The Iron Court: Difference between revisions

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=Court Generation==
==Faction Stats==
* Power Structure - Figurehead
{| class="wikitable"
* Type - Aristocratic
! Power
* Major Actor - Honored General, Impeccable Legitimacy
! 4
* Major Actor - Heir to Rule, Much Loved By the Common People
! Action Die
* Major Actor - Titular Ruler, Has Ties With Powers in a Neighboring State
! 1d12
* Court Mood  - Xenophilic, Eager for Foreign Fashions and Visitors
|-
* Conflict - A Loan May or May Not Be Repaid
! Cohesion
* Consequences of Destruction - A Civil Struggle or Civil War would Break Out
! 4
* Defenses - Powerful Personal Defensive Magic
! Features
! style="text-align: left;" |
* The ruling-class of Nezdohva consists of inhuman Automaton boyars.
* The autocossaks are a fearsome fighting force of combat automata.
* The artificers of Nezdohva are as skilled as any in Arcem.
* A recent treaty with the Bright Republic has increased their firepower.
|}


==Faction Stats==
* Power: 4
* Action Die: 1d12
* Action Die: 1d12
* Cohesion: 4
* Cohesion: 4

Latest revision as of 17:11, 20 March 2016

Faction Stats[edit]

Power 4 Action Die 1d12
Cohesion 4 Features
  • The ruling-class of Nezdohva consists of inhuman Automaton boyars.
  • The autocossaks are a fearsome fighting force of combat automata.
  • The artificers of Nezdohva are as skilled as any in Arcem.
  • A recent treaty with the Bright Republic has increased their firepower.
  • Action Die: 1d12
  • Cohesion: 4
  • Features:
    • The ruling-class of Nezdohva consists of inhuman Automaton boyars.
    • The autocossaks are a fearsome fighting force of combat automata.
    • The artificers of Nezdohva are as skilled as any in Arcem.
    • A recent treaty with the Bright Republic has increased their firepower.
  • Trouble 3
  • Problems:
    • Internal strife weakens the nation's strength 1
    • Monsters from the South are a constant nuisance 1
    • The human populace is unhappy under automaton rule 1
  • Interest
    • None yet
  • Dominion 4