 (+0) | ||
Line 9: | Line 13: | ||
Con 12 (+1) | Con 12 (+1) | ||
Int | Int 15 (+2) | ||
Wis 12 (+1) | Wis 12 (+1) | ||
Line 16: | Line 20: | ||
Alignment: Chaotic Good | '''Alignment''': Chaotic Good | ||
Background: Sage (Researcher) | '''Background:''' Sage (Researcher) | ||
Trait: I speak slowly when talking to idiots, which almost everyone is compared to me | Trait: I speak slowly when talking to idiots, which almost everyone is compared to me | ||
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Proficiencies: | '''Proficiencies''': | ||
Proficiency bonus: +2 (+4 for History and Persuasion) | |||
Weapons: Simple weapons, longswords, hand crossbow, rapier, shortsword | Weapons: Simple weapons, longswords, hand crossbow, rapier, shortsword | ||
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Saves: Dex, Cha | Saves: Dex, Cha | ||
Skills: Performance, Investigation, Persuasion, Arcana, History | Skills: Performance, Investigation, Persuasion, Arcana, History, Insight, Religion, Nature | ||
(+5 passive Investigation and Perception) | |||
Equipment, class: Rapier, light armour, dagger, lyre, entertainer's pack | Equipment, class: Rapier, light armour, dagger, lyre, entertainer's pack | ||
Equipment, background: Ink, quill, knife, common clothes, | Equipment, background/loot: Ink, quill, knife, common clothes, pewter charm (v1 cp) fine clothes, flute, 156 gp 8 sp | ||
Feats; Observant - +1 Int, Can read lips, +5 bonus to passive Perception and Investigation. | |||
'''Spells''' | |||
Cantrips: Light, Vicious Mockery, Blade Ward | |||
Level 1 (4/day): Cure Wounds, Dissonant Whispers, Sleep, Speak With Animals, Healing Word | |||
Level 2 (3/day): Lesser Restoration, Hold Person | |||
'''Trinket:''' 63. An alabaster mask | |||
'''AC:''' 13 | |||
'''Hit Points''': 26 | |||
Attack bonus: +4 | |||
'''Attack bonus''': +4 | |||
Rapier damage: 1d8+2 | Rapier damage: 1d8+2 | ||
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Dagger damage: 1d4+2 | Dagger damage: 1d4+2 | ||
'''Spell attack bonus''': +4 | |||
Vicious Mockery damage: 1d4 psychic + disadvantage on next attack roll (Wis save, DC 12) | |||
Cure Wound healing: 1d8+2 | Cure Wound healing: 1d8+2 (touch) | ||
Dissonant Whispers damage: 3d6 psychic, must immediately move away from caster. (Wis save, DC 12: Half damage, no forced reaction movement) | Dissonant Whispers damage: 3d6 psychic, must immediately move away from caster. (Wis save, DC 12: Half damage, no forced reaction movement) | ||
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Sleep: Puts 5d8 HP of creatures to sleep (no save) | Sleep: Puts 5d8 HP of creatures to sleep (no save) | ||
Healing Word: 1d4+2 healing (60 ft range) | |||
'''Class Abilities''' | |||
Bardic Inspiration: Bonus action: one creature gains a 1d6 to any one ability check, attack roll or saving throw within the next 10 minutes. | |||
Song of Rest: 1d6 extra damage healed by all allies (including self) during a short rest | |||
Jack of All Trades: 1/2 proficiency bonus applied to all ability checks that do not recieve proficiency bonus. | |||
College of Lore: Gain 3 extra skill proficiencies (Nature, Religion, Insight) | |||
Expertise (Double proficiency bonus with two skills (History and Persuasion) | |||
Cutting Words: Spend a Bardic Inspiration uses to give an enemy a penalty on their attack roll equal to one inspiration dice (1d6) | |||
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Latest revision as of 21:00, 30 April 2015
Pervinca Diggle
Stout Halfling Bard 4
Most of the halflings living along the Sasserine River are rather ... rustic. Most of their cares are for their farms, their attention usually on their crops and animals. Of course, there are always exceptions. In a small village on a tributary of the Sasserine south of Vleris, that exception is Pervinca and her almost compulsive need to study most things she encounters. After exhausting the research potential of her little village - including a rather exhaustive series of books on agriculture, including a few songs of her own composition on the subject - she has begun to venture further afield for both new sources of research and for the money to continue her studies.
Physical Description: Short, even by halfling standards, Pervinca's more sedentary than usual life up until now has left her with a slight bit of pudge to her belly. Her eyes are a deep green and constantly studying her surroundings in open curiosity, and her thick, wavy brown hair is, for the most part, caught up in a loose bun.
Str 10 (+0)
Dex 14 (+2)
Con 12 (+1)
Int 15 (+2)
Wis 12 (+1)
Cha 14 (+2)
Alignment: Chaotic Good
Background: Sage (Researcher)
Trait: I speak slowly when talking to idiots, which almost everyone is compared to me
Ideal: No Limits. Nothing should fetter the infinite possibility inherent in all existence
Bond: Life's work is a series of tomes on a specific subject
Flaw: Most people scream and run when they see a demon. Pervinca stops and takes notes on its anatomy.
Languages: Imperial, Halfling, Common, Dwarvish
Proficiencies:
Proficiency bonus: +2 (+4 for History and Persuasion)
Weapons: Simple weapons, longswords, hand crossbow, rapier, shortsword Armour: Light
Tools: Lute, lyre, flute
Saves: Dex, Cha
Skills: Performance, Investigation, Persuasion, Arcana, History, Insight, Religion, Nature
(+5 passive Investigation and Perception)
Equipment, class: Rapier, light armour, dagger, lyre, entertainer's pack
Equipment, background/loot: Ink, quill, knife, common clothes, pewter charm (v1 cp) fine clothes, flute, 156 gp 8 sp
Feats; Observant - +1 Int, Can read lips, +5 bonus to passive Perception and Investigation.
Spells Cantrips: Light, Vicious Mockery, Blade Ward
Level 1 (4/day): Cure Wounds, Dissonant Whispers, Sleep, Speak With Animals, Healing Word
Level 2 (3/day): Lesser Restoration, Hold Person
Trinket: 63. An alabaster mask
AC: 13
Hit Points: 26
Attack bonus: +4
Rapier damage: 1d8+2
Dagger damage: 1d4+2
Spell attack bonus: +4
Vicious Mockery damage: 1d4 psychic + disadvantage on next attack roll (Wis save, DC 12)
Cure Wound healing: 1d8+2 (touch)
Dissonant Whispers damage: 3d6 psychic, must immediately move away from caster. (Wis save, DC 12: Half damage, no forced reaction movement)
Sleep: Puts 5d8 HP of creatures to sleep (no save)
Healing Word: 1d4+2 healing (60 ft range)
Class Abilities
Bardic Inspiration: Bonus action: one creature gains a 1d6 to any one ability check, attack roll or saving throw within the next 10 minutes.
Song of Rest: 1d6 extra damage healed by all allies (including self) during a short rest
Jack of All Trades: 1/2 proficiency bonus applied to all ability checks that do not recieve proficiency bonus.
College of Lore: Gain 3 extra skill proficiencies (Nature, Religion, Insight)
Expertise (Double proficiency bonus with two skills (History and Persuasion)
Cutting Words: Spend a Bardic Inspiration uses to give an enemy a penalty on their attack roll equal to one inspiration dice (1d6)