Difference between revisions of "Bryala"
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− | '''Female Elf, L6: (Ranger 5 / | + | '''Female Elf, L6: (Ranger 5 / Rogue 1)''' |
* Str 10 (+0) | * Str 10 (+0) | ||
Line 24: | Line 24: | ||
* '''Ranger 1:''' Track Feat | * '''Ranger 1:''' Track Feat | ||
* '''Ranger 1:''' Wild Empathy | * '''Ranger 1:''' Wild Empathy | ||
− | * '''Ranger 2:''' Combat style | + | * '''Ranger 2:''' Combat style Archery - Rapid Shot (You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.) |
* '''Ranger 3:''' Endurance | * '''Ranger 3:''' Endurance | ||
* '''Ranger 4:''' Animal companion | * '''Ranger 4:''' Animal companion | ||
* '''Ranger 5:''' Favoured environment 2: Temperate forest +2 bonus on Hide, Listen, Move Silently, Spot, Survival & Knowledge (Nature) (ask DM) | * '''Ranger 5:''' Favoured environment 2: Temperate forest +2 bonus on Hide, Listen, Move Silently, Spot, Survival & Knowledge (Nature) (ask DM) | ||
− | * ''' | + | * '''Rogue 1:''' +1D6 surprise attack |
− | * ''' | + | * '''Rogue 1:''' Trapfinding |
* '''Feat L1:''' xxxxx | * '''Feat L1:''' xxxxx | ||
+ | * '''Feat L3:''' xxxxx | ||
+ | * '''Feat L6:''' xxxxx | ||
==Skills== | ==Skills== | ||
Line 65: | Line 67: | ||
==Equipment== | ==Equipment== | ||
+ | 12,000 to start | ||
3,000 to spend on potions - one off | 3,000 to spend on potions - one off | ||
Latest revision as of 04:13, 6 April 2016
Female Elf, L6: (Ranger 5 / Rogue 1)
- Str 10 (+0)
- Dex 15 (+2)
- Con 12 (+1)
- Int 14 (+2)
- Wis 12 (+1)
- Cha 8 (-1)
- Speed 30'
- Saves
- etc
Contents
Combat notes[edit]
Abilities & Feats[edit]
- Elf: Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
- Elf: Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- Elf: Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
- Elf: +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
- Elf: Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
- Ranger: Weapon and Armor Proficiency. A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).
- Ranger 1: Favoured environment: Underground +4 bonus on Hide, Listen, Move Silently, Spot, Survival & Knowledge (dungeoneering)
- Ranger 1: Track Feat
- Ranger 1: Wild Empathy
- Ranger 2: Combat style Archery - Rapid Shot (You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.)
- Ranger 3: Endurance
- Ranger 4: Animal companion
- Ranger 5: Favoured environment 2: Temperate forest +2 bonus on Hide, Listen, Move Silently, Spot, Survival & Knowledge (Nature) (ask DM)
- Rogue 1: +1D6 surprise attack
- Rogue 1: Trapfinding
- Feat L1: xxxxx
- Feat L3: xxxxx
- Feat L6: xxxxx
Skills[edit]
Concentrate on 6 skills - *
- Balance (Dex) 1+
- Climb (Str) 1+
- Concentration (Con) 1+
- Craft (Int)
- Handle Animal* (Cha) 4+4+
- Heal (Wis) 1+
- Hide* (Dex) 4+4+1+
- Jump (Str) 1+
- Knowledge (dungeoneering) (Int) 1+1+1+2
- Knowledge (geography) (Int)
- Knowledge (nature) (Int) 1+
- Listen* (Wis) 4+4+1+
- Move Silently* (Dex) 4+4+1+
- Profession (Wis)
- Ride (Dex) 1+
- Search (Int) 4+1+
- Spellcraft (Int)
- Spot* (Wis) 4+4+1+
- Survival* (Wis) 4+4+
- Swim (Str) 1+
- Tumble (Dex) 1+
- Use Rope (Dex) 1+
Animal Companion[edit]
Owl
Magic[edit]
Equipment[edit]
12,000 to start 3,000 to spend on potions - one off
Money[edit]
Notes[edit]
- Take Favoured Environment in place of Enemy: Underground and then Temperate Forest perhaps
- Focus on ranged weapons (bow)
- Take owl