Tony Malloy: Difference between revisions
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|distinctions_role_name=Career Criminal | |distinctions_role_name=Career Criminal | ||
|distinctions_role_triggers@0_name=Friends in Low Places | |distinctions_role_triggers@0_name=Friends in Low Places | ||
|distinctions_role_triggers@0_text=When you create an | |distinctions_role_triggers@0_text=When you create an asset to represent a seedy contact or underworld connection, step it up. | ||
|distinctions_role_triggers@1_name=Hard Habit to Break | |distinctions_role_triggers@1_name=Hard Habit to Break | ||
|distinctions_role_triggers@1_text=When you make a deal 'outside the law' spend a plot point to create a stepped up asset related to the deal. Or, take on a complication related to the criminal activity and get a plot point. | |distinctions_role_triggers@1_text=When you make a deal 'outside the law' spend a plot point to create a stepped up asset related to the deal. Or, take on a complication related to the criminal activity and get a plot point. | ||
|distinctions_background_name=Intuitive Mechanic | |distinctions_background_name=Intuitive Mechanic | ||
|distinctions_background_triggers@0_name=Talk to | |distinctions_background_triggers@0_name=Talk to Me Baby | ||
|distinctions_background_triggers@0_text=When you encounter a mechanical failure for the first time, you may attempt to intuit the root cause with a Mental + Notice | |distinctions_background_triggers@0_text=When you encounter a mechanical failure for the first time, you may attempt to intuit the root cause with a Mental + Notice action. Create a Here's Your Problem d8 asset if you succeed or take a Stumped d8 complication if you fail. | ||
|distinctions_background_triggers@1_name= | |distinctions_background_triggers@1_name=Bubble Gum and Bailing Wire | ||
|distinctions_background_triggers@1_text= | |distinctions_background_triggers@1_text=If you replace your Operate or Fix with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful. | ||
|distinctions_personality_name=Burned Too Many Times | |distinctions_personality_name=Burned Too Many Times | ||
|distinctions_personality_triggers@0_name=Panic Mode | |distinctions_personality_triggers@0_name=Panic Mode | ||
|distinctions_personality_triggers@0_text=Step up or double your Physical die for one | |distinctions_personality_triggers@0_text=Step up or double your Physical die for one action. Spend a plot point to do both. After the roll, create or step up the complication Panicked. | ||
|distinctions_personality_triggers@1_name=Looking | |distinctions_personality_triggers@1_name=Looking out for Number One | ||
|distinctions_personality_triggers@1_text= | |distinctions_personality_triggers@1_text=Re-roll all dice in a roll. On the re-roll, all dice that roll 1s or 2s are considered complications. | ||
On the | |||
|skills@0_name:Craft_die=4 | |skills@0_name:Craft_die=4 | ||
|skills@0_name:Craft_specializations@0= | |skills@0_name:Craft_specializations@0= | ||
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|skills@1_name:Drive_specializations@0= | |skills@1_name:Drive_specializations@0= | ||
|skills@1_name:Drive_specializations@1= | |skills@1_name:Drive_specializations@1= | ||
|skills@2_name:Fight_die= | |skills@2_name:Fight_die=6 | ||
|skills@2_name:Fight_specializations@0= | |skills@2_name:Fight_specializations@0= | ||
|skills@2_name:Fight_specializations@1= | |skills@2_name:Fight_specializations@1= | ||
Line 53: | Line 51: | ||
|skills@6_name:Influence_specializations@1=Negotiate | |skills@6_name:Influence_specializations@1=Negotiate | ||
|skills@6_name:Influence_specializations@2= | |skills@6_name:Influence_specializations@2= | ||
|skills@7_name:Know_die= | |skills@7_name:Know_die=6 | ||
|skills@7_name:Know_specializations@0= | |skills@7_name:Know_specializations@0=Criminal Underworld | ||
|skills@7_name:Know_specializations@1= | |skills@7_name:Know_specializations@1= | ||
|skills@8_name:Labor_die=4 | |skills@8_name:Labor_die=4 | ||
Line 74: | Line 72: | ||
|skills@13_name:Shoot_specializations@0= | |skills@13_name:Shoot_specializations@0= | ||
|skills@13_name:Shoot_specializations@1= | |skills@13_name:Shoot_specializations@1= | ||
|skills@14_name:Sneak_die= | |skills@14_name:Sneak_die=8 | ||
|skills@14_name:Sneak_specializations@0=Breaking & Entering | |skills@14_name:Sneak_specializations@0=Breaking & Entering | ||
|skills@14_name:Sneak_specializations@1= | |skills@14_name:Sneak_specializations@1= | ||
Line 86: | Line 84: | ||
|skills@17_name:Treat_specializations@0= | |skills@17_name:Treat_specializations@0= | ||
|skills@17_name:Treat_specializations@1= | |skills@17_name:Treat_specializations@1= | ||
|skills@18_name:Trick_die= | |skills@18_name:Trick_die=10 | ||
|skills@18_name:Trick_specializations@0= | |skills@18_name:Trick_specializations@0= | ||
|skills@18_name:Trick_specializations@1= | |skills@18_name:Trick_specializations@1= | ||
|sigAssets@0_name=Multi-tool | |sigAssets@0_name=Multi-tool | ||
|sigAssets@0_die=8 | |sigAssets@0_die=8 | ||
|sigAssets@0_triggers@0_name= | |sigAssets@0_triggers@0_name=Whoops | ||
|sigAssets@0_triggers@0_description= | |sigAssets@0_triggers@0_description=When using the multi-tool to trespass, step up Operate or Sneak for the action. Take or step up a complication related to breaking whatever you were trying to open or unlock. | ||
|sigAssets@0_triggers@1_name= | |sigAssets@0_triggers@1_name= | ||
|sigAssets@0_triggers@1_description= | |sigAssets@0_triggers@1_description= | ||
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|sigAssets@2_die=6 | |sigAssets@2_die=6 | ||
|sigAssets@2_triggers@0_name=Soothing Menthol | |sigAssets@2_triggers@0_name=Soothing Menthol | ||
|sigAssets@2_triggers@0_description=Spend 1 plot point at the beginning of a scene to step back all of your physical or mental-based | |sigAssets@2_triggers@0_description=Spend 1 plot point at the beginning of a scene to step back all of your physical or mental-based complications. | ||
|sigAssets@2_triggers@1_name= | |sigAssets@2_triggers@1_name= | ||
|sigAssets@2_triggers@1_description= | |sigAssets@2_triggers@1_description= | ||
|bdhd_d4=0 | |bdhd_d4=0 | ||
|bdhd_d6= | |bdhd_d6=1 | ||
|bdhd_d8=1 | |bdhd_d8=1 | ||
|bdhd_d10=0 | |bdhd_d10=0 | ||
|bdhd_d12=0 | |bdhd_d12=0 | ||
|relationship@0_character=Valentine Quick | |||
|relationship@0_image=Levitt-quick.jpg | |||
|relationship@0_asset_name=You Know I'm Right | |||
|relationship@0_asset_description=When the Boss agree's with Poco's pragmatism. | |||
|relationship@0_complication_name=Here We Go Again | |||
|relationship@0_complication_description=When the boss pulls the crew needlessly into danger. | |||
|relationship@1_character=Rachel McAlister | |||
|relationship@1_image=Ross-McAlister.jpg | |||
|relationship@1_asset_name=Bunch of Damn Fools | |||
|relationship@1_asset_description=When Poco convinces Mama Bear to go with her spacer instincts. | |||
|relationship@1_complication_name=Getting to Old for This | |||
|relationship@1_complication_description=When Mama Bear's cavalier flying puts the crew in danger. | |||
|relationship@2_character=Grace Tian | |||
|relationship@2_image=Tian.jpeg | |||
|relationship@2_asset_name=Unspoken Bonds | |||
|relationship@2_asset_description=When the Doctor places trust in Poco's "heart of gold". | |||
|relationship@2_complication_name=Slippery, Bloody Slope | |||
|relationship@2_complication_description=When the Doctor's Reaver is showing. | |||
|relationship@3_character=Viktoria Tikhonova | |||
|relationship@3_image=VictoriaT.jpg | |||
|relationship@3_asset_name=Fool Me Once | |||
|relationship@3_asset_description=When Poco uses Tink's altruism to win her support. | |||
|relationship@3_complication_name=Tuned Out | |||
|relationship@3_complication_description=When Poco's tendency to ignore Tink gets him into trouble. | |||
|spent_s01e01=Trigger (Looking out for Number One) | |spent_s01e01=Trigger (Looking out for Number One) | ||
|spent_s01e02=Signature Asset (The Baron) | |spent_s01e02=Signature Asset (The Baron) | ||
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|spent_s02e08=Step Up (Operate d8) | |spent_s02e08=Step Up (Operate d8) | ||
|spent_s02e09=Absent | |spent_s02e09=Absent | ||
|spent_s02e10= | |spent_s02e10=Trigger (Bubble Gum and Bailing Wire) | ||
|spent_s02e11= | |spent_s02e11=Trigger (Bubble Gum and Bailing Wire) | ||
|spent_s02e12= | |spent_s02e12=Step Up (Know d6) | ||
|spent_s02e13= | |spent_s02e13=Step Up (Know d6) | ||
|spent_s02e14= | |spent_s02e14=Signature Asset Trigger (Multi-tool: Whoops) | ||
|spent_s02e15= | |spent_s02e15=Step Up (Trick d10) | ||
|spent_s02e16= | |spent_s02e16=Step Up (Trick d10) | ||
|spent_s02e17= | |spent_s02e17=Step Up (Trick d10) | ||
|spent_s02e18= | |spent_s02e18=Step Up (Sneak d8) | ||
|spent_s02e19= | |spent_s02e19=Step Up (Sneak d8) | ||
| | |spent_s03e01=Step Up (Sneak d8) | ||
|spent_s03e02=d4 BDHD | |||
|spent_s03e03=d4 BDHD | |||
|spent_s03e04=d4 to d6 BDHD | |||
|spent_s03e05=d4 to d6 BDHD | |||
|spent_s03e06=d6 to d8 BDHD | |||
|spent_s03e07=d6 to d8 BDHD | |||
|spent_s03e08=d6 to d8 BDHD | |||
|spent_s03e09=Fight to d6 | |||
|spent_s03e10=Fight to d6 | |||
|spent_s03e11=d4 BDHD | |||
|spent_s03e12=d4 BDHD | |||
|spent_s03e13=Absent | |||
|spent_s03e14=d4 to d6 BDHD | |||
|spent_s03e15=d4 to d6 BDHD | |||
|spent_s03e16= | |||
|spent_s03e17= | |||
|spent_s03e18= | |||
|spent_s03e19= | |||
|spent_s03e20= | |||
}} | }} | ||
<br><br><br> | <br><br><br> | ||
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===Background=== | ===Background=== | ||
* [[Vignettes of Betrayal]] | * [[Vignettes of Betrayal]] | ||
* [[Veronica]] | |||
Latest revision as of 20:57, 20 May 2015
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Background[edit]
Tony grew up on the streets, learning how to beg, borrow and steal to stay alive. He was sucked into a street gang at an early age, and spent much of his life as a quickly betrayed underling in a variety of criminal organizations. His latest position, running a chop shop on Persephone, has ended in a mess of bad decisions and double crosses.
He's on the run, trying to stay ahead of those who want him dead.
Physical Appearance[edit]
Tony is almost always disheveled. His eyes are often red rimmed from lack of sleep and frequent smoking. His mind seems to be elsewhere, thinking through mechanical puzzles, unless he is actively engaged in fixing an engine or doing a job. He often appears nervous, and takes care to position himself defensively, e.g. his back to a wall and able to see the exits.
Psychological Profile[edit]
Tony has a deep, fierce streak of loyalty, but it is covered over with years of scar tissue. He's been burned time and time again for trusting those who he thought were his closest friends and allies. His recent decision to betray his own crew has frightened and confused him.
RPs & Journal Entries[edit]
Background[edit]
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