TOTE:Menotil: Difference between revisions

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===Master of Kanuk Huk===
===Master of Kanuk Huk===
Stag +2, Bear +2, Bear +2, Owl +2
Stag +2, Bear +2, Bison +2, Owl +2
:Swimming +1 (Move)
:Swimming +1 (Move)
:Medicine +1 (Survive)
:Medicine +1 (Survive)
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==Special Abilities==
==Special Abilities==
'''Kanuk Huk''' - You are a master of unarmed combat, especially in watery conditions. Spend 3 Initiative (or 1 Initiative if in the water) to double your base damage on a successful Grapple. The doubling applies only to base damage.
'''Kanuk Huk''' - You are a master of unarmed combat, especially in watery conditions. Spend 1 point of Focus to double your damage on a successful Grapple. This doubling occurs after any Bonus effects.


'''Star-Sky Magic''' - If you have an unobstructed view of the night sky in a scene, you may invoke any totem to gain its bonus, even if normally could not apply to a skill test. This benefit can be applied to any test, including an effect test. You may use this ability only one time per scene.
'''Star-Sky Magic''' - If you have an unobstructed view of the night sky in a scene, you may invoke any totem to gain its bonus, even if normally could not apply to a skill test. This benefit can be applied to any test, including an effect test. You may use this ability only one time per scene.


'''Poison Master''' - At the beginning of a scene, you may make a T12 Craft test. If successful, you can nominate one target and make either a normal attack roll or a Persuade/Impress test for friendly non-player characters. The target then suffers a -2 penalty to a designated skill row or column.
'''Poison Master''' - At the beginning of a scene, you may make a T12 Craft test. If successful, you can nominate one target and make either a normal attack roll or a Persuade/Impress test for friendly non-player characters. The target then suffers a -2 penalty to a designated skill row or column.

Latest revision as of 02:54, 16 October 2015

Character Creation[edit]

(all attributes start at 1)

Child Packages[edit]

All children receive:

Swimming +1 (Move), Trading +1 (Bargain), Swamp-lands +1 (Journey), Knives +1 (Strike)

Choose one of the following:

Star Watcher - Stag +1, Coyote +1, Turtle +1, Owl +1, Ancient Tales +1 (Know)

Among the Fens - Coyote +1, Wolf +1, Bison +1, Turtle +1, Uneven Ground +1 (Grapple)

Boat-Born - Stag +1, Wolf +1, Hawk +1, Turtle +1, Language: Andinoc +1 (Know)

Background Packages[edit]

Master of Kanuk Huk[edit]

Stag +2, Bear +2, Bison +2, Owl +2

Swimming +1 (Move)
Medicine +1 (Survive)
Shallow Water +1 (Grapple)
Special Ability: Kanuk Huk

Scout[edit]

Stag +2, Bear +2, Hawk +2, Turtle +2

Swimming +1 (Move)
Direction-Sense +1 (Guide)
Swamp-lands +1 (Journey)
Knives +2 (Strike)

Spear Fisher[edit]

Wolf +2, Bear +2, Bison +2, Hawk +2

Ambush +1 (Sneak)
Search +1 (Move)
Swamp-lands +1 (Journey)
Spears +2 (Strike)

Star Shaman[edit]

Stag +2, Bear +2, Turtle +2, Owl +2

Ancient Lore +1 (Know)
Constellations +1 (Guide)
Clubs +1 (Strike)
Special Ability: Star-Sky Magic

Trader[edit]

Coyote +2, Stag +2, Bison +2, Turtle +2

Appraisals +1 (Persuade)
(Any one Language: Yuhtil, Othilian, Hatakee or Andinoc) +1 (Know)
Trading +2 (Bargain)
Knives +1 (Strike)

Trickster[edit]

Stag +2, Coyote +2, Bison +2, Hawk +2

Concealment +1 (Sneak)
Evil Folk +1 (Judge)
Knives +1 (Strike)
Special Ability: Poison-Master

Wicker Maker[edit]

Coyote +2, Wolf +2, Hawk +2, Turtle +2

Wicker +2 (Craft)
Trading +1 (Bargain)
Appraisals +1 (Persuade)
Knives +1 (Strike)

Special Abilities[edit]

Kanuk Huk - You are a master of unarmed combat, especially in watery conditions. Spend 1 point of Focus to double your damage on a successful Grapple. This doubling occurs after any Bonus effects.

Star-Sky Magic - If you have an unobstructed view of the night sky in a scene, you may invoke any totem to gain its bonus, even if normally could not apply to a skill test. This benefit can be applied to any test, including an effect test. You may use this ability only one time per scene.

Poison Master - At the beginning of a scene, you may make a T12 Craft test. If successful, you can nominate one target and make either a normal attack roll or a Persuade/Impress test for friendly non-player characters. The target then suffers a -2 penalty to a designated skill row or column.