Jandar Caves and Chaos: Difference between revisions

From RPGnet
Jump to navigation Jump to search
 
(7 intermediate revisions by one other user not shown)
Line 1: Line 1:
A character in the [[Iron Age of Imladril]] B/X Campaign.
A character in the [[Caves_%26_Chaos]] B/X Campaign.




== Name ==
== Jandar ==
*Neutral Cleric 1
*Neutral Cleric 1
*XP: 0/1500
*XP: 0/1500
*Backstory: A mercenary soldier tired of fighting battles for someone else. So he became a priest.
*Backstory: A mercenary soldier tired of fighting battles for someone else. So he became a priest of Piltzintecuhtli.


== Attributes ==
== Attributes ==
Line 24: Line 24:
*AC: 4 (Plate AC 3 +1 Dex penalty)
*AC: 4 (Plate AC 3 +1 Dex penalty)
*Attack:  
*Attack:  
**Battle Axe (+3 to attack, 1d8+3 damage)
**Staff (+4 to attack, 1d6+4 damage)
**Dagger (+4 to attack, 1d4+4 damage)
**Sling (-1 to attack, 1d4 damage)
**Thrown Dagger (+0 to attack, 1d4+1 damage)
**Short Bow (-1 to attack, 1d6 damage)
*Movement: 60' / 20'
*Movement: 60' / 20'
*Treasure-bearing movement:  
*Treasure-bearing movement:  
*Saves:  
*Saves:  
**Death Ray or Poison 12
**Death Ray or Poison 11
**Magic Wands 13
**Magic Wands 12
**Paralysation or Petrification 14
**Paralysation or Petrification 14
**Dragon Breath 15
**Dragon Breath 16
**Rod, Stave, or Spell: 16
**Rod, Stave, or Spell: 15
 
== Class Abilities ==
 
Turn Undead


== Equipment ==
== Equipment ==
Line 44: Line 46:
*Backpack (80)
*Backpack (80)
**7 days iron rations
**7 days iron rations
**7 days standard rations
**+6 days iron rations
**4 days standard rations
**Holy Symbol
**Holy Symbol
**Waterskin
**Waterskin

Latest revision as of 00:38, 7 February 2015

A character in the Caves_&_Chaos B/X Campaign.


Jandar[edit]

  • Neutral Cleric 1
  • XP: 0/1500
  • Backstory: A mercenary soldier tired of fighting battles for someone else. So he became a priest of Piltzintecuhtli.

Attributes[edit]

  • STR 18 (+3)
  • INT 12
  • WIS 16 (+2)
  • DEX 7 (-1)
  • CON 10
  • CHA 6 (-1)

Languages: Common, Neutral


Combat[edit]

  • HP: 6
  • AC: 4 (Plate AC 3 +1 Dex penalty)
  • Attack:
    • Staff (+4 to attack, 1d6+4 damage)
    • Sling (-1 to attack, 1d4 damage)
  • Movement: 60' / 20'
  • Treasure-bearing movement:
  • Saves:
    • Death Ray or Poison 11
    • Magic Wands 12
    • Paralysation or Petrification 14
    • Dragon Breath 16
    • Rod, Stave, or Spell: 15

Class Abilities[edit]

Turn Undead

Equipment[edit]

  • Staff +1 (40)
  • Sling with 30 stones
  • Potion of Healing (10)
  • Plate Mail (500)
  • Backpack (80)
    • 7 days iron rations
    • +6 days iron rations
    • 4 days standard rations
    • Holy Symbol
    • Waterskin
    • 50' rope
    • Tinder box
    • 6 torches
    • 3 flasks of oil
    • 1 quart of wine
    • Large sack
    • Small Hammer
    • 12 iron spikes
  • 0 GP

Encumbrance: 630 cn