Egil, Brythunian mercenary: Difference between revisions
Created page with "'''Name:''' Egil '''Description:''' Egil was a member of the Argossian Mercenaries when they were hired. At first things were like anyother assignment, chasing raiders and b..." |
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* Agility – d8 | * Agility – d8 | ||
* Smarts – d6 | * Smarts – d6 | ||
* Spirit – | * Spirit – d6 | ||
* Strength – d10 | * Strength – d10 | ||
* Vigor – d6 | * Vigor – d6 | ||
Line 20: | Line 20: | ||
* Survival – d8 | * Survival – d8 | ||
* Taunt – d6 | * Taunt – d6 | ||
* Charisma: +0 | * Charisma: +0 | ||
Line 30: | Line 31: | ||
* Brawny (+1 Toughness) | * Brawny (+1 Toughness) | ||
* Sweep (Attack everyone adjacent to me at -2) | * Sweep (Attack everyone adjacent to me at -2) | ||
* Command | |||
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* Wanted – (Minor) | * Wanted – (Minor) | ||
* Code of Honor (Major) | * Code of Honor (Major) | ||
'''Experience''' | |||
Current - 20/20 | |||
Advancements - +1 die Agl, Brawny, Command, +1 Die Spirit | |||
'''Gear:''' | '''Gear:''' | ||
Reinforced Leather Suit | Reinforced Leather Suit, Pot Helm, Halberd Damage (Str+1d8+1), Sword (Str+1d8), Hand Axe (Str+1d6+1), Dagger (Str+1d4), Back Pack, Bedroll, Waterskin (2), Flint and Steel, Lockpicks, 3 Torches, Trail Rations (1 wk), Whetstone, Tent | ||
Pot Helm | |||
Halberd | |||
Sword | |||
Hand Axe | |||
Dagger | |||
Back Pack | |||
Bedroll | |||
Waterskin (2) | |||
Flint and Steel | |||
Lockpicks | |||
3 Torches | |||
Trail Rations (1 wk) | |||
Whetstone | |||
Tent |
Latest revision as of 03:26, 14 November 2014
Name: Egil
Description: Egil was a member of the Argossian Mercenaries when they were hired. At first things were like anyother assignment, chasing raiders and bandits. But then corruption started to permeate the company. As the corruption got worse Egil’s Code of Honor forced him to stand up to his superiors. This defiance did not sit well with his superiors and Egil was forced to leave the city before he was arrested and hanged. He has been trying to fight the injustices that have been done to the local population, but fighting by himself has not been too successfully. After hearing that the city of Betzkem was next in line for looting Egil went to help. Arriving too late he heard of a bunch of kids that escaped. Egil went to find them and help them as he could.
Attributes:
- Agility – d8
- Smarts – d6
- Spirit – d6
- Strength – d10
- Vigor – d6
Skills:
- Climbing – d6
- Fighting – d10 (Brawl, Dagger, Spear, Halberd, Throwing Dagger, Sword, Throwing Axe, Axe)
- Lockpicking – d6
- Notice d8
- Survival – d8
- Taunt – d6
- Charisma: +0
- Pace: 6
- Parry: 7
- Toughness: 6 (+3 Armor)
Edges:
- Brawny (+1 Toughness)
- Sweep (Attack everyone adjacent to me at -2)
- Command
Hindrances:
- Enemy – Authorities (Minor)
- Wanted – (Minor)
- Code of Honor (Major)
Experience
Current - 20/20
Advancements - +1 die Agl, Brawny, Command, +1 Die Spirit
Gear:
Reinforced Leather Suit, Pot Helm, Halberd Damage (Str+1d8+1), Sword (Str+1d8), Hand Axe (Str+1d6+1), Dagger (Str+1d4), Back Pack, Bedroll, Waterskin (2), Flint and Steel, Lockpicks, 3 Torches, Trail Rations (1 wk), Whetstone, Tent