Eldrin: Difference between revisions
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A character in the [[Morgansfort]] campaign. | A character in the [[Morgansfort]] campaign. | ||
* | * Elven Spellsword Level 1 (Arcanist-Guardian) | ||
*XP: | *XP: 1455/4000 | ||
Line 15: | Line 15: | ||
'''Languages''' | '''Languages''' | ||
*Common, Elvish | *Common, Elvish, Gnoll, Hobgoblin, Orc | ||
''' | '''Abilities''' | ||
* | * Attunement to Nature: +1 to Surprise rolls | ||
* Detect secret doors | * Keen Eyes: Detect secret doors 8+ or 14+ with a cursory look | ||
* Immune to the paralyzing attack of ghouls | * Connection to Nature: Immune to the paralyzing attack of ghouls | ||
* | * Spells, use all weapons, cast spells in armor | ||
''' | '''Proficiencies''' | ||
* | * Adventuring, Battle Magic (+1 Init when casting spells), Military Strategy | ||
'''Combat''' | '''Combat''' | ||
*HP: 3 | *HP: 3 | ||
*AC: | *AC: 3 | ||
*Attack | *Attack Throw: Melee 10+ Ranged 11+ | ||
*Move: | *Move: 40' | ||
*Saving Throws: | *Saving Throws: | ||
** | **Paralysis or Petrify: 14 | ||
** | **Death Ray or Poison: 14 | ||
** | **Dragon Breath: 16 | ||
** | **Magic Wands: 16 | ||
**Spells: | **Spells: 16 | ||
*Equipment: | *Equipment: 5 stone | ||
**Armor: Chain mail armor | **Armor: Chain mail armor | ||
**Weapons: Short Sword | **Weapons: Short Sword, Sling, 20 bullets | ||
**Gear: Backpack | **Gear: Clothes, Backpack, lantern, 2 flasks common oil, 2 flasks military oil, Tinderbox | ||
**Miscellaneous Magic: Spellbook | **Miscellaneous Magic: Spellbook | ||
**Treasure: | **Treasure: 36 gp | ||
== Spells == | == Spells == | ||
*First Level. 1 per day. | *First Level. 1 per day. | ||
**Magic Missile | **Magic Missile | ||
Latest revision as of 13:56, 19 October 2016
Eldrin Yessalor
A character in the Morgansfort campaign.
- Elven Spellsword Level 1 (Arcanist-Guardian)
- XP: 1455/4000
Attributes
- STR 12
- INT 9
- WIS 10
- DEX 7 (-1)
- CON 10
- CHA 8 (-1)
Languages
- Common, Elvish, Gnoll, Hobgoblin, Orc
Abilities
- Attunement to Nature: +1 to Surprise rolls
- Keen Eyes: Detect secret doors 8+ or 14+ with a cursory look
- Connection to Nature: Immune to the paralyzing attack of ghouls
- Spells, use all weapons, cast spells in armor
Proficiencies
- Adventuring, Battle Magic (+1 Init when casting spells), Military Strategy
Combat
- HP: 3
- AC: 3
- Attack Throw: Melee 10+ Ranged 11+
- Move: 40'
- Saving Throws:
- Paralysis or Petrify: 14
- Death Ray or Poison: 14
- Dragon Breath: 16
- Magic Wands: 16
- Spells: 16
- Equipment: 5 stone
- Armor: Chain mail armor
- Weapons: Short Sword, Sling, 20 bullets
- Gear: Clothes, Backpack, lantern, 2 flasks common oil, 2 flasks military oil, Tinderbox
- Miscellaneous Magic: Spellbook
- Treasure: 36 gp
Spells[edit]
- First Level. 1 per day.
- Magic Missile
Motivation
Poverty and finding his cousin Aerylon