Difference between revisions of "Mica's"

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(Created page with "Ser Peter Selmy is the last public member of his family. The Alliance is good for all in it. It is not insulated from the evils of inter-House politics. House Selmy was use...")
 
(Possessions, Treasure)
 
(7 intermediate revisions by the same user not shown)
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Ser Peter Selmy is the last public member of his family.  The Alliance is good for all in it.  It is not insulated from the evils of inter-House politics.  House Selmy was used as a pawn in a scheme between a human Archduke and a halfling Duke in the latest jockeying for the High King's successor.  The current High King is getting on in years.  They used House Selmy to propose a known loser, Duke Jonathan of the East Marches.  Peter's family was unaware of his religious intolerance.  For supporting him, Selmy's family lost trade and social standing.  The combination of which bankrupted them.  They sold off what they could or gave it to other families, mainly the Archduke of _______ and the Duke of _______.  Peter lost contact with his family by their lack of communication, he thinks.
+
[working on a background and motivation]
 
 
Ser Peter was already a squire to a Pegasus knight when this occurred.  The knight let Peter out of his service upon recommendation of a local lord.  Peter wandered to the east.  He still had two loyal servants.  He came upon a Free Count.  This Count had lost goods, peasants, and his daughter to a goblin raid.  Single-handedly, Peter rescued the count's daughter, most of his goods, and the surviving peasants.  The Count knighted Peter on the spot.  Since then, Ser Peter has gallivanted about the countryside in the east.  He picked up a squire, a fourth son of a baron.
 
  
  
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| align="center" style="background:#f0f0f0;"|'''CHA'''
 
| align="center" style="background:#f0f0f0;"|'''CHA'''
 
|-
 
|-
|16|| 10|| 14|| 8|| 14|| 12
+
|10|| 18|| 11|| 11|| 18|| 10
 
|-
 
|-
| align="center" style="background:#f0f0f0;"|'''+3'''
 
 
| align="center" style="background:#f0f0f0;"|'''+0'''
 
| align="center" style="background:#f0f0f0;"|'''+0'''
| align="center" style="background:#f0f0f0;"|'''+2'''
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| align="center" style="background:#f0f0f0;"|'''+4'''
| align="center" style="background:#f0f0f0;"|'''-1'''
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| align="center" style="background:#f0f0f0;"|'''+0'''
| align="center" style="background:#f0f0f0;"|'''+2'''
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| align="center" style="background:#f0f0f0;"|'''+0'''
| align="center" style="background:#f0f0f0;"|'''+1'''
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| align="center" style="background:#f0f0f0;"|'''+4'''
 +
| align="center" style="background:#f0f0f0;"|'''+0'''
 
|}
 
|}
  
 
*Level: 1
 
*Level: 1
*Race: Human
+
*Race: Half-Elf
*Class: Fighter
+
*Class: Ranger
**Battlemaster
+
**Beastmaster
*Alignment: Good
+
*Alignment: [insert alignment]
*Background: Noble (Knight)
+
*Background: Outlander
  
 
*Proficiency bonus: +2
 
*Proficiency bonus: +2
*Total Hit Points: 12
+
*Total Hit Points: 10
 
*Passive Perception: 14
 
*Passive Perception: 14
*Armor Class: 18
+
*Armor Class: 15
  
*Personality: Despite noble birth, not place self above common folk.
+
*Personality: [will get]
*Ideal: Noble obligation.
+
*Ideal: [will get]
*Bond: Loyalty to sovereign (since family/house fell).
+
*Bond: [will get]
*Flaw: Feel as bringing shame to family (contributed to its fall).
+
*Flaw: [will get]
  
 
==Proficiencies and Skills==
 
==Proficiencies and Skills==
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<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
 
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
  
*Acrobatics (Dex) +0
+
*Acrobatics (Dex) +4
*'''Animal Handling''' (Wis) +4
+
*'''Animal Handling''' (Wis) +6
*Arcana (Int) -1
+
*Arcana (Int) +0
*'''Athletics''' (Str) +5
+
*'''Athletics''' (Str) +2
*Deception (Cha) +1
+
*Deception (Cha) +0
*'''History''' (Int) +1
+
*History (Int) +0
*Insight (Wis) +2
+
*'''Insight''' (Wis) +6
*Intimidation (Cha) +1
+
*Intimidation (Cha) +0
*Investigation (Int) -1
+
*'''Investigation''' (Int) +2
*Medicine (Wis) +2
+
*Medicine (Wis) +4
*Nature (Int) -1
+
*Nature (Int) +0
*'''Perception''' (Wis) +4
+
*'''Perception''' (Wis) +6
*Performance (Cha) +1
+
*Performance (Cha) +0
*'''Persuasion''' (Cha) +1
+
*'''Persuasion''' (Cha) +0
*Religion (Int) -1
+
*Religion (Int) +0
*Sleight of Hand (Dex) +0
+
*Sleight of Hand (Dex) +4
*Stealth (Dex) +0
+
*'''Stealth''' (Dex) +6
*Survival (Wis) +2
+
*'''Survival''' (Wis) +6
  
 
</div>
 
</div>
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*Saving Throws: Strength, Constitution
+
*Saving Throws: Dexterity, Wisdom
*Languages: Common, Halfling, Orc
+
*Languages: [will nail down]
*Tools: Chess
+
*Tools: [as from Outlander]
 
*Training: ---
 
*Training: ---
*Weapons and Armor: Simple weapons, Martial weapons, all armor, shields
+
*Weapons and Armor: [as per Ranger]
  
 
==Spells and Features and Feats==
 
==Spells and Features and Feats==
  
*Fighting Style: Dueling - +2 damage when using a one-handed weapon.
+
*Favored Enemy: Goblinoid, Orcs
*Second Wind: once per encounter regain 1d10+level in HP.
+
*Natural Explorer: Grassland
*Shield Master
+
*Darkvision
**Can push another down with shield if using attack action
 
**Can evade with shield
 
**Can add shield bonus to Dex saves
 
  
 
==Weapons and Armor==
 
==Weapons and Armor==
  
*Longsword
+
*Longbow
**+5 to hit
+
**+6 to hit
**1d8+3 damage
+
**1d8+4 piercing damage
 
+
**Range 150/600
*Handaxe x2
 
**+5 to hit in melee
 
**1d6+3 damage
 
**+2 to hit at range
 
**1d6+3 damage
 
**Range 20/60
 
 
 
*Chain armor
 
**AC 16
 
  
*Shield
+
*Spear (versatile, thrown)
**AC +2
+
**1-handed
 +
***+2 to hit
 +
***1d6 piercing damage
 +
**2-handed
 +
***+2 to hit
 +
***1d8 piercing damage
 +
**Thrown
 +
***+6 to hit
 +
***1d6 piercing damage
 +
***Range 20/60
  
==Retainers and Mounts==
+
*Dagger (finesse, light, thrown)
 +
**Melee
 +
***+6 to hit
 +
***1d4 piercing damage
 +
**Thrown
 +
***+6 to hit
 +
***1d4+4 piercing damage
 +
***Range 20/60
  
Jaime, the squire
+
*Leather armor
 +
**AC 11 + Dex mod
  
Branson, the groom
+
==Retainers, Familiars, and Mounts==
  
Carson, the valet
+
lion cub
  
 
==Possessions, Mundane==
 
==Possessions, Mundane==
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Explorer's pack
 
Explorer's pack
  
Fine clothes
+
[other Ranger and Outlander equipment]
 
 
Signet ring
 
 
 
Scroll of pedigree
 
 
 
Coin purse
 
 
 
Banner (depicting...)
 
  
 
==Possessions, Treasure==
 
==Possessions, Treasure==
  
Gold: 25
+
Gold: [as per Outlander]
  
 
Silver: 0
 
Silver: 0

Latest revision as of 17:04, 12 July 2016

[working on a background and motivation]


Stat Block[edit]

STR DEX CON INT WIS CHA
10 18 11 11 18 10
+0 +4 +0 +0 +4 +0
  • Level: 1
  • Race: Half-Elf
  • Class: Ranger
    • Beastmaster
  • Alignment: [insert alignment]
  • Background: Outlander
  • Proficiency bonus: +2
  • Total Hit Points: 10
  • Passive Perception: 14
  • Armor Class: 15
  • Personality: [will get]
  • Ideal: [will get]
  • Bond: [will get]
  • Flaw: [will get]

Proficiencies and Skills[edit]

  • Acrobatics (Dex) +4
  • Animal Handling (Wis) +6
  • Arcana (Int) +0
  • Athletics (Str) +2
  • Deception (Cha) +0
  • History (Int) +0
  • Insight (Wis) +6
  • Intimidation (Cha) +0
  • Investigation (Int) +2
  • Medicine (Wis) +4
  • Nature (Int) +0
  • Perception (Wis) +6
  • Performance (Cha) +0
  • Persuasion (Cha) +0
  • Religion (Int) +0
  • Sleight of Hand (Dex) +4
  • Stealth (Dex) +6
  • Survival (Wis) +6


  • Saving Throws: Dexterity, Wisdom
  • Languages: [will nail down]
  • Tools: [as from Outlander]
  • Training: ---
  • Weapons and Armor: [as per Ranger]

Spells and Features and Feats[edit]

  • Favored Enemy: Goblinoid, Orcs
  • Natural Explorer: Grassland
  • Darkvision

Weapons and Armor[edit]

  • Longbow
    • +6 to hit
    • 1d8+4 piercing damage
    • Range 150/600
  • Spear (versatile, thrown)
    • 1-handed
      • +2 to hit
      • 1d6 piercing damage
    • 2-handed
      • +2 to hit
      • 1d8 piercing damage
    • Thrown
      • +6 to hit
      • 1d6 piercing damage
      • Range 20/60
  • Dagger (finesse, light, thrown)
    • Melee
      • +6 to hit
      • 1d4 piercing damage
    • Thrown
      • +6 to hit
      • 1d4+4 piercing damage
      • Range 20/60
  • Leather armor
    • AC 11 + Dex mod

Retainers, Familiars, and Mounts[edit]

lion cub

Possessions, Mundane[edit]

Explorer's pack

[other Ranger and Outlander equipment]

Possessions, Treasure[edit]

Gold: [as per Outlander]

Silver: 0

Possessions, Party Loot[edit]

Possessions, Magical[edit]


[Main Page]