Difference between revisions of "Savia the Savant"
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A character in [[Dwimmermount: If Trouble Was Money]] | A character in [[Dwimmermount: If Trouble Was Money]] | ||
== Rank == | == Rank == | ||
− | *Human Wonderworker | + | *Human Wonderworker 4 |
− | *XP: | + | *XP: 14,932/25,000 |
*Lawful | *Lawful | ||
Line 14: | Line 14: | ||
== Skills == | == Skills == | ||
− | *Common | + | *Languages |
+ | **Common spoken, written, read | ||
*General Proficiencies | *General Proficiencies | ||
**Adventuring | **Adventuring | ||
**Healing | **Healing | ||
+ | **Knowledge: Termaxian Lore | ||
+ | **TBD | ||
*Class Proficiencies | *Class Proficiencies | ||
Line 30: | Line 33: | ||
**Lay on Hands (heal 2 HP per level, once per day) | **Lay on Hands (heal 2 HP per level, once per day) | ||
**May hire one extra hench and all hench morale +1 | **May hire one extra hench and all hench morale +1 | ||
+ | |||
+ | *Other Powers | ||
+ | **Detect Magic once per day | ||
== Combat == | == Combat == | ||
− | *AC: | + | *AC: 3 |
− | *HP: | + | *HP: 14 |
− | *Movement Rate | + | *Movement Rate 120/40/120 |
*Initiative Modifier +1 | *Initiative Modifier +1 | ||
− | *Attacks | + | *Attacks |
− | **Primary Melee Attack: | + | **Primary Melee Attack: Dagger 10+; 1d4 |
− | + | **Primary Ranged Attack: Crossbow 9+; 1d8 | |
− | **Primary Ranged Attack: | ||
*Saves: | *Saves: | ||
**11 Petrification & Paralysis | **11 Petrification & Paralysis | ||
Line 48: | Line 53: | ||
== Spells == | == Spells == | ||
− | *First Level: 2 arcane spells, 1 divine spell per day | + | *First Level: 2 arcane spells (repertoire in '''bold'''), 2 divine spells per day |
− | ** | + | **'''Magic Missile''' |
− | * | + | **Protection from Evil |
− | * | + | **'''Sleep''' |
+ | *Second Level: 2 arcane spells, 1 divine spell per day | ||
+ | **'''Web''' | ||
+ | |||
+ | == Magic Items == | ||
+ | *[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=18889316#post18889316 Helm of Magic Sight] | ||
+ | *Wand of Fear (6 charges) | ||
== Equipment == | == Equipment == | ||
− | * | + | *Boots, leather (high) |
− | ** | + | *Dwimmersilk outfit |
− | + | *Helmet 1 stone | |
− | + | *Holy Symbol 1 item | |
+ | *Belt, leather | ||
+ | **Purse (holds 1/2 stone) | ||
+ | *Dagger 1 item | ||
+ | *Arbalest crossbow 1 stone | ||
+ | *Bolts x20 1 item | ||
+ | *Backpack (holds 4 stone) 1 item | ||
+ | **Comfrey x2 2 items | ||
+ | **One week standard rations x0 1 stone | ||
+ | **Waterskin 1 item | ||
+ | **Military oil x0 0 items | ||
+ | **Tinderbox 1 item | ||
+ | *Chest with good lock (-2 to pick) | ||
+ | |||
+ | == Money and Treasure == | ||
+ | *7,612 gp | ||
+ | *6 sp | ||
+ | *A piece of turquoise (25 gp) | ||
+ | *Citrine (100 gp) | ||
+ | |||
+ | == Experience and Treasure == | ||
+ | *[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=18886528#post18886528 1,349 XP] | ||
+ | *[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=18944696#post18944696 183 XP] | ||
+ | *[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=19089770#post19089770 2,000 XP] | ||
+ | *[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=19105125#post19105125 2,400 XP, 3,590 GP] | ||
+ | |||
+ | ==Expenses== | ||
+ | Spent 1,200 gp on two apartments in Muntburg |
Latest revision as of 13:23, 15 June 2015
A character in Dwimmermount: If Trouble Was Money
Contents
Rank[edit]
- Human Wonderworker 4
- XP: 14,932/25,000
- Lawful
Attributes[edit]
- 12 STR
- 12 INT
- 14 WIS (+1 SV for spells, magic items)
- 14 DEX (+1 missile attack, AC, initiative)
- 13 CON (+1 HP per HD)
- 13 CHA (+1 reaction, 6 max henches, +2 hench morale [see Class Powers below])
Skills[edit]
- Languages
- Common spoken, written, read
- General Proficiencies
- Adventuring
- Healing
- Knowledge: Termaxian Lore
- TBD
- Class Proficiencies
- Martial Training (Bows/Crossbows)
- Class Powers
- Ageless (Lifespan three times longer than normal Men)
- +2 bonus to saves, already included below
- Immune to ghoul paralysis
- Immune to all forms of disease
- Lay on Hands (heal 2 HP per level, once per day)
- May hire one extra hench and all hench morale +1
- Other Powers
- Detect Magic once per day
Combat[edit]
- AC: 3
- HP: 14
- Movement Rate 120/40/120
- Initiative Modifier +1
- Attacks
- Primary Melee Attack: Dagger 10+; 1d4
- Primary Ranged Attack: Crossbow 9+; 1d8
- Saves:
- 11 Petrification & Paralysis
- 11 Poison & Death
- 13 Blast & Breath
- 08 Staves & Wands (WIS bonus included)
- 09 Spells (WIS bonus included)
Spells[edit]
- First Level: 2 arcane spells (repertoire in bold), 2 divine spells per day
- Magic Missile
- Protection from Evil
- Sleep
- Second Level: 2 arcane spells, 1 divine spell per day
- Web
Magic Items[edit]
- Helm of Magic Sight
- Wand of Fear (6 charges)
Equipment[edit]
- Boots, leather (high)
- Dwimmersilk outfit
- Helmet 1 stone
- Holy Symbol 1 item
- Belt, leather
- Purse (holds 1/2 stone)
- Dagger 1 item
- Arbalest crossbow 1 stone
- Bolts x20 1 item
- Backpack (holds 4 stone) 1 item
- Comfrey x2 2 items
- One week standard rations x0 1 stone
- Waterskin 1 item
- Military oil x0 0 items
- Tinderbox 1 item
- Chest with good lock (-2 to pick)
Money and Treasure[edit]
- 7,612 gp
- 6 sp
- A piece of turquoise (25 gp)
- Citrine (100 gp)
Experience and Treasure[edit]
Expenses[edit]
Spent 1,200 gp on two apartments in Muntburg