Difference between revisions of "TORDOM:Broyan"
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− | + | ==Attributes & Traits== | |
: '''Culture:''' Man of the Lake | : '''Culture:''' Man of the Lake | ||
: '''Standard of Living:''' Prosperous | : '''Standard of Living:''' Prosperous | ||
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: '''Calling:''' Wanderer '''Shadow weakness:''' Wandering-madness | : '''Calling:''' Wanderer '''Shadow weakness:''' Wandering-madness | ||
: '''Specialties:''' Boating, Trading, Folk-lore | : '''Specialties:''' Boating, Trading, Folk-lore | ||
− | : '''Distinctive features:''' Adventurous, | + | : '''Distinctive features:''' Adventurous, Steadfast |
: '''Body:''' 4 '''Heart:''' 6 '''Wits:''' 4 | : '''Body:''' 4 '''Heart:''' 6 '''Wits:''' 4 | ||
: '''Body (favoured):''' 5 '''Heart (favoured)''': 9 '''Wits (favoured):''' 6 | : '''Body (favoured):''' 5 '''Heart (favoured)''': 9 '''Wits (favoured):''' 6 | ||
− | + | ==Common Skills== | |
− | ;Personality | + | ;Personality |
: * Awe: 0 | : * Awe: 0 | ||
: * Inspire: 1 | : * Inspire: 1 | ||
: * ''Persuade:'' 3 | : * ''Persuade:'' 3 | ||
− | ;Movement | + | ;Movement •• |
: * Athletics: 2 | : * Athletics: 2 | ||
: * Travel: 3 | : * Travel: 3 | ||
: * Stealth: 0 | : * Stealth: 0 | ||
− | ;Perception | + | ;Perception |
: * Awareness: 1 | : * Awareness: 1 | ||
: * Insight: 2 | : * Insight: 2 | ||
: * Search: 0 | : * Search: 0 | ||
− | ;Survival | + | ;Survival |
: * ''Explore:'' 1 | : * ''Explore:'' 1 | ||
: * Healing: 2 | : * Healing: 2 | ||
: * Hunting: 0 | : * Hunting: 0 | ||
− | ;Custom | + | ;Custom |
: * Song: 2 | : * Song: 2 | ||
: * ''Courtesy:'' 3 | : * ''Courtesy:'' 3 | ||
: * Riddle: 2 | : * Riddle: 2 | ||
− | ;Vocation | + | ;Vocation •• |
− | : * Craft: | + | : * Craft: 3 |
: * Battle: 3 | : * Battle: 3 | ||
: * ''Lore:'' 1 | : * ''Lore:'' 1 | ||
− | + | ==Weapon Skills== | |
* ''Sword:'' 4 | * ''Sword:'' 4 | ||
* Bow: 2 | * Bow: 2 | ||
* Dagger: 1 | * Dagger: 1 | ||
− | + | ==Rewards== | |
* Serpent Scimitar | * Serpent Scimitar | ||
* Brazen Armour (Mail Shirt - 4d vs. Swords/Axes/Clubs and 2d vs. Spears/Arrows) | * Brazen Armour (Mail Shirt - 4d vs. Swords/Axes/Clubs and 2d vs. Spears/Arrows) | ||
− | + | ==Virtues== | |
− | * Trader's Savvy | + | * Trader's Savvy (use Custom skill to raise Tolerance) |
− | * Shield-Fighting | + | * Shield-Fighting (see below) |
+ | * Merchant Prince (choose one servant for each AP: Page, Physician, Porter, Scrivener) | ||
+ | ::Erland, son of Will (Porter) | ||
− | + | ==Gear== | |
* Serpent Scimitar '''damage:''' 5 '''edge:''' 10 '''injury:''' 16 '''enc:''' 2 '''special:''' ignore Parry bonus due to shield | * Serpent Scimitar '''damage:''' 5 '''edge:''' 10 '''injury:''' 16 '''enc:''' 2 '''special:''' ignore Parry bonus due to shield | ||
* Bow '''damage:''' 5 '''edge:''' 10 '''injury:''' 14 '''enc:''' 1 | * Bow '''damage:''' 5 '''edge:''' 10 '''injury:''' 14 '''enc:''' 1 | ||
Line 58: | Line 60: | ||
* Fancy Outfit (prosperous travelling merchant style, +2 to Standing on first Encounter w/ new person) | * Fancy Outfit (prosperous travelling merchant style, +2 to Standing on first Encounter w/ new person) | ||
− | + | ==Fatigue & Endurance== | |
− | :'''Endurance:''' | + | :'''Endurance:''' 21 '''Starting Endurance:''' 28 |
− | :'''Fatigue from Encumbrance:''' 19 '''Fatigue from Travel:''' | + | :'''Fatigue from Encumbrance:''' 19 '''Fatigue from Travel:''' 0 '''Total Fatigue:''' 19 |
:'''Default Journey Role:''' Look-out | :'''Default Journey Role:''' Look-out | ||
− | + | ==Hope & Shadow== | |
− | : '''Hope:''' | + | : '''Hope:''' 7 '''Starting Hope:''' 14 |
− | : '''Temporary Shadow:''' | + | : '''Temporary Shadow:''' 9 '''Permanent Shadow:''' 0 '''Total Shadow:''' 9 '''MISERABLE''' |
: '''Fellowship Focus:''' Norori | : '''Fellowship Focus:''' Norori | ||
− | : '''Eye Awareness:''' | + | : '''Eye Awareness:''' 7 '''Starting Eye Awareness:''' 7 '''Hunt Threshold:''' 16 |
− | + | ==Protection & Damage== | |
: '''Armour:''' 4d/2d '''Headgear:''' 0 | : '''Armour:''' 4d/2d '''Headgear:''' 0 | ||
: '''Parry:''' 6 (4 without shield) | : '''Parry:''' 6 (4 without shield) | ||
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: * ''Feat die, 8+ means 7 damage (Body + Shield Enc) additional'' | : * ''Feat die, 8+ means 7 damage (Body + Shield Enc) additional'' | ||
− | + | ==Experience & Advancement== | |
− | : '''Wisdom:''' | + | : '''Wisdom:''' 4 '''Valour:''' 3 |
− | : '''Experience:''' | + | : '''Experience:''' 12 '''Total Experience:''' 43 |
: '''Fellowship:''' 9 '''Advancement:''' 0 '''Treasure:''' 8 '''Standing:''' 3 | : '''Fellowship:''' 9 '''Advancement:''' 0 '''Treasure:''' 8 '''Standing:''' 3 | ||
− | + | ==Background== | |
If Broyan had been born to a different family, he might not be where he is now. His family want another respected craftsman, joining the family business, marrying well, and avoiding the dangers of travel. He wanted to see something more than Laketown, and always listened to the tales of the traders wishing that he could be one of them, seeing the palace of the Elf-King or other distant places. If only something would come along that would let him earn wealth and fame that way, his family might think better of him. And if the same events gave him a reason to wander, so much the better! | If Broyan had been born to a different family, he might not be where he is now. His family want another respected craftsman, joining the family business, marrying well, and avoiding the dangers of travel. He wanted to see something more than Laketown, and always listened to the tales of the traders wishing that he could be one of them, seeing the palace of the Elf-King or other distant places. If only something would come along that would let him earn wealth and fame that way, his family might think better of him. And if the same events gave him a reason to wander, so much the better! | ||
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Latest revision as of 17:38, 11 April 2016
Contents
Attributes & Traits[edit]
- Culture: Man of the Lake
- Standard of Living: Prosperous
- Cultural blessing: Tenacious
- Calling: Wanderer Shadow weakness: Wandering-madness
- Specialties: Boating, Trading, Folk-lore
- Distinctive features: Adventurous, Steadfast
- Body: 4 Heart: 6 Wits: 4
- Body (favoured): 5 Heart (favoured): 9 Wits (favoured): 6
Common Skills[edit]
- Personality
- * Awe: 0
- * Inspire: 1
- * Persuade: 3
- Movement ••
- * Athletics: 2
- * Travel: 3
- * Stealth: 0
- Perception
- * Awareness: 1
- * Insight: 2
- * Search: 0
- Survival
- * Explore: 1
- * Healing: 2
- * Hunting: 0
- Custom
- * Song: 2
- * Courtesy: 3
- * Riddle: 2
- Vocation ••
- * Craft: 3
- * Battle: 3
- * Lore: 1
Weapon Skills[edit]
- Sword: 4
- Bow: 2
- Dagger: 1
Rewards[edit]
- Serpent Scimitar
- Brazen Armour (Mail Shirt - 4d vs. Swords/Axes/Clubs and 2d vs. Spears/Arrows)
Virtues[edit]
- Trader's Savvy (use Custom skill to raise Tolerance)
- Shield-Fighting (see below)
- Merchant Prince (choose one servant for each AP: Page, Physician, Porter, Scrivener)
- Erland, son of Will (Porter)
Gear[edit]
- Serpent Scimitar damage: 5 edge: 10 injury: 16 enc: 2 special: ignore Parry bonus due to shield
- Bow damage: 5 edge: 10 injury: 14 enc: 1
- Dagger damage: 3 edge: G injury: 12 enc: 0
- Brazen Armour protection: 4d6/2d6 enc: 12
- Shield parry: +2 enc: 3
- Tabor enc: 0
- Pearl Necklace of Westernesse enc: 0
- Fancy Outfit (prosperous travelling merchant style, +2 to Standing on first Encounter w/ new person)
Fatigue & Endurance[edit]
- Endurance: 21 Starting Endurance: 28
- Fatigue from Encumbrance: 19 Fatigue from Travel: 0 Total Fatigue: 19
- Default Journey Role: Look-out
Hope & Shadow[edit]
- Hope: 7 Starting Hope: 14
- Temporary Shadow: 9 Permanent Shadow: 0 Total Shadow: 9 MISERABLE
- Fellowship Focus: Norori
- Eye Awareness: 7 Starting Eye Awareness: 7 Hunt Threshold: 16
Protection & Damage[edit]
- Armour: 4d/2d Headgear: 0
- Parry: 6 (4 without shield)
- Damage: 5* (+4) Ranged: 5 (+4)
- * Feat die, 8+ means 7 damage (Body + Shield Enc) additional
Experience & Advancement[edit]
- Wisdom: 4 Valour: 3
- Experience: 12 Total Experience: 43
- Fellowship: 9 Advancement: 0 Treasure: 8 Standing: 3
Background[edit]
If Broyan had been born to a different family, he might not be where he is now. His family want another respected craftsman, joining the family business, marrying well, and avoiding the dangers of travel. He wanted to see something more than Laketown, and always listened to the tales of the traders wishing that he could be one of them, seeing the palace of the Elf-King or other distant places. If only something would come along that would let him earn wealth and fame that way, his family might think better of him. And if the same events gave him a reason to wander, so much the better!