Delta Green Convergence/Jack Clement: Difference between revisions
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{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
!Current | |||
!Maximum | !Maximum | ||
|- | |- | ||
|'''Hit Points (HP)''' | |'''Hit Points (HP)''' | ||
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|- | |- | ||
|'''Sanity (SAN)''' | |'''Sanity (SAN)''' | ||
|60 | |||
|70 | |70 | ||
|- | |- | ||
|'''Breaking Point (BP)''' | |'''Breaking Point (BP)''' | ||
|56 | |56 | ||
| | | | ||
|} | |} | ||
==Incidents of SAN loss without going insane== | ==Incidents of SAN loss without going insane== | ||
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=Skills= | =Skills= | ||
'''Federal Agent (Edits for Park Ranger):''' Alertness 50%, Bureaucracy 40%, Criminology 50%, Drive Auto 40%, Firearms 50%, Forensics 30%, HUMINT 60%, Law 30%, Persuade 50%, Search 50%, Unarmed Combat 60%, Survival 50% <br><br> | |||
'''Extra:''' Alertness +20%, Athletics +20%, Craft Survival Gear +20%, Navigate +20%, Ride +20%, Search +20%, Stealth +20%, Survival +20%, <br><br> | |||
'''Entering Delta Green: '''Occult +10%, Alertness +10%, Criminology +10%, Dodge +10%, Firearms +10%<br><br> | |||
{| class="wikitable" | {| class="wikitable" | ||
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| | | | ||
|- | |- | ||
|Alertness (20%) | |Alertness (20%) '''50''' ''+20'' ''+10'' | ||
|80% | |80% | ||
|Forensics (0%) | |Forensics (0%) '''30''' | ||
|30% | |30% | ||
|Search (20%) | |Search (20%) '''50''' ''+20'' | ||
| | |70% | ||
|- | |- | ||
|Anthropology (0%) | |Anthropology (0%) | ||
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|History (10%) | |History (10%) | ||
| | | | ||
|Stealth (10%) | |Stealth (10%) ''+20'' | ||
|30% | |30% | ||
|- | |- | ||
|Art (0%): | |Art (0%): | ||
| | | | ||
|HUMINT (10%) | |HUMINT (10%) '''60''' | ||
|60% | |60% | ||
|Surgery (0%) | |Surgery (0%) | ||
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|Artillery (0%) | |Artillery (0%) | ||
| | | | ||
|Law (0%) | |Law (0%) '''30''' | ||
|30% | |30% | ||
|Survival (10%) | |Survival (10%) '''50''' ''+20'' | ||
|70% | |70% | ||
|- | |- | ||
|Athletics (30%) | |Athletics (30%) ''+20'' | ||
|50% | |50% | ||
|Medicine (0%) | |Medicine (0%) | ||
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| | | | ||
|- | |- | ||
|Bureaucracy (10%) | |Bureaucracy (10%) '''40''' | ||
|40% | |40% | ||
|Melee Weapons (30%) | |Melee Weapons (30%) | ||
| | | | ||
|Unarmed Combat (40%) | |Unarmed Combat (40%) '''60''' | ||
| | |60% | ||
|- | |- | ||
|Computer Science (0%) | |Computer Science (0%) | ||
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| | | | ||
|- | |- | ||
|Craft (0%) | |Craft (0%) (Survival Gear) ''+20'' | ||
|20% | |20% | ||
|colspan="2"|''Foreign Languages and Other Skills:'' | |colspan="2"|''Foreign Languages and Other Skills:'' | ||
|- | |- | ||
|Criminology (10%) | |Criminology (10%) '''40''' ''+10'' | ||
|50% | |50% | ||
|Navigate (10%) | |Navigate (10%) ''+20'' | ||
|30% | |30% | ||
| | | | ||
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|Demolitions (0%) | |Demolitions (0%) | ||
| | | | ||
|Occult (10%) | |Occult (10%) ''+10'' | ||
|20% | |20% | ||
| | | | ||
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|Disguise (10%) | |Disguise (10%) | ||
| | | | ||
|Persuade (20%) | |Persuade (20%) '''50''' | ||
|50% | |50% | ||
| | | | ||
| | | | ||
|- | |- | ||
|Dodge (30%) | |Dodge (30%) ''+10'' | ||
|40% | |40% | ||
|Pharmacy (0%) | |Pharmacy (0%) | ||
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| | | | ||
|- | |- | ||
|Drive Auto (20%) | |Drive Auto (20%) '''40''' | ||
|40% | |40% | ||
|Pilot (0%): | |Pilot (0%): | ||
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| | | | ||
|- | |- | ||
|Firearms (20%) | |Firearms (20%) '''50''' ''+10'' | ||
|60% | |60% | ||
|Ride (10%) | |Ride (10%) ''+20'' | ||
|30% | |30% | ||
| | | | ||
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To the outside world, Jack Clement is a hardworking 10-year veteran of the National Park Service - a uniformed Ranger with a law enforcement specialization - and a devoted father and husband. | To the outside world, Jack Clement is a hardworking 10-year veteran of the National Park Service - a uniformed Ranger with a law enforcement specialization - and a devoted father and husband. | ||
<br> | |||
To Delta Green, he's an experienced, expendable operative. Jack was dragged into Delta Green four years ago after an encounter with the byahkee that left him with a runnel of scars down his back, knowledge of things he shouldn't know, and plenty of hard experience. | To Delta Green, he's an experienced, expendable operative. Jack was dragged into Delta Green four years ago after an encounter with the byahkee that left him with a runnel of scars down his back, knowledge of things he shouldn't know, and plenty of hard experience. | ||
<br> | |||
Jack's wife, Mary, and 10-year-old son David, don't know about his sideline. So far as they know, when he disappears for days at a time, it's just overnight business in the Great Smoky Mountains National Park, or traveling to yet another boring mandatory training session. Mary has never been able to figure out why Jack comes back from that training so drawn and shaken... | |||
[[Delta_Green_Convergence|Back]] |
Latest revision as of 19:03, 18 September 2015
Agent Name: | Jack Clement | ||
Code Name: | Sublette | ||
Profession: | National Park Service Ranger | ||
Nationality: | American | ||
Sex (Age): | M(34) | ||
Education: | B.S. in Forestry (conservation science concentration) from University of Tennessee |
Statistics[edit]
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 12 | 60 | |
Constitution | 14 | 70 | |
Dexterity | 12 | 60 | |
Intelligence | 10 | 50 | |
Power | 14 | 70 | |
Charisma | 10 | 50 |
Derived Attributes[edit]
Current | Maximum | |
---|---|---|
Hit Points (HP) | 13 | 13 |
Willpower (WP) | 14 | 14 |
Sanity (SAN) | 60 | 70 |
Breaking Point (BP) | 56 |
Incidents of SAN loss without going insane[edit]
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds[edit]
Score | |
---|---|
Mary Clement | 10 |
David Clement | 10 |
Motivations and Mental Disorders[edit]
Skills[edit]
Federal Agent (Edits for Park Ranger): Alertness 50%, Bureaucracy 40%, Criminology 50%, Drive Auto 40%, Firearms 50%, Forensics 30%, HUMINT 60%, Law 30%, Persuade 50%, Search 50%, Unarmed Combat 60%, Survival 50%
Extra: Alertness +20%, Athletics +20%, Craft Survival Gear +20%, Navigate +20%, Ride +20%, Search +20%, Stealth +20%, Survival +20%,
Entering Delta Green: Occult +10%, Alertness +10%, Criminology +10%, Dodge +10%, Firearms +10%
Total | Total | Total | |||
Accounting (10%) | First Aid (10%) | Science (0%) | |||
Alertness (20%) 50 +20 +10 | 80% | Forensics (0%) 30 | 30% | Search (20%) 50 +20 | 70% |
Anthropology (0%) | Heavy Weapons (0%) | SIGINT (0%) | |||
Archeology (0%) | History (10%) | Stealth (10%) +20 | 30% | ||
Art (0%): | HUMINT (10%) 60 | 60% | Surgery (0%) | ||
Artillery (0%) | Law (0%) 30 | 30% | Survival (10%) 50 +20 | 70% | |
Athletics (30%) +20 | 50% | Medicine (0%) | Swim (20%) | ||
Bureaucracy (10%) 40 | 40% | Melee Weapons (30%) | Unarmed Combat (40%) 60 | 60% | |
Computer Science (0%) | Military Science (0%): | Unnatural (0%) | |||
Craft (0%) (Survival Gear) +20 | 20% | Foreign Languages and Other Skills: | |||
Criminology (10%) 40 +10 | 50% | Navigate (10%) +20 | 30% | ||
Demolitions (0%) | Occult (10%) +10 | 20% | |||
Disguise (10%) | Persuade (20%) 50 | 50% | |||
Dodge (30%) +10 | 40% | Pharmacy (0%) | |||
Drive Auto (20%) 40 | 40% | Pilot (0%): | |||
Drive Heavy Machine (10%) | Psychotherapy (10%) | ||||
Firearms (20%) 50 +10 | 60% | Ride (10%) +20 | 30% |
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons[edit]
Skill % | Base Range | Damage | Armor Piercing | Kill Damage | Kill Radius | Shots | |
Personal Details, Work Performance, Special Training and Other Notes[edit]
To the outside world, Jack Clement is a hardworking 10-year veteran of the National Park Service - a uniformed Ranger with a law enforcement specialization - and a devoted father and husband.
To Delta Green, he's an experienced, expendable operative. Jack was dragged into Delta Green four years ago after an encounter with the byahkee that left him with a runnel of scars down his back, knowledge of things he shouldn't know, and plenty of hard experience.
Jack's wife, Mary, and 10-year-old son David, don't know about his sideline. So far as they know, when he disappears for days at a time, it's just overnight business in the Great Smoky Mountains National Park, or traveling to yet another boring mandatory training session. Mary has never been able to figure out why Jack comes back from that training so drawn and shaken...