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A character in [[Dwimmermount: If Trouble Was Money]] | A character in [[Dwimmermount: If Trouble Was Money]] | ||
== Rank == | == Rank == | ||
* | *Human Bladedancer 3 | ||
*XP: | *XP: 9070/12000 | ||
*Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or lawful please.) | *Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or lawful please.) | ||
*List whether the character is a full PC or henchman, if the latter list chain of command to a PC. | *List whether the character is a full PC or henchman, if the latter list chain of command to a PC. | ||
Line 11: | Line 11: | ||
*INT 10 | *INT 10 | ||
*WIS 10 | *WIS 10 | ||
*DEX 17 | *DEX 17 (+2) | ||
*CON 15 | *CON 15 (+1) | ||
*CHA 13 | *CHA 13 (+1) | ||
== Skills == | == Skills == | ||
*Languages | *Languages | ||
** | **Common | ||
*General Proficiencies | *General Proficiencies | ||
** | **Theology | ||
*Class Proficiencies | *Class Proficiencies | ||
** | **Swashbuckling (+1 AC if wearing Leather or less and able to move freely) | ||
** | |||
** | *Class Skills | ||
**+1 AC and +1 initiative if wearing Leather or less and able to move freely | |||
**Turn Undead as cleric of same level | |||
**Duel Wielding (+1 to hit when wielding two weapons) | |||
== Combat == | == Combat == | ||
*AC | *AC 6 | ||
*HP | *HP 12 | ||
*Movement Rate | *Movement Rate | ||
*Initiative Modifier | *Initiative Modifier +3 | ||
*Attacks | *Attacks | ||
**Primary Melee Attack: | **Primary Melee Attack: Curved Swords 9+ 1d6 | ||
**Secondary Melee Attack: | **Secondary Melee Attack: | ||
**Primary Ranged Attack: | **Primary Ranged Attack: | ||
*Saves: | *Saves: | ||
**Petrification & Paralysis | **Petrification & Paralysis 13+ | ||
**Poison & Death | **Poison & Death 10+ | ||
**Blast & Breath | **Blast & Breath 16+ | ||
**Staves & Wands | **Staves & Wands 13+ | ||
**Spells | **Spells 15+ | ||
== Spells == | == Spells == | ||
Line 56: | Line 57: | ||
== Equipment == | == Equipment == | ||
*Enc: | *Enc: 2 5/6 stone | ||
*Matched, curved swords (2)(20 gp) | *Matched, curved swords (2)(20 gp)(2 items) | ||
* | *Dwimmersilk | ||
*Backpack (2 gp) | *Backpack (2 gp)(1 item) | ||
*Coin purse (.5 gp) | *Coin purse (.5 gp)(1 item) | ||
*1 week std. rations (1 gp) | *1 week std. rations (1 gp)(1 stone) | ||
*Waterskin (.5 gp) | *Waterskin (.5 gp)(1 item) | ||
*Holy symbol (25 gp) | *Holy symbol (25 gp)(1 item) | ||
*Quality clothes, boots and hat | *Quality clothes, boots and hat | ||
*Tinderbox (1 item) | |||
*Twelve candles (1 item) | |||
*Three flasks of military oil. (3 items) | |||
*IRA: 500 |
Latest revision as of 10:50, 16 June 2015
A character in Dwimmermount: If Trouble Was Money
Rank[edit]
- Human Bladedancer 3
- XP: 9070/12000
- Alignment (note that being chaotic in ACKS is bad, stick to neutral or lawful please.)
- List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
- List any titles or holdings
Attributes[edit]
- STR 9
- INT 10
- WIS 10
- DEX 17 (+2)
- CON 15 (+1)
- CHA 13 (+1)
Skills[edit]
- Languages
- Common
- General Proficiencies
- Theology
- Class Proficiencies
- Swashbuckling (+1 AC if wearing Leather or less and able to move freely)
- Class Skills
- +1 AC and +1 initiative if wearing Leather or less and able to move freely
- Turn Undead as cleric of same level
- Duel Wielding (+1 to hit when wielding two weapons)
Combat[edit]
- AC 6
- HP 12
- Movement Rate
- Initiative Modifier +3
- Attacks
- Primary Melee Attack: Curved Swords 9+ 1d6
- Secondary Melee Attack:
- Primary Ranged Attack:
- Saves:
- Petrification & Paralysis 13+
- Poison & Death 10+
- Blast & Breath 16+
- Staves & Wands 13+
- Spells 15+
Spells[edit]
- First Level: Spells Per Day
- A first level spell in your repertoire
- Another first-level spell in your repertoire
- Etc
- Second Level: Spells Per Day
- One
- Two
- You-know-what-to-do
Equipment[edit]
- Enc: 2 5/6 stone
- Matched, curved swords (2)(20 gp)(2 items)
- Dwimmersilk
- Backpack (2 gp)(1 item)
- Coin purse (.5 gp)(1 item)
- 1 week std. rations (1 gp)(1 stone)
- Waterskin (.5 gp)(1 item)
- Holy symbol (25 gp)(1 item)
- Quality clothes, boots and hat
- Tinderbox (1 item)
- Twelve candles (1 item)
- Three flasks of military oil. (3 items)
- IRA: 500