Leon Duval: Difference between revisions
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[[ArsMagicalGirl]] | |||
[[AMG-Magi]] | |||
==Basic Non-mechanical Info== | |||
'''Name:''' Leon Duval | '''Name:''' Leon Duval | ||
'''House:''' Merinita | '''House:''' Merinita | ||
'''Age:''' | '''Age:''' 22 | ||
'''Gender:''' Male | '''Gender:''' Male | ||
'''Skin color:''' Fair | '''Skin color:''' Fair | ||
Line 10: | Line 12: | ||
'''Eye Color:''' Vivid silvery-turqoise. | '''Eye Color:''' Vivid silvery-turqoise. | ||
==Basic Mechanical Info== | |||
'''Intelligence:''' +3 | '''Intelligence:''' +3 | ||
'''Perception:''' 0 | '''Perception:''' 0 | ||
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'''Confidence Score:''' 1(3) | '''Confidence Score:''' 1(3) | ||
==Virtues, Flaws, and Personality Traits== | |||
'''Virtues:''' | '''Virtues:''' | ||
The Gift | The Gift | ||
Hermetic Magus(Social status) | Hermetic Magus(Social status) | ||
Faerie Magic(From House Merinita) | Faerie Magic(From House Merinita) | ||
Arcane Lore(Minor, General) | Arcane Lore(Minor, General) | ||
Clear Thinker(Minor, General) | Clear Thinker(Minor, General) | ||
Improved Characteristics(Minor, General) | Improved Characteristics(Minor, General) | ||
Gentle Gift(Major, Hermetic) | Gentle Gift(Major, Hermetic) | ||
Strong Faerie(Sidhe) Blood(Major, Supernatural. Longer than average hair and vividly colored eyes.) | Strong Faerie(Sidhe) Blood(Major, Supernatural. Longer than average hair and vividly colored eyes.) | ||
Second Sight(From Strong Faerie Blood.) | Second Sight(From Strong Faerie Blood.) | ||
Skilled Parens(Minor, Hermetic) | |||
'''Modifications/Additions from the Faerie book''' | '''Modifications/Additions from the Faerie book''' | ||
Line 43: | Line 57: | ||
'''Flaws:''' | '''Flaws:''' | ||
Chaotic Magic(Major, Hermetic) | Chaotic Magic(Major, Hermetic) | ||
Plagued by Supernatural Entity(Major, Story. A Female Undine named Aqua who's infatuated with Leon.) | Plagued by Supernatural Entity(Major, Story. A Female Undine named Aqua who's infatuated with Leon.) | ||
Difficult Spontaneous Magic(Minor, Hermetic) | Difficult Spontaneous Magic(Minor, Hermetic) | ||
Carefree(Minor, Personality) | Carefree(Minor, Personality) | ||
Faerie Upbringing(Minor, Personality) | Faerie Upbringing(Minor, Personality) | ||
Flawed Parma Magica(Terram, Minor, Hermetic) | Flawed Parma Magica(Terram, Minor, Hermetic) | ||
Line 55: | Line 75: | ||
Carefree +1 | Carefree +1 | ||
==Ect. Information== | |||
'''Reputations:''' | '''Reputations:''' | ||
None yet | None yet | ||
Combat: | '''Combat:''' | ||
''Caedmon; Spear,Short; Single; +2 Init; +2 Atk; 0 Dfn; +5 Dam; 0 Str; 1 Load.'' | ''Caedmon; Spear,Short; Single; +2 Init; +2 Atk; 0 Dfn; +5 Dam; 0 Str; 1 Load.'' | ||
'''Soak:''' +1 | '''Soak:''' +1 | ||
'''Wound Penalties:''' Light(1-4) Medium(6-10) Heavy(11-15) Incapacitating(16-20) Dead(21+) | '''Wound Penalties:''' Light(1-4) Medium(6-10) Heavy(11-15) Incapacitating(16-20) Dead(21+) | ||
==Abilites and Arts== | |||
'''Abilities:''' | '''Abilities:''' | ||
Native Occitan(Expansive Vocabulary) 5 | Native Occitan(Expansive Vocabulary) 5 | ||
Folk Ken(Magi) 2 | Folk Ken(Magi) 2 | ||
Latin(Hermetic use) 4 | Latin(Hermetic use) 4 | ||
Brawl(Dodging) 1 | Brawl(Dodging) 1 | ||
Atheltics(running) 2 | Atheltics(running) 2 | ||
Second Sight 1 | Second Sight 1 | ||
Charm(Being Witty) 1 | Charm(Being Witty) 1 | ||
Faerie lore(Sidhe) 3 | Faerie lore(Sidhe) 3 | ||
Etiquitte(Faeries) 2 | Etiquitte(Faeries) 2 | ||
Awareness(Alertness) 1 | Awareness(Alertness) 1 | ||
Bargain(Hard Sell) 1 | Bargain(Hard Sell) 1 | ||
Music(Sing) 1 | Music(Sing) 1 | ||
Magic Lore(Magical Traditions) 2 | Magic Lore(Magical Traditions) 2 | ||
Code of Hermes(Mundane Relations) 1 | Code of Hermes(Mundane Relations) 1 | ||
Artes Liberales(Astronomy) 1 | Artes Liberales(Astronomy) 1 | ||
Magic Theory(Spell Creation) 3 | Magic Theory(Spell Creation) 3 | ||
Penetration(Auram) 2 | Penetration(Auram) 2 | ||
Finesse(Prescision) 2 | Finesse(Prescision) 2 | ||
Concentration(Spell Concentration) 2 | Concentration(Spell Concentration) 2 | ||
Single Weapon(Spears) 2 | Single Weapon(Spears) 2 | ||
Parma Magica(Aquam) 1 | Parma Magica(Aquam) 1 | ||
Order of Hermes Lore(History) 1 | Order of Hermes Lore(History) 1 | ||
'''Arts:''' | '''Arts:''' | ||
''Techiques-'' | ''Techiques-'' | ||
Creo | |||
Creo 6 | |||
Intelligo 2 | Intelligo 2 | ||
Muto 4 | Muto 4 | ||
Perdo | |||
Rego | Perdo 0 | ||
Rego 6 | |||
''Forms-'' | ''Forms-'' | ||
Animal | |||
Aquam | Animal 1 | ||
Aquam 5 | |||
Auram 6 | Auram 6 | ||
Corpus 3 | Corpus 3 | ||
Herbam 4 | Herbam 4 | ||
Ignem 3 | Ignem 3 | ||
Imaginem 4 | Imaginem 4 | ||
Mentem | |||
Terram | Mentem 1 | ||
Terram 5 | |||
Vim 4 | Vim 4 | ||
'''Twilight Scars:''' | '''Twilight Scars:''' | ||
None | None | ||
==Equipment and Encumbrance== | |||
'''Encumbrance:''' 0 | '''Encumbrance:''' 0 | ||
Line 116: | Line 180: | ||
A boar spear with a head of Jade, a shaft of Topaz, and unusual durability. It also has the symbol that appears on the backs of Leon's hands engraved visually on each of the largest sides of the spear head. It is attuned as Leon's talisman. | A boar spear with a head of Jade, a shaft of Topaz, and unusual durability. It also has the symbol that appears on the backs of Leon's hands engraved visually on each of the largest sides of the spear head. It is attuned as Leon's talisman. | ||
(During his 7th year of apprenticeship he horridly botched a spontaneous creo terram spell while his parens was sorting Vis behind him, His chaotic magic exploded, wildly consuming massive amounts of Terram Vis and forming this spear. This is also assumed to be the time where he lost some of the ability to protect himself against Terram with Parma Magica in the future.) | (During his 7th year of apprenticeship he horridly botched a spontaneous creo terram spell while his parens was sorting Vis behind him, His chaotic magic exploded, wildly consuming massive amounts of Terram Vis and forming this spear. This is also assumed to be the time where he lost some of the ability to protect himself against Terram with Parma Magica in the future.) | ||
Aqua's Anchor stored inside of an elegantly carved wooden box on a velvet cushion. Unable to be opened by anyone/thing other than Leon thanks a magical seal his Parens placed on it. | Aqua's Anchor stored inside of an elegantly carved wooden box on a velvet cushion. Unable to be opened by anyone/thing other than Leon thanks a magical seal his Parens placed on it. | ||
Cursory notes on a Spell concept. | Cursory notes on a Spell concept. | ||
A quartet of crystals, each one a different color. The white crystal contains a single pawn of Creo vis, The blue crystal contains a single pawn of Aquam vis, the violet crystal contains of a single pawn of Auram vis, and the brown crystal contains a single pawn of Terram vis. These crystals may only contain a single pawn of Vis at a time, and only the vis who's color(as determined by 'Sense the Nature of Vis') matches the color of the crystal, however they do not break upon the vis inside being consumed and may be used any number of times. These were a gift to Leon by his parens during his final year of apprenticeship. | |||
A dozen excellent quality Quartz crystals. | |||
An additional 3 pawns of every Art in attuned crystals. | |||
==Spells== | |||
'''Spells:''' | '''Spells:''' | ||
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''Ward against Faeries of the Waters'', personal variant. | ''Ward against Faeries of the Waters'', personal variant. | ||
R:Touch D:Sun T:Individual | R:Touch D:Sun T:Individual | ||
ReAq Level 20 General | ReAq Level 20 General | ||
''Aqua Vitae Faerie'' | ''Aqua Vitae Faerie'' | ||
R:Touch D:Ring T:Circle | R:Touch D:Ring T:Circle | ||
CrAq Level 15 (Base Level 4, +1 Touch, +2 Ring.) | CrAq Level 15 (Base Level 4, +1 Touch, +2 Ring.) | ||
Requisite:Terram | Requisite:Terram | ||
Creates a basin and fills it with a pool of water which is specially designed to help support water-oriented Faeries. | Creates a basin and fills it with a pool of water which is specially designed to help support water-oriented Faeries. | ||
''Snap of Flame'' | ''Snap of Flame'' | ||
R:Sight D:Mom T:Ind | R:Sight D:Mom T:Ind | ||
MuAu Level 15 (Base level 4, +3 Sight.) | MuAu Level 15 (Base level 4, +3 Sight.) | ||
Requisite:Ignem | Requisite:Ignem | ||
Transforms the oxygen in the air around an individual into fire doing +10 damage to the individual. This spell is normal accompanied by a snapping with one hand on an oustretched arm. | Transforms the oxygen in the air around an individual into fire doing +10 damage to the individual. This spell is normal accompanied by a snapping with one hand on an oustretched arm. | ||
''Bind Wound'', personal variant. | ''Bind Wound'', personal variant. | ||
R:Personal D:Sun T:Ind | R:Personal D:Sun T:Ind | ||
CrCo Level 5 | CrCo Level 5 | ||
''Sense the Nature of Vis'' | ''Sense the Nature of Vis'' | ||
R:Touch D:Mom T:Ind | R:Touch D:Mom T:Ind | ||
InVi Level 5 | InVi Level 5 | ||
''Come to Me, Caedmon'' | ''Come to Me, Caedmon'' | ||
R:Arcane Connection D:Moment T:Individual | R:Arcane Connection D:Moment T:Individual | ||
ReTe Level 15(Base Level 3, +4 Arcane Connection) | ReTe Level 15(Base Level 3, +4 Arcane Connection) | ||
Requisite:Vim | Requisite:Vim | ||
Opens an intangible tunnel through which Leon's crystal spear is transported almost immediately into his hand. This spell can also be cast to return, from his hand, the spear to where it was before being transported provided there is still an Arcane Connection at or near the return point. This spell is tailored specifically to Leon's crystaline spear and as such cannot be used to transport other objects, even if he has an active arcane connection to them. | Opens an intangible tunnel through which Leon's crystal spear is transported almost immediately into his hand. This spell can also be cast to return, from his hand, the spear to where it was before being transported provided there is still an Arcane Connection at or near the return point. This spell is tailored specifically to Leon's crystaline spear and as such cannot be used to transport other objects, even if he has an active arcane connection to them. | ||
''Visage of the Lonely Nymph'' | ''Visage of the Lonely Nymph'' | ||
R:Touch D:Sun T:Individual | R:Touch D:Sun T:Individual | ||
CrIm lvl 10. Affects Touch and Sight.(Base level 2, +1 Touch, +2 Sun, +1 Intricacy.) | CrIm lvl 10. Affects Touch and Sight.(Base level 2, +1 Touch, +2 Sun, +1 Intricacy.) | ||
Creates the image of a scantily clad(or not clad at all) nymph who can be controlled in a similar manner to Phantasm of the Human Form. Good for pranks, parties, and other purposes. | Creates the image of a scantily clad(or not clad at all) nymph who can be controlled in a similar manner to Phantasm of the Human Form. Good for pranks, parties, and other purposes. | ||
''Chamber of Spring Breezes'' | ''Chamber of Spring Breezes'' | ||
R:Touch D:Sun T:Ind | R:Touch D:Sun T:Ind | ||
CrAu Level 5 | CrAu Level 5 | ||
''Comfort of the Drenched Traveler'' | ''Comfort of the Drenched Traveler'' | ||
R:Touch D:Mome T:Ind | R:Touch D:Mome T:Ind | ||
PeAq Level 5 | PeAq Level 5 | ||
''Wizard's Sidestep'' | ''Wizard's Sidestep'' | ||
R:Personal D:Sun T:Ind | R:Personal D:Sun T:Ind | ||
ReIm Level 10 | ReIm Level 10 | ||
''Fade-step'' | ''Fade-step'' | ||
R:Personal D:Momentary T:Ind | R:Personal D:Momentary T:Ind | ||
ReCo Level 15 | ReCo Level 15 | ||
This spell teleports the caster up to 50 paces to an area he has sight of. | This spell teleports the caster up to 50 paces to an area he has sight of. | ||
''' | |||
''The Tunneler's Best Friend'' | |||
R:Touch D:Momentary T:Part | |||
ReTe Level 20 (Base Level 3, +1 Touch, +1 Part, +1 Size, +1 Intricacy, +1 Stone.) | |||
This spell excavates a cube of material 6 feet across and 12 feet deep, forming the stone into blocks suitable for construction and placing the dirt and other such loose material into a pile nearby. The initial square must be drawn by hand as per Ring or Circle spells. Materials such as metal and gemstones are unaffected. | |||
''Crystal Binding'' | |||
R:Touch D:Momentary T:Individual | |||
ReTe Level 10 (Base level 3, +1 Touch, +2 Gemstones.) | |||
Requisites:Vim, The relevant art. | |||
This spell permanently attunes a clear crystaline object(Quartz, Diamonds, Very high quality glass, ect) to a specific art, changing the color of the crystal to that art(as per "Sense the nature of vis"), and enabling it to be used as a reusable vis container for at least a single pawn of that art. This spell requires a pawn of vis in the relevant art to be consumed upon casting. (Leon learned this spell from his parens during the final year of his apprenticeship.) | |||
==Notes== | |||
Early Childhood- Awareness 1, Athletics 2, Folk Ken 2, Brawl 1, Charm 1. | Early Childhood- Awareness 1, Athletics 2, Folk Ken 2, Brawl 1, Charm 1. | ||
Later Life 2 Years- Etiquette 2, Water 1, Music 1, Bargain 1. | Later Life 2 Years- Etiquette 2, Water 1, Music 1, Bargain 1. | ||
Apprenticeship-Finesse 2, Concentration 2, Single Weapon 2, Parma Magica 1, Artes Liberales 1, Magic Theory 3, Penetration | |||
Apprenticeship- Finesse 2, Concentration 2, Single Weapon 2, Parma Magica 1, Artes Liberales 1, Magic Theory 3, Penetration 1, Order of Hermes lore 1, | |||
Arcane Lore-Faerie Lore 3, Magic Lore 2, Code of Hermes 1. | |||
Skilled Parens- Latin 4, some points in arts. | |||
Arcane Lore- Faerie Lore 3, Magic Lore 2, Code of Hermes 1. | |||
0 years out of apprenticeship | 0 years out of apprenticeship | ||
Brief example of his family tree: | Brief example of his family tree: | ||
great-grandfather(Sidhe)V(Human)great-grandmother | great-grandfather(Sidhe)V(Human)great-grandmother | ||
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Spell Notes- | Spell Notes- | ||
''Forma Fulgur Impetum'' | ''Forma Fulgur Impetum'' | ||
R:Sight D:Mom T:Ind | R:Sight D:Mom T:Ind | ||
CrAu Level 30(Base 5, +3 for Sight +1 for unnatural.) | CrAu Level 30(Base 5, +3 for Sight +1 for unnatural.) | ||
Rapidly forms a small stormcloud directly above the target and strikes with a single lightning bolt dealing +25 Damage before dispiating. | Rapidly forms a small stormcloud directly above the target and strikes with a single lightning bolt dealing +25 Damage before dispiating. |
Latest revision as of 07:45, 19 August 2015
Basic Non-mechanical Info[edit]
Name: Leon Duval House: Merinita Age: 22 Gender: Male Skin color: Fair Hair: Brown tinged slightly golden in color, somewhat longer than average. Eye Color: Vivid silvery-turqoise.
Basic Mechanical Info[edit]
Intelligence: +3 Perception: 0 Strength: +1 Stamina: +1 Presence: 0 (-1base +1Sidhe blood) Communication: +1 Dexterity: +1 Quickness: +1
Size: 0 Decrepitude: 0 Warping Score: 0 Confidence Score: 1(3)
Virtues, Flaws, and Personality Traits[edit]
Virtues:
The Gift
Hermetic Magus(Social status)
Faerie Magic(From House Merinita)
Arcane Lore(Minor, General)
Clear Thinker(Minor, General)
Improved Characteristics(Minor, General)
Gentle Gift(Major, Hermetic)
Strong Faerie(Sidhe) Blood(Major, Supernatural. Longer than average hair and vividly colored eyes.)
Second Sight(From Strong Faerie Blood.)
Skilled Parens(Minor, Hermetic)
Modifications/Additions from the Faerie book Faerie Background(Free, Supernatural, Provides 2 Sympathy traits, One positive one negative with intial values equal to the character's warping score.) Sympathy traits- Water(Positive) +1 Iron(Negative) 0 Strong Faerie Blood increases Sympathy Trait score cap by +3 Faerie Upbringing increases Sympathy Trait score cap by +1
Flaws:
Chaotic Magic(Major, Hermetic)
Plagued by Supernatural Entity(Major, Story. A Female Undine named Aqua who's infatuated with Leon.)
Difficult Spontaneous Magic(Minor, Hermetic)
Carefree(Minor, Personality)
Faerie Upbringing(Minor, Personality)
Flawed Parma Magica(Terram, Minor, Hermetic)
Personality Traits: Broad-minded +2 Brave +3 Carefree +1
Ect. Information[edit]
Reputations: None yet
Combat: Caedmon; Spear,Short; Single; +2 Init; +2 Atk; 0 Dfn; +5 Dam; 0 Str; 1 Load.
Soak: +1 Wound Penalties: Light(1-4) Medium(6-10) Heavy(11-15) Incapacitating(16-20) Dead(21+)
Abilites and Arts[edit]
Abilities:
Native Occitan(Expansive Vocabulary) 5
Folk Ken(Magi) 2
Latin(Hermetic use) 4
Brawl(Dodging) 1
Atheltics(running) 2
Second Sight 1
Charm(Being Witty) 1
Faerie lore(Sidhe) 3
Etiquitte(Faeries) 2
Awareness(Alertness) 1
Bargain(Hard Sell) 1
Music(Sing) 1
Magic Lore(Magical Traditions) 2
Code of Hermes(Mundane Relations) 1
Artes Liberales(Astronomy) 1
Magic Theory(Spell Creation) 3
Penetration(Auram) 2
Finesse(Prescision) 2
Concentration(Spell Concentration) 2
Single Weapon(Spears) 2
Parma Magica(Aquam) 1
Order of Hermes Lore(History) 1
Arts:
Techiques-
Creo 6
Intelligo 2
Muto 4
Perdo 0
Rego 6
Forms-
Animal 1
Aquam 5
Auram 6
Corpus 3
Herbam 4
Ignem 3
Imaginem 4
Mentem 1
Terram 5
Vim 4
Twilight Scars:
None
Equipment and Encumbrance[edit]
Encumbrance: 0
Equipment: A boar spear with a head of Jade, a shaft of Topaz, and unusual durability. It also has the symbol that appears on the backs of Leon's hands engraved visually on each of the largest sides of the spear head. It is attuned as Leon's talisman. (During his 7th year of apprenticeship he horridly botched a spontaneous creo terram spell while his parens was sorting Vis behind him, His chaotic magic exploded, wildly consuming massive amounts of Terram Vis and forming this spear. This is also assumed to be the time where he lost some of the ability to protect himself against Terram with Parma Magica in the future.)
Aqua's Anchor stored inside of an elegantly carved wooden box on a velvet cushion. Unable to be opened by anyone/thing other than Leon thanks a magical seal his Parens placed on it.
Cursory notes on a Spell concept.
A quartet of crystals, each one a different color. The white crystal contains a single pawn of Creo vis, The blue crystal contains a single pawn of Aquam vis, the violet crystal contains of a single pawn of Auram vis, and the brown crystal contains a single pawn of Terram vis. These crystals may only contain a single pawn of Vis at a time, and only the vis who's color(as determined by 'Sense the Nature of Vis') matches the color of the crystal, however they do not break upon the vis inside being consumed and may be used any number of times. These were a gift to Leon by his parens during his final year of apprenticeship.
A dozen excellent quality Quartz crystals.
An additional 3 pawns of every Art in attuned crystals.
Spells[edit]
Spells: Sigil- His eyes glow brightly and a symbol[1] appears on the back of each of his hands.
Ward against Faeries of the Waters, personal variant.
R:Touch D:Sun T:Individual
ReAq Level 20 General
Aqua Vitae Faerie
R:Touch D:Ring T:Circle
CrAq Level 15 (Base Level 4, +1 Touch, +2 Ring.)
Requisite:Terram
Creates a basin and fills it with a pool of water which is specially designed to help support water-oriented Faeries.
Snap of Flame
R:Sight D:Mom T:Ind
MuAu Level 15 (Base level 4, +3 Sight.)
Requisite:Ignem
Transforms the oxygen in the air around an individual into fire doing +10 damage to the individual. This spell is normal accompanied by a snapping with one hand on an oustretched arm.
Bind Wound, personal variant.
R:Personal D:Sun T:Ind
CrCo Level 5
Sense the Nature of Vis
R:Touch D:Mom T:Ind
InVi Level 5
Come to Me, Caedmon
R:Arcane Connection D:Moment T:Individual
ReTe Level 15(Base Level 3, +4 Arcane Connection)
Requisite:Vim
Opens an intangible tunnel through which Leon's crystal spear is transported almost immediately into his hand. This spell can also be cast to return, from his hand, the spear to where it was before being transported provided there is still an Arcane Connection at or near the return point. This spell is tailored specifically to Leon's crystaline spear and as such cannot be used to transport other objects, even if he has an active arcane connection to them.
Visage of the Lonely Nymph
R:Touch D:Sun T:Individual
CrIm lvl 10. Affects Touch and Sight.(Base level 2, +1 Touch, +2 Sun, +1 Intricacy.)
Creates the image of a scantily clad(or not clad at all) nymph who can be controlled in a similar manner to Phantasm of the Human Form. Good for pranks, parties, and other purposes.
Chamber of Spring Breezes
R:Touch D:Sun T:Ind
CrAu Level 5
Comfort of the Drenched Traveler
R:Touch D:Mome T:Ind
PeAq Level 5
Wizard's Sidestep
R:Personal D:Sun T:Ind
ReIm Level 10
Fade-step
R:Personal D:Momentary T:Ind
ReCo Level 15
This spell teleports the caster up to 50 paces to an area he has sight of.
The Tunneler's Best Friend
R:Touch D:Momentary T:Part
ReTe Level 20 (Base Level 3, +1 Touch, +1 Part, +1 Size, +1 Intricacy, +1 Stone.)
This spell excavates a cube of material 6 feet across and 12 feet deep, forming the stone into blocks suitable for construction and placing the dirt and other such loose material into a pile nearby. The initial square must be drawn by hand as per Ring or Circle spells. Materials such as metal and gemstones are unaffected.
Crystal Binding
R:Touch D:Momentary T:Individual
ReTe Level 10 (Base level 3, +1 Touch, +2 Gemstones.)
Requisites:Vim, The relevant art.
This spell permanently attunes a clear crystaline object(Quartz, Diamonds, Very high quality glass, ect) to a specific art, changing the color of the crystal to that art(as per "Sense the nature of vis"), and enabling it to be used as a reusable vis container for at least a single pawn of that art. This spell requires a pawn of vis in the relevant art to be consumed upon casting. (Leon learned this spell from his parens during the final year of his apprenticeship.)
Notes[edit]
Early Childhood- Awareness 1, Athletics 2, Folk Ken 2, Brawl 1, Charm 1.
Later Life 2 Years- Etiquette 2, Water 1, Music 1, Bargain 1.
Apprenticeship- Finesse 2, Concentration 2, Single Weapon 2, Parma Magica 1, Artes Liberales 1, Magic Theory 3, Penetration 1, Order of Hermes lore 1,
Skilled Parens- Latin 4, some points in arts.
Arcane Lore- Faerie Lore 3, Magic Lore 2, Code of Hermes 1.
0 years out of apprenticeship
Brief example of his family tree:
great-grandfather(Sidhe)V(Human)great-grandmother Grandmother(Human)V(Half-Sidhe)Grandfather Mother(Sidhe)-(1/4 Sidhe)Father
Backstory with the Undine Aqua- Leon knew her when he was a child and is responsible for giving her her current name, at some point between when he was taken into apprenticeship and 10 years later she became sleeping vis, which he then awakened in his 10th year of apprenticeship by accident when practicing with Aquam. Since that time she has been ceaselessly attempting to pursue a relationship with Leon.
Spell Notes-
Forma Fulgur Impetum
R:Sight D:Mom T:Ind
CrAu Level 30(Base 5, +3 for Sight +1 for unnatural.)
Rapidly forms a small stormcloud directly above the target and strikes with a single lightning bolt dealing +25 Damage before dispiating.