Orlando Cortez: Difference between revisions
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Line 1: | Line 1: | ||
*Level: | *Level: 3 | ||
*Class: Warrior | *Class: Warrior | ||
*XP: | *XP: 8,242 | ||
*Age: | *Age: | ||
*Languages: | *Languages: | ||
Line 15: | Line 15: | ||
==Skills== | ==Skills== | ||
*Skill points 1 | |||
*Combat/Unarmed 0 | *Combat/Unarmed 0 | ||
*Culture/Spacer 0 | *Culture/Spacer 0 | ||
*Steward 0 | *Steward 0 | ||
*Vehicle/ | *Vehicle/Land 1 | ||
*Combat Gunnery 0 | *Combat Gunnery 0 | ||
*Culture/Phonecia 0 | *Culture/Phonecia 0 | ||
Line 28: | Line 29: | ||
*Business 1 | *Business 1 | ||
*Athletics 0 | *Athletics 0 | ||
*Combat/Primitive | *Combat/Primitive 1 | ||
*Combat/Projectile 1 | *Combat/Projectile 1 | ||
*Tactics 0 | *Tactics 0 | ||
*Perception 0 | |||
==Other Stats== | ==Other Stats== | ||
*Movement Rate: 20m | *Movement Rate: 20m | ||
*HP: | *HP: 23 | ||
*System Strain: 13 | *System Strain: 13 | ||
*AC: 0 | *AC: 0 | ||
*Attacks (Attack Bonus + | *Attacks (Attack Bonus +3) | ||
**Spike | **Spike Thrower (Att: 1d20+5, Dam: 3d8, Rng: 20/40m, Mag: 15, Attr: Dex, TL4) | ||
**Grenade (Att: 1d20+ | **Grenade (Att: 1d20+4, Dam: 2d8+1, Rng: 10/30m, Mag: 15, Attr: Dex, TL4) | ||
**Pistol (Att: 1d32+ | **Pistol (Att: 1d32+5, Dam: 2d6+2, Rng: 100/300m, Mag: 6, Attr: Dex, TL4) | ||
*Saves | *Saves | ||
**Physical | **Physical 10 | ||
**Mental | **Mental 13 | ||
**Evasion | **Evasion 12 | ||
**Tech | **Tech 14 | ||
**Luck | **Luck 11 | ||
== Equipment == | == Equipment == | ||
Line 69: | Line 71: | ||
**Three glowbugs | **Three glowbugs | ||
*Credits: | *Credits: 6221 credits | ||
**500 in cash on his person | |||
**5,721 in bank | |||
==Plot Thing== | ==Plot Thing== |
Latest revision as of 09:51, 16 August 2015
- Level: 3
- Class: Warrior
- XP: 8,242
- Age:
- Languages:
- Background & Description:
Attributes[edit]
- Strength 12
- Dexterity 14 +1
- Constitution 13
- Intelligence 9
- Wisdom 10
- Charisma 12
Skills[edit]
- Skill points 1
- Combat/Unarmed 0
- Culture/Spacer 0
- Steward 0
- Vehicle/Land 1
- Combat Gunnery 0
- Culture/Phonecia 0
- Navigation 0
- Vehicle/Water 0
- Exosuit 1
- Leadership 1
- Instruction 0
- Business 1
- Athletics 0
- Combat/Primitive 1
- Combat/Projectile 1
- Tactics 0
- Perception 0
Other Stats[edit]
- Movement Rate: 20m
- HP: 23
- System Strain: 13
- AC: 0
- Attacks (Attack Bonus +3)
- Spike Thrower (Att: 1d20+5, Dam: 3d8, Rng: 20/40m, Mag: 15, Attr: Dex, TL4)
- Grenade (Att: 1d20+4, Dam: 2d8+1, Rng: 10/30m, Mag: 15, Attr: Dex, TL4)
- Pistol (Att: 1d32+5, Dam: 2d6+2, Rng: 100/300m, Mag: 6, Attr: Dex, TL4)
- Saves
- Physical 10
- Mental 13
- Evasion 12
- Tech 14
- Luck 11
Equipment[edit]
- Readied
- 6/8
- Spike thrower with rail mounted flashlight 15/15
- Mag pistol 6/6
- Backpack, upjumped
- Powered Armor
- Low-light goggles
- Grenades 3/3
- Stowed
- 7/16
- Four ammo clips (spike thrower)
- Two ammo clips, pistol
- 3 grenades
- One day of food and water
- Three Type A power cells
- 50m rope
- Three glowbugs
- Credits: 6221 credits
- 500 in cash on his person
- 5,721 in bank
Plot Thing[edit]
Orlando's suit of power armor is a family heirloom, passed down from warrior to warrior. His father was killed in it by a gang of vicious space bandits, and his fathers knucklebones reside in a compartment within the suit. Orlando is determined to hunt down and destroy these space pirates. Last he heard they were smuggling shit in and out of Delann, and he intends to purchase, steal or commandeer a ship one of these days so he can avenge his father.
-Main Page: No Sharper Spur