Vaeradul the Great Horned Hatchling Dragon: Difference between revisions

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Name: “Vee”
Back to the game page: [[Rifts Mercenaries]]
Real Name: Vaeradul
Occupation (RCC): Great Horned Dragon Hatchling
Alignment: Scrupulous


Age: 24 days old
'''Name:''' “Vee”


Hit Points: N/A (immune to all SDC damage)
'''Real Name:''' Vaeradul
Mega Damage Points: 350
 
PPE: 80
'''Occupation (RCC):''' Great Horned Dragon Hatchling
Experience Level: 1
 
Experience Points: 0 of 3,001
'''Alignment:''' Scrupulous
 
'''Age:''' 24 days old
 
'''Hit Points:''' N/A (immune to all SDC damage)
 
'''Mega Damage Points:''' 350
 
'''PPE:''' 80
 
'''Experience Level:''' 1
 
'''Experience Points:''' 0 of 3,001


IQ: 18 +4% bonus to all skills – one time
IQ: 18 +4% bonus to all skills – one time
ME: 20 +3 save versus Psychic Attack/Insanity
ME: 20 +3 save versus Psychic Attack/Insanity
MA: 13
MA: 13
PS: 20 +5 Hand to Hand Combat Damage
PS: 20 +5 Hand to Hand Combat Damage
PP: 14
PP: 14
PE: 21 +12% save versus coma/death; +3 save versus poison & magic
PE: 21 +12% save versus coma/death; +3 save versus poison & magic
PB: 24 70% charm/impress
PB: 24 70% charm/impress
Spd: 18
Spd: 18


Natural/Special Abilities:
'''Natural/Special Abilities:'''
 
1. Claw Attack @ 2d6 MD
1. Claw Attack @ 2d6 MD
2. Bite Attack @ 2d4 MD
2. Bite Attack @ 2d4 MD
3. Teleport @ 30% (advances with level gain)
3. Teleport @ 30% (advances with level gain)
4. Fire Breath @ 2d6 MD at 60’
4. Fire Breath @ 2d6 MD at 60’
5. Can intuitively use all techno-wizardry equipment
5. Can intuitively use all techno-wizardry equipment
6. Can read magic, use scrolls, and recognize magic circles and enchantments
6. Can read magic, use scrolls, and recognize magic circles and enchantments
7. Can sense ley lines, nexus points, and other dragons within 20 miles (32 km)
7. Can sense ley lines, nexus points, and other dragons within 20 miles (32 km)
8. Can fly @ 70 MPH
8. Can fly @ 70 MPH
9. Has nightvision up to a distance of 90 feet
9. Has nightvision up to a distance of 90 feet
10. Can see the invisible
10. Can see the invisible
11. Fire and cold resistant (does half damage)
11. Fire and cold resistant (does half damage)
12. Can bio-regenerate 1d4x10 MD points every five minutes
12. Can bio-regenerate 1d4x10 MD points every five minutes
13. Can Metamorphose at will (lasts 2 hours per experience level unless on a ley line)
13. Can Metamorphose at will (lasts 2 hours per experience level unless on a ley line)


Skills:  
 
'''Skills:'''
 
Speak American 98%
Speak American 98%
Speak Dragonese 98%
Speak Dragonese 98%
Basic Math 98%
Basic Math 98%
Hand to Hand: Basic (+1 attack per round)
Hand to Hand: Basic (+1 attack per round)
Read Sensory Equipment 34%
Read Sensory Equipment 34%
Navigation 44%
Navigation 44%
Prowl 29%
Prowl 29%
Streetwise 24%
Streetwise 24%
Literacy: American 34%
Literacy: American 34%
Land Navigation 40%
Land Navigation 40%


Hand to Hand: Basic Specifics:
 
'''Hand to Hand: Basic Specifics:'''
 
Three attacks per melee
Three attacks per melee
+2 to pull/roll with a punch, fall, or impact
+2 to pull/roll with a punch, fall, or impact


Psionics – Considered a Major Psion (ISP 80):
'''Psionics – Considered a Major Psion (ISP 80):'''
 
1. Psychic Diagnosis
1. Psychic Diagnosis
2. Alter Aura
2. Alter Aura
3. Telekinesis
3. Telekinesis
4. Astral Projection
4. Astral Projection
5. Clairvoyance
5. Clairvoyance
6. Empathy
6. Empathy
7. Telepathy
7. Telepathy
8. Object Read (Psychometry)
8. Object Read (Psychometry)

Latest revision as of 16:34, 27 November 2014

Back to the game page: Rifts Mercenaries

Name: “Vee”

Real Name: Vaeradul

Occupation (RCC): Great Horned Dragon Hatchling

Alignment: Scrupulous

Age: 24 days old

Hit Points: N/A (immune to all SDC damage)

Mega Damage Points: 350

PPE: 80

Experience Level: 1

Experience Points: 0 of 3,001

IQ: 18 +4% bonus to all skills – one time

ME: 20 +3 save versus Psychic Attack/Insanity

MA: 13

PS: 20 +5 Hand to Hand Combat Damage

PP: 14

PE: 21 +12% save versus coma/death; +3 save versus poison & magic

PB: 24 70% charm/impress

Spd: 18

Natural/Special Abilities:

1. Claw Attack @ 2d6 MD

2. Bite Attack @ 2d4 MD

3. Teleport @ 30% (advances with level gain)

4. Fire Breath @ 2d6 MD at 60’

5. Can intuitively use all techno-wizardry equipment

6. Can read magic, use scrolls, and recognize magic circles and enchantments

7. Can sense ley lines, nexus points, and other dragons within 20 miles (32 km)

8. Can fly @ 70 MPH

9. Has nightvision up to a distance of 90 feet

10. Can see the invisible

11. Fire and cold resistant (does half damage)

12. Can bio-regenerate 1d4x10 MD points every five minutes

13. Can Metamorphose at will (lasts 2 hours per experience level unless on a ley line)


Skills:

Speak American 98%

Speak Dragonese 98%

Basic Math 98%

Hand to Hand: Basic (+1 attack per round)

Read Sensory Equipment 34%

Navigation 44%

Prowl 29%

Streetwise 24%

Literacy: American 34%

Land Navigation 40%


Hand to Hand: Basic Specifics:

Three attacks per melee

+2 to pull/roll with a punch, fall, or impact

Psionics – Considered a Major Psion (ISP 80):

1. Psychic Diagnosis

2. Alter Aura

3. Telekinesis

4. Astral Projection

5. Clairvoyance

6. Empathy

7. Telepathy

8. Object Read (Psychometry)