Viscera: Difference between revisions
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This entry is incomplete. Please help by filling out the sheet. | This entry is incomplete. Please help by filling out the sheet. | ||
''' | '''Power 3/Rough 1''' | ||
'''Attitude:''' | '''Attitude:''' Face; '''Height & Weight:''' 6'09" 500 lbs; '''Weight Class:''' Ultra Heavyweight; '''Lift DC:''' 22; '''Reputation:''' +4; '''Abilities:''' Str 18 (+4), Dex 6 (-2), Con 14 (+2), Int 10 (+0), Wis 10 (+0), Cha 14 (+2); '''Endurance:''' 56; '''Trauma:''' 20; '''Base Attack Bonus:''' +3; '''Saves:''' Fort +5, Ref +1; Will +1; '''Training Background:''' Street fighting (Intimidate & Knowledge Power) | ||
'''Skills:''' | '''Skills:''' | ||
Diplomacy +4 | |||
Intimidate +12 | |||
Know Power +6 | |||
Know Rough +5 | |||
Perform Promo +7 | |||
Sleight of Hand -1 | |||
'''Feats:''' | '''Feats:''' | ||
Maneuver Proficiency (Simple, Rough, Power); Impervious; Imposing; Low Center of Gravity; Toughness x2 | |||
'''Talents:''' | '''Talents:''' | ||
Tough Enough; Immovable Object; Smack Into a Brick Wall | |||
'''Finishing Maneuver:''' | |||
Viscera Drop (Power, 2d6, 1 Endurance Cost, prone self, prone target, immediate pin) (0) | |||
'''Finishing Maneuver:''' | |||
== Biographical Links == | == Biographical Links == |
Latest revision as of 18:52, 16 March 2007
This entry is incomplete. Please help by filling out the sheet.
Power 3/Rough 1
Attitude: Face; Height & Weight: 6'09" 500 lbs; Weight Class: Ultra Heavyweight; Lift DC: 22; Reputation: +4; Abilities: Str 18 (+4), Dex 6 (-2), Con 14 (+2), Int 10 (+0), Wis 10 (+0), Cha 14 (+2); Endurance: 56; Trauma: 20; Base Attack Bonus: +3; Saves: Fort +5, Ref +1; Will +1; Training Background: Street fighting (Intimidate & Knowledge Power)
Skills: Diplomacy +4 Intimidate +12 Know Power +6 Know Rough +5 Perform Promo +7 Sleight of Hand -1
Feats: Maneuver Proficiency (Simple, Rough, Power); Impervious; Imposing; Low Center of Gravity; Toughness x2
Talents: Tough Enough; Immovable Object; Smack Into a Brick Wall
Finishing Maneuver: Viscera Drop (Power, 2d6, 1 Endurance Cost, prone self, prone target, immediate pin) (0)