Cyberpunk Character Page Proto.: Difference between revisions
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| BODY || x | | BODY || x | ||
|} | |} | ||
*Nationality: | |||
*Birthdate: | |||
*Sex: | |||
*Weight: | |||
*Height: | |||
*Run: (''M.A. x 3'') | |||
*Leap: (''Run / 4'') | |||
*Throw Range: (''Body x 5 + Athletics'') | |||
*Native Language: | |||
*Languages: | |||
=Skills= | =Skills= | ||
Line 141: | Line 153: | ||
A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken. | A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken. | ||
= | ==Martial Arts== | ||
{| border="1" cellpadding="2" | |||
!width="400"|Style | |||
!width="100"|Strike | |||
!width="100"|Punch | |||
!width="100"|Kick | |||
!width="100"|Disarm | |||
!width="100"|Sweep | |||
!width="100"|Block | |||
!width="100"|Dodge | |||
!width="100"|Grapple | |||
!width="100"|Throw | |||
!width="100"|Hold | |||
!width="100"|Choke | |||
!width="100"|Escape | |||
!width="100"|Ram | |||
|- | |||
| x || x || x || x || x || x || x || x || x || x || x || x || x || x | |||
|} | |||
=Equipment= | =Equipment= | ||
* '''Weapons''' | * '''Weapons''' | ||
** 1 x Colt 'Enforcement 10' Automatic Pistol and 3 spare magazines | ** 1 x Colt 'Enforcement 10' Automatic Pistol and 3 spare magazines | ||
** 1 x Militech Taser | ** 1 x Militech Taser | ||
** 1 x Night Stick. | ** 1 x Night Stick. | ||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
Line 162: | Line 197: | ||
|- | |- | ||
|'''Colt | |'''Colt Enforcement 10''' || Pistol || +1 || Jacket || Common || 2d6+3 (10mm/.40 calibre) || 14 || 2 || Very || 50m | ||
|- | |- | ||
|'''Militech Taser''' || Pistol || -1 || Jacket || Common || Stun (taser dart) || 10 || 1 || Standard|| 10m | |'''Militech Taser''' || Pistol || -1 || Jacket || Common || Stun (taser dart) || 10 || 1 || Standard|| 10m | ||
Line 169: | Line 204: | ||
|} | |} | ||
= | |||
* '''Armour''' | |||
** ''Patrol Armour'' | |||
***Helmet (''SP20''), Anti-Dazzle, Hight intensity beam light, Hard Armour | |||
***Torso (''SP20''), MOLLE* harness, climbing/extraction harness, Hard Armour | |||
***Leg Rig (''SP12''), drop leg holster, MOLLE on thigh, feet, shins and knees are Hard Armour | |||
***Arm Rig (''SP12''), MOLLE on upper arm. | |||
(*MOLLE Harness: Allows the user to attach any sort of pouch, holster, magazine pouch etc to harness) | |||
{| border="1" cellpadding="2" | |||
!width="400"| | |||
!width="100"| Head | |||
1 | |||
!width="100"| Chest | |||
2 | |||
!width="100"| Abdomen | |||
3 | |||
!width="100"| Groin | |||
4 | |||
!width="100"| R Arm | |||
5 | |||
!width="100"| L Arm | |||
6 | |||
!width="100"| R Thigh | |||
7 | |||
!width="100"| R Shin | |||
8 | |||
!width="150"| L Thigh | |||
9 | |||
!width="150"| L Shin | |||
0 | |||
|- | |||
|'''Patrol Armour''' || 20 || 20 || 20 || 20 || 12 || 12 || 12 || 12|| 12 || 12 | |||
|- | |||
|'''SWAT Armour''' || x || x || x || x || x || x || x || x|| x|| x | |||
|- | |||
|'''Street Armour''' || x || x || x || x || x || x || x || x|| x|| x | |||
|} | |||
*'''Clothing''' | *'''Clothing''' | ||
** 5 x Tactical Overalls with Name tag and 'SDPD' logo on back. (Dark Blue) | ** 5 x Tactical Overalls with Name tag and 'SDPD' logo on back. (Dark Blue) | ||
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** 1 x Shooters cap with SDPD logo (Dark Blue) | ** 1 x Shooters cap with SDPD logo (Dark Blue) | ||
** 1 x Reflective sunglasses. (laser-safe/ballistic grade) | ** 1 x Reflective sunglasses. (laser-safe/ballistic grade) | ||
* '''Cyberwear''' | * '''Cyberwear''' | ||
** Neuralware processor (super encryption Bluetooth needs no plugs) | ** Neuralware processor (super encryption Bluetooth needs no plugs) | ||
*** GPS locator app loaded | *** GPS locator app loaded | ||
* '''Electronics''' | * '''Electronics''' | ||
Line 187: | Line 268: | ||
** SDPD Badge wallet with bio-authorisor | ** SDPD Badge wallet with bio-authorisor | ||
* ''' | * '''Gear''' | ||
** 2 x handcuffs and key. | ** 2 x handcuffs and key. | ||
** 1 x Evidence kit (gloves, 10 x ziplok bags, etc) | ** 1 x Evidence kit (gloves, 10 x ziplok bags, etc) |
Latest revision as of 11:25, 27 April 2015
Silent Waters Run Deep main page
Statistics[edit]
Name | Value |
---|---|
INTelligence | x |
TECH | x |
ATTRactiveness | x |
Movement Allowance | x |
EMPathy | x |
REFlex | x |
COOL | x |
LUCK | x |
BODY | x |
- Nationality:
- Birthdate:
- Sex:
- Weight:
- Height:
- Run: (M.A. x 3)
- Leap: (Run / 4)
- Throw Range: (Body x 5 + Athletics)
- Native Language:
- Languages:
Skills[edit]
- ATTR: [x]
- Personal Grooming*:
- Wardrobe & style*:
- BODY: [x]
- Endurance:
- Strength feat:
- Swimming*:
- COOL: [x]
- Interrogation:
- Intimidate:
- Oratory:
- Resist torture/drug:
- Streetwise:
- EMPATHY: [x]
- Human perception*:
- Interview*:
- Leadership*:
- Seduction*:
- Social*:
- Persuasion/Fast Talk*:
- Perform:
- INT: [x]
- Accounting:
- Anthropology:
- Awareness/notice*:
- Biology:
- Botany:
- Chemistry:
- Composition:
- Diagnose Illness:
- Education & General Knowledge*:
- Expert:
- Forage:
- Fishing:
- Forward observer:
- Gamble:
- Geology (2):
- History:
- Instruction:
- Information Gathering:
- Linguistics:
- Mathematics:
- Metallurgy (2):
- Meteorology (2):
- Military Experience:
- Navigation:
- Physics (2):
- Psychology:
- Theoretical Sciences:
- Scrounging:
- Wilderness survival:
- Zoology:
- REF: [6]
- Autogun:
- Chemical weapons:
- Athletics*:
- Dance:
- Dodge/escape*:
- Drive Wheel:
- Drive Track:
- Handgun:
- Heavy weapons:
- Martial Arts:
- Motorcycle:
- Operate Heavy Machine:
- Pilot:
- Ride:
- Rifle:
- Snow ski:
- Stealth (2)*:
- TECH: [x]
- Aero tech (2):
- Basic tech (2):
- Biological weapons (3):
- Electrical Engineer (2):
- Civil engineering (2):
- Combat engineering:
- Demolitions (2):
- Disguise:
- Electronics:
- Farming:
- First aid:
- Forgery:
- Indirect fire (2):
- Large Calibre Gun:
- Medical/surgery (4):
- Nuclear weapons (4):
- Paint & draw:
- Photo & film:
- Pick lock:
- Pickpocket:
- Play:
- Rotor tech (3):
- Tactical Missile (2):
- Weaponsmith:
(*)These skills do not incur the -5 penalty for ‘No Skill Level’
Some skills such as 'language' and 'pilot' for example can be taken multiple times for different types.
A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.
Martial Arts[edit]
Style | Strike | Punch | Kick | Disarm | Sweep | Block | Dodge | Grapple | Throw | Hold | Choke | Escape | Ram
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
x | x | x | x | x | x | x | x | x | x | x | x | x | x |
Equipment[edit]
- Weapons
- 1 x Colt 'Enforcement 10' Automatic Pistol and 3 spare magazines
- 1 x Militech Taser
- 1 x Night Stick.
Weapon Name | Weapon Type | Accuracy | Concealment | Availability | Damage | Magazine Capacity | Shots/Round | Reliability | Range |
---|---|---|---|---|---|---|---|---|---|
Colt Enforcement 10 | Pistol | +1 | Jacket | Common | 2d6+3 (10mm/.40 calibre) | 14 | 2 | Very | 50m |
Militech Taser | Pistol | -1 | Jacket | Common | Stun (taser dart) | 10 | 1 | Standard | 10m |
Nightstick | Melee | 0 | Jacket | Poor | 2d6+3 | NA | NA | Very | 0m |
- Armour
- Patrol Armour
- Helmet (SP20), Anti-Dazzle, Hight intensity beam light, Hard Armour
- Torso (SP20), MOLLE* harness, climbing/extraction harness, Hard Armour
- Leg Rig (SP12), drop leg holster, MOLLE on thigh, feet, shins and knees are Hard Armour
- Arm Rig (SP12), MOLLE on upper arm.
- Patrol Armour
(*MOLLE Harness: Allows the user to attach any sort of pouch, holster, magazine pouch etc to harness)
Head
1 |
Chest
2 |
Abdomen
3 |
Groin
4 |
R Arm
5 |
L Arm
6 |
R Thigh
7 |
R Shin
8 |
L Thigh
9 |
L Shin
0
| |
---|---|---|---|---|---|---|---|---|---|---|
Patrol Armour | 20 | 20 | 20 | 20 | 12 | 12 | 12 | 12 | 12 | 12 |
SWAT Armour | x | x | x | x | x | x | x | x | x | x |
Street Armour | x | x | x | x | x | x | x | x | x | x |
- Clothing
- 5 x Tactical Overalls with Name tag and 'SDPD' logo on back. (Dark Blue)
- 1 x Boots (lace up )
- 1 x Tactical Gloves
- 2 x Gym gear with SDPD logo
- 1 x Shooters cap with SDPD logo (Dark Blue)
- 1 x Reflective sunglasses. (laser-safe/ballistic grade)
- Cyberwear
- Neuralware processor (super encryption Bluetooth needs no plugs)
- GPS locator app loaded
- Neuralware processor (super encryption Bluetooth needs no plugs)
- Electronics
- Demountable helmet 2-way radio/video headset
- SDPD issue tablet
- SDPD Badge wallet with bio-authorisor
- Gear
- 2 x handcuffs and key.
- 1 x Evidence kit (gloves, 10 x ziplok bags, etc)
- 10 x Ziplok cable ties
- 2 x Large duffel bags