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Thirdkingdom (talk | contribs) Created page with "A character in Dwimmermount: If Trouble Was Money == Rank == *Race Class Level *XP: XX/YY *Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or law..." |
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A character in [[Dwimmermount: If Trouble Was Money]] | A character in [[Dwimmermount: If Trouble Was Money]] | ||
== Rank == | == Rank == | ||
* | *Human Explorer 3 | ||
*XP: | *XP: 7,587/8,000 | ||
*Alignment | *XP Bonus: 5% | ||
* | *Alignment TBD | ||
*Henchman of Golle | |||
== Attributes == | == Attributes == | ||
*STR 16 | *STR 16 (+2) | ||
*INT 11 | *INT 11 | ||
*WIS 10 | *WIS 10 | ||
*DEX 13 | *DEX 13 (+1) | ||
*CON 12 | *CON 12 | ||
*CHA 8 | *CHA 8 | ||
Line 17: | Line 17: | ||
== Skills == | == Skills == | ||
*Languages | *Languages | ||
** | **Common | ||
*General Proficiencies | *General Proficiencies | ||
** | **Tracking | ||
*Class Proficiencies | *Class Proficiencies | ||
** | **Beast Friendship | ||
** | |||
** | *Class Skills | ||
**+1 to missile attack throws | |||
**+1 dmg to all attacks | |||
**Animal Reflexes (+1 to initiative and surprise rolls) | |||
**Difficult to Spot (hide in woods on 3+, hide in dungeons on 14+) | |||
**+4 to avoid getting lost in familiar country | |||
**+5 to evade wilderness encounters (except in Clear and Grassland terrain) | |||
**Can evade wilderness encounters even when surprised on 19+ | |||
== Combat == | == Combat == | ||
*AC | *AC 5 | ||
*HP | *HP 15 | ||
*Initiative Modifier +2 | |||
*Initiative Modifier | *Attacks | ||
*Attacks | **Primary Melee Attack: Spear 8+ attack throw, 1d6+3 one-handed dmg, 1d8+3 two-handed dmg | ||
**Primary Melee Attack: | **Primary Ranged Attack: Arbalest Crossbow 8+ attack throw, 1d8+1 dmg | ||
**Primary Ranged Attack: | |||
*Saves: | *Saves: | ||
**Petrification & Paralysis | **13 Petrification & Paralysis | ||
**Poison & Death | **10 Poison & Death | ||
**Blast & Breath | **16 Blast & Breath | ||
**Staves & Wands | **13 Staves & Wands | ||
**Spells | **15 Spells | ||
== Equipment == | == Equipment == | ||
* | *Total Encumbrance 9 stone | ||
** | **Chain mail [4 stone] | ||
** | **Spear [1 stone] | ||
** | **Arbalest crossbow [1 stone] | ||
**Backpack | |||
**Two small sacks | |||
**2 pounds comfrey [2 items] | |||
**Waterskin [1 item] | |||
**1 week iron rations [1 stone] | |||
**Daggers x2 [2 items] | |||
**Tinderbox [1 item] | |||
**6 flasks common oil [1 item] | |||
**4 flasks military oil [4 items] | |||
*IRA: 500 |
Latest revision as of 10:52, 16 June 2015
A character in Dwimmermount: If Trouble Was Money
Rank[edit]
- Human Explorer 3
- XP: 7,587/8,000
- XP Bonus: 5%
- Alignment TBD
- Henchman of Golle
Attributes[edit]
- STR 16 (+2)
- INT 11
- WIS 10
- DEX 13 (+1)
- CON 12
- CHA 8
Skills[edit]
- Languages
- Common
- General Proficiencies
- Tracking
- Class Proficiencies
- Beast Friendship
- Class Skills
- +1 to missile attack throws
- +1 dmg to all attacks
- Animal Reflexes (+1 to initiative and surprise rolls)
- Difficult to Spot (hide in woods on 3+, hide in dungeons on 14+)
- +4 to avoid getting lost in familiar country
- +5 to evade wilderness encounters (except in Clear and Grassland terrain)
- Can evade wilderness encounters even when surprised on 19+
Combat[edit]
- AC 5
- HP 15
- Initiative Modifier +2
- Attacks
- Primary Melee Attack: Spear 8+ attack throw, 1d6+3 one-handed dmg, 1d8+3 two-handed dmg
- Primary Ranged Attack: Arbalest Crossbow 8+ attack throw, 1d8+1 dmg
- Saves:
- 13 Petrification & Paralysis
- 10 Poison & Death
- 16 Blast & Breath
- 13 Staves & Wands
- 15 Spells
Equipment[edit]
- Total Encumbrance 9 stone
- Chain mail [4 stone]
- Spear [1 stone]
- Arbalest crossbow [1 stone]
- Backpack
- Two small sacks
- 2 pounds comfrey [2 items]
- Waterskin [1 item]
- 1 week iron rations [1 stone]
- Daggers x2 [2 items]
- Tinderbox [1 item]
- 6 flasks common oil [1 item]
- 4 flasks military oil [4 items]
- IRA: 500