Difference between revisions of "Bryala"
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− | '''Female Elf, L6: (Ranger 5 / | + | '''Female Elf, L6: (Ranger 5 / Rogue 1)''' |
− | ''' | + | |
− | + | * Str 10 (+0) | |
− | *Str 10 +0 | + | * Dex 15 (+2) |
− | *Dex 15 +2 | + | * Con 12 (+1) |
− | *Con 12 +1 | + | * Int 14 (+2) |
− | *Int 14 +2 | + | * Wis 12 (+1) |
− | *Wis 12 +1 | + | * Cha 8 (-1) |
− | *Cha 8 -1 | ||
+ | * Speed 30' | ||
+ | * Saves | ||
+ | * etc | ||
+ | |||
+ | ==Combat notes== | ||
+ | |||
+ | ==Abilities & Feats== | ||
+ | * '''Elf:''' Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. | ||
+ | * '''Elf:''' Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. | ||
+ | * '''Elf:''' Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. | ||
+ | * '''Elf:''' +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. | ||
+ | * '''Elf:''' Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. | ||
+ | * '''Ranger:''' Weapon and Armor Proficiency. A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields). | ||
+ | * '''Ranger 1:''' Favoured environment: Underground +4 bonus on Hide, Listen, Move Silently, Spot, Survival & Knowledge (dungeoneering) | ||
+ | * '''Ranger 1:''' Track Feat | ||
+ | * '''Ranger 1:''' Wild Empathy | ||
+ | * '''Ranger 2:''' Combat style Archery - Rapid Shot (You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.) | ||
+ | * '''Ranger 3:''' Endurance | ||
+ | * '''Ranger 4:''' Animal companion | ||
+ | * '''Ranger 5:''' Favoured environment 2: Temperate forest +2 bonus on Hide, Listen, Move Silently, Spot, Survival & Knowledge (Nature) (ask DM) | ||
+ | * '''Rogue 1:''' +1D6 surprise attack | ||
+ | * '''Rogue 1:''' Trapfinding | ||
+ | * '''Feat L1:''' xxxxx | ||
+ | * '''Feat L3:''' xxxxx | ||
+ | * '''Feat L6:''' xxxxx | ||
+ | |||
==Skills== | ==Skills== | ||
− | Concentrate on | + | Concentrate on 6 skills - * |
− | Climb (Str) | + | |
− | Concentration (Con) | + | * Balance (Dex) 1+ |
− | Craft (Int) | + | * Climb (Str) 1+ |
− | * Handle Animal (Cha) | + | * Concentration (Con) 1+ |
− | Heal (Wis) | + | * Craft (Int) |
− | * Hide (Dex) | + | * '''Handle Animal*''' (Cha) 4+4+ |
− | Jump (Str) | + | * Heal (Wis) 1+ |
− | * Knowledge (dungeoneering) (Int) | + | * '''Hide*''' (Dex) 4+4+1+ |
− | + | * Jump (Str) 1+ | |
− | + | * '''Knowledge (dungeoneering)''' (Int) 1+1+1+2 | |
− | * Listen (Wis) | + | * Knowledge (geography) (Int) |
− | * Move Silently (Dex) | + | * Knowledge (nature) (Int) 1+ |
− | Profession (Wis) | + | * '''Listen*''' (Wis) 4+4+1+ |
− | Ride (Dex) | + | * '''Move Silently*''' (Dex) 4+4+1+ |
− | * Search (Int) | + | * Profession (Wis) |
− | * Spot (Wis) | + | * Ride (Dex) 1+ |
− | * Survival (Wis) | + | * '''Search''' (Int) 4+1+ |
− | Swim (Str) | + | * Spellcraft (Int) |
− | Use Rope (Dex) | + | * '''Spot*''' (Wis) 4+4+1+ |
+ | * '''Survival*''' (Wis) 4+4+ | ||
+ | * Swim (Str) 1+ | ||
+ | * Tumble (Dex) 1+ | ||
+ | * Use Rope (Dex) 1+ | ||
+ | |||
+ | ==Animal Companion== | ||
+ | '''Owl''' | ||
+ | |||
+ | ==Magic== | ||
+ | |||
+ | ==Equipment== | ||
+ | 12,000 to start | ||
+ | 3,000 to spend on potions - one off | ||
− | + | ==Money== | |
==Notes== | ==Notes== |
Latest revision as of 04:13, 6 April 2016
Female Elf, L6: (Ranger 5 / Rogue 1)
- Str 10 (+0)
- Dex 15 (+2)
- Con 12 (+1)
- Int 14 (+2)
- Wis 12 (+1)
- Cha 8 (-1)
- Speed 30'
- Saves
- etc
Contents
Combat notes[edit]
Abilities & Feats[edit]
- Elf: Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
- Elf: Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- Elf: Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
- Elf: +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
- Elf: Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
- Ranger: Weapon and Armor Proficiency. A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).
- Ranger 1: Favoured environment: Underground +4 bonus on Hide, Listen, Move Silently, Spot, Survival & Knowledge (dungeoneering)
- Ranger 1: Track Feat
- Ranger 1: Wild Empathy
- Ranger 2: Combat style Archery - Rapid Shot (You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.)
- Ranger 3: Endurance
- Ranger 4: Animal companion
- Ranger 5: Favoured environment 2: Temperate forest +2 bonus on Hide, Listen, Move Silently, Spot, Survival & Knowledge (Nature) (ask DM)
- Rogue 1: +1D6 surprise attack
- Rogue 1: Trapfinding
- Feat L1: xxxxx
- Feat L3: xxxxx
- Feat L6: xxxxx
Skills[edit]
Concentrate on 6 skills - *
- Balance (Dex) 1+
- Climb (Str) 1+
- Concentration (Con) 1+
- Craft (Int)
- Handle Animal* (Cha) 4+4+
- Heal (Wis) 1+
- Hide* (Dex) 4+4+1+
- Jump (Str) 1+
- Knowledge (dungeoneering) (Int) 1+1+1+2
- Knowledge (geography) (Int)
- Knowledge (nature) (Int) 1+
- Listen* (Wis) 4+4+1+
- Move Silently* (Dex) 4+4+1+
- Profession (Wis)
- Ride (Dex) 1+
- Search (Int) 4+1+
- Spellcraft (Int)
- Spot* (Wis) 4+4+1+
- Survival* (Wis) 4+4+
- Swim (Str) 1+
- Tumble (Dex) 1+
- Use Rope (Dex) 1+
Animal Companion[edit]
Owl
Magic[edit]
Equipment[edit]
12,000 to start 3,000 to spend on potions - one off
Money[edit]
Notes[edit]
- Take Favoured Environment in place of Enemy: Underground and then Temperate Forest perhaps
- Focus on ranged weapons (bow)
- Take owl