Tianxia Blood Silk & Jade:White Rabbit Zhang: Difference between revisions
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'''Jianghu Rank:''' 1 | '''Jianghu Rank:''' 1 | ||
'''Refresh:''' 1 | '''Refresh:''' 2 | ||
'''Current Fate Points:''' 1 | |||
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===Aspects:=== | ===Aspects:=== | ||
'''High Concept:''' | '''High Concept:''' Outcast Witch of the Northern Mountains | ||
'''Trouble:''' | '''Trouble:''' Hair White as Snow, The Mark of the Witch. | ||
'''Phase One:''' | '''Phase One:''' Madame Lao's Lucky Peacock Circus. | ||
'''Phase Two:''' | '''Phase Two:''' Pussy Willow Tian - Troublesome Young Apprentice | ||
'''Phase Three:''' The Wind Tells Me Many Secrets. | |||
---- | ---- | ||
===Skills:=== | ===Skills:=== | ||
'''Great (+4)''' Chi | '''Great (+4)''' Chi, Stealth | ||
'''Good (+3)''' Lore | '''Good (+3)''' Lore | ||
'''Fair (+2)''' Athletics, Fight, Notice | '''Fair (+2)''' Athletics, Fight, Notice | ||
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'''Snow Dragon''' | '''Snow Dragon''' | ||
'''Form Aspect:''' Practitioners of Snow Dragon Kung Fu devote themselves to balancing attack and defense, persistence and restraint. Flowing, fluid defenses lead into strong kicks and fist techniques and locks, throws, and holds let the Stylist dictate the tempo and range of most battles. Strong in many ways but strongest in none, | '''Form Aspect:''' Practitioners of Snow Dragon Kung Fu devote themselves to balancing attack and defense, persistence and restraint. Flowing, fluid defenses lead into strong kicks and fist techniques and locks, throws, and holds let the Stylist dictate the tempo and range of most battles. Strong in many ways but strongest in none, Snow Dragon relies more on having fewer pronounced weaknesses and many potent elements than a few overwhelming strengths. | ||
'''Techniques:''' | '''Techniques:''' | ||
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''Dragon rules the mountain:'' Use Chi instead of Athletics in rolls involving entering zones or preventing others from doing so. Apply a +2 bonus if both Athletics and the Chi Skill are the same rank or Athletics is greater.. | ''Dragon rules the mountain:'' Use Chi instead of Athletics in rolls involving entering zones or preventing others from doing so. Apply a +2 bonus if both Athletics and the Chi Skill are the same rank or Athletics is greater.. | ||
''Snow Rumbles in Distance:'' Make a Fight or Athletics roll with a +2 bonus to create an advantage based on controlling or redirecting momentum. If you move at least 1 zone as part of this action, or your opponent has moved at least 1 zone as part of their last action, gain a +3 bonus instead. | |||
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===Stunts:=== | ===Stunts:=== | ||
''Only the Wind Will See Me Go:'' | ''Only the Wind Will See Me Go:'' At the cost of a fate point, you may exit a scene, passing from sight. | ||
''Summon the North Winds:'' You have the ability to control the icy winds of your homeland. Once per scene you can spend a Fate point to create a snow/wind themed Advantage. This is automatic--no roll needed. The Advantage is free-taggable the first time by your character or any other character you designate. The Advantage affects an entire zone, but can be increased to cover more zones at a cost of 1 Fate point per additional zone. The Advantage lasts for the entire scene or until you decide to terminate it. | ''Summon the North Winds:'' You have the ability to control the icy winds of your homeland. Once per scene you can spend a Fate point to create a snow/wind themed Advantage. This is automatic--no roll needed. The Advantage is free-taggable the first time by your character or any other character you designate. The Advantage affects an entire zone, but can be increased to cover more zones at a cost of 1 Fate point per additional zone. The Advantage lasts for the entire scene or until you decide to terminate it. | ||
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'''First Phase:''' ''Hair White as Snow, The Mark of the Witch'' | '''First Phase:''' ''Hair White as Snow, The Mark of the Witch'' | ||
'''Second Phase:''' ''The Wind Tells Me Many Secrets'' | '''Second Phase:''' ''The Wind Tells Me Many Secrets'' | ||
'''Third Phase:''' ''Madame Lao's Lucky Peacock Circus.'' | |||
[[http://wiki.rpg.net/index.php/Tianxia_Blood_Silk_%26_Jade Campaign Main Page]] | [[http://wiki.rpg.net/index.php/Tianxia_Blood_Silk_%26_Jade Campaign Main Page]] |
Latest revision as of 23:50, 28 April 2016
White Rabbit Zhang[edit]
Jianghu Rank: 1
Refresh: 2
Current Fate Points: 1
Picture:[edit]
Aspects:[edit]
High Concept: Outcast Witch of the Northern Mountains
Trouble: Hair White as Snow, The Mark of the Witch.
Phase One: Madame Lao's Lucky Peacock Circus.
Phase Two: Pussy Willow Tian - Troublesome Young Apprentice
Phase Three: The Wind Tells Me Many Secrets.
Skills:[edit]
Great (+4) Chi, Stealth
Good (+3) Lore
Fair (+2) Athletics, Fight, Notice
Average (+1) Burglary, Provoke, Ride, Throw
Stress:[edit]
Physical O O O
Mental O O O
Consequences:[edit]
Mild [2]: _________________________
Moderate [4]: _____________________
Severe [6]: _______________________
Kung Fu:[edit]
Snow Dragon
Form Aspect: Practitioners of Snow Dragon Kung Fu devote themselves to balancing attack and defense, persistence and restraint. Flowing, fluid defenses lead into strong kicks and fist techniques and locks, throws, and holds let the Stylist dictate the tempo and range of most battles. Strong in many ways but strongest in none, Snow Dragon relies more on having fewer pronounced weaknesses and many potent elements than a few overwhelming strengths.
Techniques:
Dragon rules the mountain: Use Chi instead of Athletics in rolls involving entering zones or preventing others from doing so. Apply a +2 bonus if both Athletics and the Chi Skill are the same rank or Athletics is greater..
Snow Rumbles in Distance: Make a Fight or Athletics roll with a +2 bonus to create an advantage based on controlling or redirecting momentum. If you move at least 1 zone as part of this action, or your opponent has moved at least 1 zone as part of their last action, gain a +3 bonus instead.
Stunts:[edit]
Only the Wind Will See Me Go: At the cost of a fate point, you may exit a scene, passing from sight.
Summon the North Winds: You have the ability to control the icy winds of your homeland. Once per scene you can spend a Fate point to create a snow/wind themed Advantage. This is automatic--no roll needed. The Advantage is free-taggable the first time by your character or any other character you designate. The Advantage affects an entire zone, but can be increased to cover more zones at a cost of 1 Fate point per additional zone. The Advantage lasts for the entire scene or until you decide to terminate it.
The Wind in My Hair: By channeling your Chi you can use your hair as a flexible weapon, to Attack or Entangle opponents or to Grasp objects. Substitute Chi for Fight when using your hair in this fashion.
Whispers in the Wind: You are never surprised. Even if it’s only by a moment, you are always forewarned of the unexpected.
Phases:[edit]
First Phase: Hair White as Snow, The Mark of the Witch
Second Phase: The Wind Tells Me Many Secrets
Third Phase: Madame Lao's Lucky Peacock Circus.