Difference between revisions of "Sheela-Na-Gig"
(34 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | + | '''Sheela-Na-Gig | |
+ | A character in the [[Morgansfort]] campaign. | ||
*Human Magic-user 1 | *Human Magic-user 1 | ||
− | *XP: | + | *XP: 1608/2500 |
Line 25: | Line 26: | ||
'''Combat''' | '''Combat''' | ||
*HP: 4/4 | *HP: 4/4 | ||
− | *AC: | + | *AC: 12 |
*AB: +1 | *AB: +1 | ||
− | * Dagger +2, 1d4+ | + | * Dagger +2, 1d4+1 Damage |
− | *Dagger +2, 1d4+ | + | *Dagger +2, 1d4+1 Damage. 10/20/30. |
*Move: 40 | *Move: 40 | ||
*Saving Throws: | *Saving Throws: | ||
Line 37: | Line 38: | ||
**Spells 15 (14 illusion, 17 charm) | **Spells 15 (14 illusion, 17 charm) | ||
− | *Equipment: | + | *Equipment: 65/65 |
**Armor: None | **Armor: None | ||
**Weapons: 10 Daggers (10) | **Weapons: 10 Daggers (10) | ||
Line 49: | Line 50: | ||
***6 Torches (1) | ***6 Torches (1) | ||
***Tinderbox (1) | ***Tinderbox (1) | ||
− | *** | + | ***2 Waterskins (4) |
***Holy Water | ***Holy Water | ||
***Spellbook | ***Spellbook | ||
− | *** | + | ***Lantern (2) |
***Eamon's Hand Axe and 50' Hemp Rope (10) | ***Eamon's Hand Axe and 50' Hemp Rope (10) | ||
− | *** | + | ***3 Flasks of Oil (3) |
− | **Treasure: | + | ***Ink |
− | + | ***Paper (1 sheet + Map of Old Island Fortress) | |
+ | ***10 Quills | ||
+ | ***Flint and steel (1) | ||
+ | ***Whetstone (1) | ||
+ | ***Iron Spikes x 24 (2) | ||
+ | ***Treasure: 42 pp 21 gp 2 sp + 43 pp 19 gp (Bwalin's money) + 42 pp 18 gp 1 sp (Eamon's money), Potion of Speed | ||
== Spells == | == Spells == | ||
Line 62: | Line 68: | ||
**Read Magic | **Read Magic | ||
**Charm Person | **Charm Person | ||
+ | **Magic Missile | ||
==Background== | ==Background== |
Latest revision as of 17:45, 22 December 2015
Sheela-Na-Gig A character in the Morgansfort campaign.
- Human Magic-user 1
- XP: 1608/2500
Attributes
- STR 14 (+1)
- INT 15 (+1)
- WIS 13 (+1)
- DEX 13 (+1)
- CON 11
- CHA 5 (-2)
Languages
- Common
- +1
Racial Abilities
- +10% Experience
Class Abilities
- Spellcasting
Combat
- HP: 4/4
- AC: 12
- AB: +1
- Dagger +2, 1d4+1 Damage
- Dagger +2, 1d4+1 Damage. 10/20/30.
- Move: 40
- Saving Throws:
- Death/Poison 13
- Wands 14
- Paralysis/Stone 13
- Dragon Breath 16
- Spells 15 (14 illusion, 17 charm)
- Equipment: 65/65
- Armor: None
- Weapons: 10 Daggers (10)
- Gear:
- Short Bow (2)
- Quiver/20 arrows (3)
- Backpack
- Cloak (1)
- Clothing, common outfit (1)
- Rope, Hemp (50') (5)
- 6 Torches (1)
- Tinderbox (1)
- 2 Waterskins (4)
- Holy Water
- Spellbook
- Lantern (2)
- Eamon's Hand Axe and 50' Hemp Rope (10)
- 3 Flasks of Oil (3)
- Ink
- Paper (1 sheet + Map of Old Island Fortress)
- 10 Quills
- Flint and steel (1)
- Whetstone (1)
- Iron Spikes x 24 (2)
- Treasure: 42 pp 21 gp 2 sp + 43 pp 19 gp (Bwalin's money) + 42 pp 18 gp 1 sp (Eamon's money), Potion of Speed
Spells[edit]
- First Level. 1 per day.
- Read Magic
- Charm Person
- Magic Missile
Background[edit]
- Sheela is not a modern magician, certainly not a purveyor of 'respectable magic' as Mr. Norell would put it. Sheela dresses in a plaid cloak and little else but woad, scars and tattoos. With her matted hair, vile tongue and wild eyes she does not make friends easily but is incredibly loyal.
Motivation[edit]
Unearth more magic (easier to find than make)