TOTE:Menotil: Difference between revisions

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Created page with "=Character Creation= (all attributes start at 1) ==Child Packages== All children receive: Swimming +1 (Move), Trading +1 (Bargain), Swamp-lands +1 (Journey), Knives +1 (St..."
 
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==Background Packages==
==Background Packages==
===Master of Kanuk Huk===
Stag +2, Bear +2, Bison +2, Owl +2
:Swimming +1 (Move)
:Medicine +1 (Survive)
:Shallow Water +1 (Grapple)
:Special Ability: Kanuk Huk
===Scout===
Stag +2, Bear +2, Hawk +2, Turtle +2
:Swimming +1 (Move)
:Direction-Sense +1 (Guide)
:Swamp-lands +1 (Journey)
:Knives +2 (Strike)


===Spear Fisher===
===Spear Fisher===
Line 25: Line 40:
:Swamp-lands +1 (Journey)
:Swamp-lands +1 (Journey)
:Spears +2 (Strike)
:Spears +2 (Strike)
===Star Shaman===
Stag +2, Bear +2, Turtle +2, Owl +2
:Ancient Lore +1 (Know)
:Constellations +1 (Guide)
:Clubs +1 (Strike)
:Special Ability: Star-Sky Magic
===Trader===
Coyote +2, Stag +2, Bison +2, Turtle +2
:Appraisals +1 (Persuade)
:(Any one Language:  Yuhtil, Othilian, Hatakee or Andinoc) +1 (Know)
:Trading +2 (Bargain)
:Knives +1 (Strike)


===Trickster===
===Trickster===
Line 41: Line 71:
:Knives +1 (Strike)
:Knives +1 (Strike)


===Star Shaman===
==Special Abilities==
Coyote +2, Bear +2, Turtle +2, Owl +2
'''Kanuk Huk''' - You are a master of unarmed combat, especially in watery conditions. Spend 1 point of Focus to double your damage on a successful Grapple. This doubling occurs after any Bonus effects.
:Animals +1 (Impress)
:Tracking +1 (Guide)
:Clubs +1 (Strike)
 
:Special Ability: Hunting Hounds
 
===Scout===
Wolf +2, Bear +2, Hawk +2, Owl +2
:Tree-climbing +1 (Move)
:Direction-Sense +1 (Guide)
:Forest Ways +1 (Journey)
:Knives +2 (Strike)


===Shepherd of the Dead===
'''Star-Sky Magic''' - If you have an unobstructed view of the night sky in a scene, you may invoke any totem to gain its bonus, even if normally could not apply to a skill test. This benefit can be applied to any test, including an effect test. You may use this ability only one time per scene.
Coyote +2, Stag +2, Turtle +2, Owl +2
:Ancient Lore +1 (Know)
:Medicine +1 (Survive)
:Knives +1 (Strike)
 
:Special Ability: Spirit Communion Magic
 
===Trader===
Coyote +2, Stag +2, Bison +2, Turtle +2
:Appraisals +1 (Persuade)
:(Any one Language: Hatakee, Menotil, Othilian or Andinoc) +1 (Know)
:Trading +2 (Bargain)
:Knives +1 (Strike)
 
==Special Abilities==
'''Hunting Hounds''' - You may invoke either your Coyote or Wolf totems (or a suitable Aspect) to make use of your well-trained hunting dogs. You automatically succeed at a single Skill test, as if you rolled a success with a single Bonus. {Note that invoking a totem means filling the bubble in, so this is a once a scene (if that) type power.}


'''Spirit Communion Magic''' - Speak with any intelligent being that has been slain within the last day. You can receive up to three answers to questions that the individual would have been able to answer in life. The spirit is under no obligation to answer or to tell the truth. In return for the answers, you must guide the dead to the Spirit World... raise your Danger by one.
'''Poison Master''' - At the beginning of a scene, you may make a T12 Craft test. If successful, you can nominate one target and make either a normal attack roll or a Persuade/Impress test for friendly non-player characters. The target then suffers a -2 penalty to a designated skill row or column.

Latest revision as of 02:54, 16 October 2015

Character Creation[edit]

(all attributes start at 1)

Child Packages[edit]

All children receive:

Swimming +1 (Move), Trading +1 (Bargain), Swamp-lands +1 (Journey), Knives +1 (Strike)

Choose one of the following:

Star Watcher - Stag +1, Coyote +1, Turtle +1, Owl +1, Ancient Tales +1 (Know)

Among the Fens - Coyote +1, Wolf +1, Bison +1, Turtle +1, Uneven Ground +1 (Grapple)

Boat-Born - Stag +1, Wolf +1, Hawk +1, Turtle +1, Language: Andinoc +1 (Know)

Background Packages[edit]

Master of Kanuk Huk[edit]

Stag +2, Bear +2, Bison +2, Owl +2

Swimming +1 (Move)
Medicine +1 (Survive)
Shallow Water +1 (Grapple)
Special Ability: Kanuk Huk

Scout[edit]

Stag +2, Bear +2, Hawk +2, Turtle +2

Swimming +1 (Move)
Direction-Sense +1 (Guide)
Swamp-lands +1 (Journey)
Knives +2 (Strike)

Spear Fisher[edit]

Wolf +2, Bear +2, Bison +2, Hawk +2

Ambush +1 (Sneak)
Search +1 (Move)
Swamp-lands +1 (Journey)
Spears +2 (Strike)

Star Shaman[edit]

Stag +2, Bear +2, Turtle +2, Owl +2

Ancient Lore +1 (Know)
Constellations +1 (Guide)
Clubs +1 (Strike)
Special Ability: Star-Sky Magic

Trader[edit]

Coyote +2, Stag +2, Bison +2, Turtle +2

Appraisals +1 (Persuade)
(Any one Language: Yuhtil, Othilian, Hatakee or Andinoc) +1 (Know)
Trading +2 (Bargain)
Knives +1 (Strike)

Trickster[edit]

Stag +2, Coyote +2, Bison +2, Hawk +2

Concealment +1 (Sneak)
Evil Folk +1 (Judge)
Knives +1 (Strike)
Special Ability: Poison-Master

Wicker Maker[edit]

Coyote +2, Wolf +2, Hawk +2, Turtle +2

Wicker +2 (Craft)
Trading +1 (Bargain)
Appraisals +1 (Persuade)
Knives +1 (Strike)

Special Abilities[edit]

Kanuk Huk - You are a master of unarmed combat, especially in watery conditions. Spend 1 point of Focus to double your damage on a successful Grapple. This doubling occurs after any Bonus effects.

Star-Sky Magic - If you have an unobstructed view of the night sky in a scene, you may invoke any totem to gain its bonus, even if normally could not apply to a skill test. This benefit can be applied to any test, including an effect test. You may use this ability only one time per scene.

Poison Master - At the beginning of a scene, you may make a T12 Craft test. If successful, you can nominate one target and make either a normal attack roll or a Persuade/Impress test for friendly non-player characters. The target then suffers a -2 penalty to a designated skill row or column.