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A character in [[Dwimmermount: If Trouble Was Money]]
A character in [[Dwimmermount: If Trouble Was Money]]
== Rank ==
== Rank ==
*Race Class Level
*Human Bladedancer 3
*XP: XX/YY
*XP: 9070/12000
*Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or lawful please.)
*Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or lawful please.)
*List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
*List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
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*INT 10
*INT 10
*WIS 10
*WIS 10
*DEX 17
*DEX 17 (+2)
*CON 15
*CON 15 (+1)
*CHA 13
*CHA 13 (+1)


== Skills ==
== Skills ==
*Languages
*Languages
**  
**Common
**
 
**
*General Proficiencies
*General Proficiencies
**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
**Theology
**
 
**
*Class Proficiencies
*Class Proficiencies
**
**Swashbuckling (+1 AC if wearing Leather or less and able to move freely)
**
 
**
*Class Skills
**+1 AC and +1 initiative if wearing Leather or less and able to move freely
**Turn Undead as cleric of same level
**Duel Wielding (+1 to hit when wielding two weapons)


== Combat ==
== Combat ==
*AC
*AC 6
*HP (just list the max here, list current HP on the front page.)
*HP 12
*Movement Rate
*Movement Rate
*Initiative Modifier
*Initiative Modifier +3
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
*Attacks  
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
**Primary Melee Attack: Curved Swords 9+ 1d6
**Secondary Melee Attack:
**Secondary Melee Attack:
**Primary Ranged Attack:
**Primary Ranged Attack:
*Saves:
*Saves:
**Petrification & Paralysis
**Petrification & Paralysis 13+
**Poison & Death
**Poison & Death 10+
**Blast & Breath
**Blast & Breath 16+
**Staves & Wands
**Staves & Wands 13+
**Spells
**Spells 15+


== Spells ==
== Spells ==
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== Equipment ==
== Equipment ==
*Enc: 3 stone
*Enc: 2 5/6 stone
*Matched, curved swords (2)(20 gp)
*Matched, curved swords (2)(20 gp)(2 items)
*Leather armor (20 gp)
*Dwimmersilk
*Backpack (2 gp)
*Backpack (2 gp)(1 item)
*Coin purse (.5 gp)
*Coin purse (.5 gp)(1 item)
*1 week std. rations (1 gp)
*1 week std. rations (1 gp)(1 stone)
*Waterskin (.5 gp)
*Waterskin (.5 gp)(1 item)
*Holy symbol (25 gp)
*Holy symbol (25 gp)(1 item)
*Quality clothes, boots and hat
*Quality clothes, boots and hat
*Tinderbox (1 item)
*Twelve candles (1 item)
*Three flasks of military oil. (3 items)
*IRA: 500

Latest revision as of 10:50, 16 June 2015

A character in Dwimmermount: If Trouble Was Money

Rank[edit]

  • Human Bladedancer 3
  • XP: 9070/12000
  • Alignment (note that being chaotic in ACKS is bad, stick to neutral or lawful please.)
  • List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
  • List any titles or holdings

Attributes[edit]

  • STR 9
  • INT 10
  • WIS 10
  • DEX 17 (+2)
  • CON 15 (+1)
  • CHA 13 (+1)

Skills[edit]

  • Languages
    • Common
  • General Proficiencies
    • Theology
  • Class Proficiencies
    • Swashbuckling (+1 AC if wearing Leather or less and able to move freely)
  • Class Skills
    • +1 AC and +1 initiative if wearing Leather or less and able to move freely
    • Turn Undead as cleric of same level
    • Duel Wielding (+1 to hit when wielding two weapons)

Combat[edit]

  • AC 6
  • HP 12
  • Movement Rate
  • Initiative Modifier +3
  • Attacks
    • Primary Melee Attack: Curved Swords 9+ 1d6
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • Petrification & Paralysis 13+
    • Poison & Death 10+
    • Blast & Breath 16+
    • Staves & Wands 13+
    • Spells 15+

Spells[edit]

  • First Level: Spells Per Day
    • A first level spell in your repertoire
    • Another first-level spell in your repertoire
    • Etc
  • Second Level: Spells Per Day
    • One
    • Two
    • You-know-what-to-do

Equipment[edit]

  • Enc: 2 5/6 stone
  • Matched, curved swords (2)(20 gp)(2 items)
  • Dwimmersilk
  • Backpack (2 gp)(1 item)
  • Coin purse (.5 gp)(1 item)
  • 1 week std. rations (1 gp)(1 stone)
  • Waterskin (.5 gp)(1 item)
  • Holy symbol (25 gp)(1 item)
  • Quality clothes, boots and hat
  • Tinderbox (1 item)
  • Twelve candles (1 item)
  • Three flasks of military oil. (3 items)
  • IRA: 500