Donmar the Daedal Hand of Tyche: Difference between revisions
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== Combat == | == Combat == | ||
*AC | *AC 6 | ||
*HP 12 | *HP 12 | ||
*Movement Rate 60/20/60 | *Movement Rate 60/20/60 | ||
Line 52: | Line 52: | ||
*Boots, leather (high) (3 gp) | *Boots, leather (high) (3 gp) | ||
*Cassock (7 gp) | *Cassock (7 gp) | ||
*Holy Symbol (25 gp, around neck) | *Holy Symbol (25 gp, around neck) 1 item | ||
*Belt, leather (6 sp) | *Belt, leather (6 sp) | ||
**Pouch with 30 bullets 1 item | **Pouch with 30 bullets 1 item | ||
Line 65: | Line 65: | ||
== Treasure == | == Treasure == | ||
1 sp | 1 sp |
Latest revision as of 02:30, 11 March 2015
A character in Dwimmermount: If Trouble Was Money
Rank[edit]
- Human Cleric 3
- XP: 4,000/6,000
- Lawful
- PC
- The Daedal Hand of Tyche
Attributes[edit]
- 09 STR
- 15 INT (+1 general prof., +1 language)
- 13 WIS (-1 saves v spells, magic items)
- 11 DEX
- 10 CON
- 17 CHA (+2 reaction rolls, max 6 henchmen, +2 morale scores)
Skills[edit]
- Languages
- Common
- TBD
- General Proficiencies
- Adventuring
- Healing x2 (Identify 7+, neutralize poison, cure disease, cure light 18+, 4 patients per day, extra 1d3 HP healed per day)
- Class Proficiencies
- Laying on Hands (Can heal himself or another 6 HP, once per day)
Combat[edit]
- AC 6
- HP 12
- Movement Rate 60/20/60
- Initiative Modifier 0
- Attacks
- Primary Melee Attack: Morning Star (Attack Throw 9+, Damage 1d10)
- Secondary Melee Attack: n/a
- Primary Ranged Attack: Sling (Attack Throw 9+, Damage 1d4)
- Saves:
- 12 Petrification & Paralysis
- 09 Poison & Death
- 15 Blast & Breath
- 11 Staves & Wands (-1 for WIS added)
- 13 Spells (-1 for WIS added)
Spells[edit]
- First Level: Two Spells Per Day
Equipment[edit]
- Plate Mail (60 gp) 6 stone
- Morning Star (10 gp) 1 stone
- Sling (2 gp) 1 item
- Boots, leather (high) (3 gp)
- Cassock (7 gp)
- Holy Symbol (25 gp, around neck) 1 item
- Belt, leather (6 sp)
- Pouch with 30 bullets 1 item
- Purse (5 sp, holds 1/2 stone)
- Backpack (2 gp, holds 4 stone) 1 item
- Birthwort (10 gp, 1 pound) 1 item
- Comfrey (20 gp, 2 pounds) 2 items
- One week standard rations (1 gp) 1 item
- Waterskin (1 gp) 1 item
- Six flasks of military oil (12 gp) 1 stone
- Tinderbox (1 gp) 1 item
Treasure[edit]
1 sp