Cadmus the Confused: Difference between revisions

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Created page with "A character in the Into the Unknown B/X Campaign. == Name == *Neutral Cleric 4 *XP: 0/Whatever *Backstory: 50 word maximum. == Attributes == *STR *INT *WIS *DEX *..."
 
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== Name ==
== Cadmus the Confused ==
*Neutral Cleric 4
*Lawful Cleric 4
*XP: 0/Whatever
*XP: 7291/12000 (+5% XP modifier)
*Backstory: 50 word maximum.
*Backstory: Cadmus is a young man short of wit but long on faith.  He is convinced that finding the thing is a test from the Lord of Law and he intends to prove his mettle by succeeding the quest.


== Attributes ==
== Attributes ==


*STR  
*STR 11
*INT  
*INT 6 (-2)
*WIS  
*WIS 13 (+1)
*DEX
*DEX 13 (+1)
*CON  
*CON 13 (+1)
*CHA  
*CHA 11




== Combat ==
== Combat ==


*HP:  
*HP: 25
*AC:  
*AC: 2
*Attack:  
*Attack: Mace 1d6/ Sling +1 1d4
*Movement:  
*Movement: 60/20/60
*Treasure-bearing movement:  
*Treasure-bearing movement:  
*Saves:  
*Saves:  
**Death Ray or Poison  
**Death Ray or Poison 11
**Magic Wands  
**Magic Wands 12
**Paralysation or Petrification
**Paralysation or Petrification 14
**Dragon Breath  
**Dragon Breath 16
**Rod, Stave, or Spell:  
**Rod, Stave, or Spell: 15


== Racial Abilities ==
== Racial Abilities ==
 
*Spells (two 1st, one 2nd)
 
**1st: CLWx2
 
**2nd: Hold Person


== Equipment ==
== Equipment ==
*
*Cash: 10 gp, 115 pp
*
*Enc: 804
*
*backpack
*
*1 weeks of iron rations
*
*9 weeks of iron rations on horse
*
*50' of rope (on horse)
*
*tinder box
*
*5 flasks of oil
*lantern (on horse)
*4 torches (on horse)
*waterskin
*mace
*Sling w/30 stones
*Holy symbol
*Cuirass
*Goblet (in saddlebags)

Latest revision as of 20:44, 12 January 2016

A character in the Into the Unknown B/X Campaign.


Cadmus the Confused[edit]

  • Lawful Cleric 4
  • XP: 7291/12000 (+5% XP modifier)
  • Backstory: Cadmus is a young man short of wit but long on faith. He is convinced that finding the thing is a test from the Lord of Law and he intends to prove his mettle by succeeding the quest.

Attributes[edit]

  • STR 11
  • INT 6 (-2)
  • WIS 13 (+1)
  • DEX 13 (+1)
  • CON 13 (+1)
  • CHA 11


Combat[edit]

  • HP: 25
  • AC: 2
  • Attack: Mace 1d6/ Sling +1 1d4
  • Movement: 60/20/60
  • Treasure-bearing movement:
  • Saves:
    • Death Ray or Poison 11
    • Magic Wands 12
    • Paralysation or Petrification 14
    • Dragon Breath 16
    • Rod, Stave, or Spell: 15

Racial Abilities[edit]

  • Spells (two 1st, one 2nd)
    • 1st: CLWx2
    • 2nd: Hold Person

Equipment[edit]

  • Cash: 10 gp, 115 pp
  • Enc: 804
  • backpack
  • 1 weeks of iron rations
  • 9 weeks of iron rations on horse
  • 50' of rope (on horse)
  • tinder box
  • 5 flasks of oil
  • lantern (on horse)
  • 4 torches (on horse)
  • waterskin
  • mace
  • Sling w/30 stones
  • Holy symbol
  • Cuirass
  • Goblet (in saddlebags)