Dungeons & Detention:Mouse: Difference between revisions
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==Mouse, the Thief== | |||
Class: Thief | Class: Thief | ||
Race: Halfling -- Take +2 to roll with a ranged weapon | Race: Halfling -- Take +2 to roll with a ranged weapon | ||
===Look=== | |||
Criminal eyes, cropped hair, common clothes, lithe body. | Criminal eyes, cropped hair, common clothes, lithe body. | ||
===Stats=== | |||
Strength: 9 (+0) | Strength: 9 (+0) | ||
Dexterity: 16 (+2) | Dexterity: 16 (+2) | ||
Constitution: 15 (+1) | Constitution: 15 (+1) | ||
Intelligence: 13 (+1) | Intelligence: 13 (+1) | ||
Wisdom: 8 (-1) | Wisdom: 8 (-1) | ||
Charisma: 12 (+0) | Charisma: 12 (+0) | ||
Starting HP: 15+6=21 | Starting HP: 15+6=21 | ||
===Moves=== | |||
Trap Expert | Trap Expert | ||
When you spend a moment to survey a dangerous area, roll+DEX. ✴On a 10+, hold 3. ✴On a 7–9, hold 1. Spend your hold as you walk through the area to ask these questions: | |||
When you spend a moment to survey a dangerous area, roll+DEX. | |||
✴On a 10+, hold 3. | |||
✴On a 7–9, hold 1. Spend your hold as you walk through the area to ask these questions: | |||
Is there a trap here and if so, what activates it? | Is there a trap here and if so, what activates it? | ||
What does the trap do when activated? | What does the trap do when activated? | ||
What else is hidden here? | What else is hidden here? | ||
Tricks of the Trade | Tricks of the Trade | ||
When you pick locks or pockets or disable traps, roll+DEX. ✴On a 10+, you do it, no problem. ✴On a 7–9, you still do it, but the GM will offer you two options between suspicion, danger, or cost. | When you pick locks or pockets or disable traps, roll+DEX. | ||
✴On a 10+, you do it, no problem. | |||
✴On a 7–9, you still do it, but the GM will offer you two options between suspicion, danger, or cost. | |||
Backstab | Backstab | ||
When you attack a surprised or defenseless enemy with a melee weapon, you can choose to deal your damage or roll+DEX. ✴On a 10+ choose two. ✴On a 7–9 choose one. | When you attack a surprised or defenseless enemy with a melee weapon, you can choose to deal your damage or roll+DEX. | ||
✴On a 10+ choose two. ✴On a 7–9 choose one. | |||
You don’t get into melee with them | You don’t get into melee with them | ||
You deal your damage+1d6 | You deal your damage+1d6 | ||
You create an advantage, +1 forward to you or an ally acting on it | You create an advantage, +1 forward to you or an ally acting on it | ||
Reduce their armor by 1 until they repair it | Reduce their armor by 1 until they repair it | ||
Flexible Morals | Flexible Morals | ||
When someone tries to detect your alignment you can tell them any alignment you like. | When someone tries to detect your alignment you can tell them any alignment you like. | ||
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Oil of Tagit (applied): The target falls into a light sleep | Oil of Tagit (applied): The target falls into a light sleep | ||
Alignment | ===Alignment=== | ||
Chaotic: Leap into danger without a plan. | Chaotic: Leap into danger without a plan. | ||
Gear | ===Gear=== | ||
Load 18 | Load 18 | ||
Dungeon rations (5 uses, 1 weight) | Dungeon rations (5 uses, 1 weight) | ||
Leather armor (1 armor, 1 weight) | Leather armor (1 armor, 1 weight) | ||
3 uses of your chosen poison (Oil of Tagit) | 3 uses of your chosen poison (Oil of Tagit) | ||
10 coins. | 10 coins. | ||
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Adventuring gear (1 weight) | Adventuring gear (1 weight) | ||
Emergency spoon | Emergency spoon | ||
===Bonds=== | |||
I stole something from Asha Septafix. How was I to know it was her Holy Whatsit? | |||
Kyla has my back when things go wrong. | |||
Aslaug Thunderhorse knows incriminating details about me. | |||
I have a con running with Mordecai -- but he doesn't know about it. It involves spreading rumors that Mordecai is totally one of those Dark Wizards who requires offerings of home-cooked treats from care packages to keep from falling to the Dark and pulling the whole Collegium into the shadow. Only very young students tend to believe those rumors, but they have the best care packages anyway. |
Latest revision as of 16:26, 16 March 2015
Mouse, the Thief[edit]
Class: Thief Race: Halfling -- Take +2 to roll with a ranged weapon
Look[edit]
Criminal eyes, cropped hair, common clothes, lithe body.
Stats[edit]
Strength: 9 (+0)
Dexterity: 16 (+2)
Constitution: 15 (+1)
Intelligence: 13 (+1)
Wisdom: 8 (-1)
Charisma: 12 (+0)
Starting HP: 15+6=21
Moves[edit]
Trap Expert
When you spend a moment to survey a dangerous area, roll+DEX.
✴On a 10+, hold 3.
✴On a 7–9, hold 1. Spend your hold as you walk through the area to ask these questions:
Is there a trap here and if so, what activates it?
What does the trap do when activated?
What else is hidden here?
Tricks of the Trade When you pick locks or pockets or disable traps, roll+DEX.
✴On a 10+, you do it, no problem.
✴On a 7–9, you still do it, but the GM will offer you two options between suspicion, danger, or cost.
Backstab When you attack a surprised or defenseless enemy with a melee weapon, you can choose to deal your damage or roll+DEX.
✴On a 10+ choose two. ✴On a 7–9 choose one.
You don’t get into melee with them
You deal your damage+1d6
You create an advantage, +1 forward to you or an ally acting on it
Reduce their armor by 1 until they repair it
Flexible Morals
When someone tries to detect your alignment you can tell them any alignment you like.
Poisoner You’ve mastered the care and use of a poison. Choose a poison from the list below; that poison is no longer dangerous for you to use. You also start with three uses of the poison you choose. Whenever you have time to gather materials and a safe place to brew you can make three uses of the poison you choose for free. Note that some poisons are applied, meaning you have to carefully apply it to the target or something they eat or drink. Touch poisons just need to touch the target, they can even be used on the blade of a weapon.
Oil of Tagit (applied): The target falls into a light sleep
Alignment[edit]
Chaotic: Leap into danger without a plan.
Gear[edit]
Load 18
Dungeon rations (5 uses, 1 weight)
Leather armor (1 armor, 1 weight)
3 uses of your chosen poison (Oil of Tagit)
10 coins.
Arms: Dagger (hand, 1 weight) and short sword (close, 1 weight) 3 throwing daggers (thrown, near, 0 weight)
Other: Adventuring gear (1 weight) Emergency spoon
Bonds[edit]
I stole something from Asha Septafix. How was I to know it was her Holy Whatsit?
Kyla has my back when things go wrong.
Aslaug Thunderhorse knows incriminating details about me.
I have a con running with Mordecai -- but he doesn't know about it. It involves spreading rumors that Mordecai is totally one of those Dark Wizards who requires offerings of home-cooked treats from care packages to keep from falling to the Dark and pulling the whole Collegium into the shadow. Only very young students tend to believe those rumors, but they have the best care packages anyway.