Blue Rose: Bitter Ashes of an Eternal Flame:Jessamine: Difference between revisions

From RPGnet
Jump to navigation Jump to search
Created page with "Name: Jessamine Player: The Snark Background: Jarzoni Role: 2nd level Adept Alignment: Light Calling: The Hanged Man (inner peace) Nature: Compassionate / Obsessive..."
Tag: large unwikified new article
 
No edit summary
 
(22 intermediate revisions by 7 users not shown)
Line 1: Line 1:
Name: Jessamine
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
Player: The Snark
Background: Jarzoni
Role: 2nd level Adept
Alignment: Light
Calling: The Hanged Man (inner peace)
Nature: Compassionate / Obsessive


Abilities: Strength -1
'''Name:''' Jessamine
Dexterity +0
Constitution +1
Intelligence +1
Charisma +2
Wisdom +3


Favoured Skills: Bluff
'''Player:''' [[User:The_Snark|The Snark]]
Craft
Concentration
Diplomacy
Handle Animal
Heal
Knowledge (religion)
Sense Motive


Trained Skills: Concentration +8
'''Campaign:''' [[Blue_Rose:_Bitter_Ashes_of_an_Eternal_Flame|Bitter Ashes of an Eternal Flame]]
Diplomacy +7
Heal +8
Knowledge (religion) +6


Favoured Feats: Fascinate
'''Background:''' Jarzoni
Favoured Foe (shadowspawn)
Favoured Foe (heretics)


Feats: Arcane Training (Cure, Psychic Shield)
'''Role:''' 4th level Adept
Arcane Training (Drain Vitality, Enhance Other)
Canny Defense
Fortune's Favour
Healing Talent
Wild Talent (Animism)


Arcana: Beast Link +3
'''Alignment:''' Light
Best Messenger -
Beast Reading +3
Beast Speech -
Beast Summoning +2
Beast Trance +2
Cure +8
Dominate Beast +2
Drain Vitality +8
Enhance Other +8
Enhance Self +3
Enhance Senses +3
Gentle Beasts +2
Nature Reading +3
Plant Shaping +1
Psychic Shield +8
Second Sight +3


Melee: +0 (+1 Role, -1 Strength)
'''Calling:''' The Hanged Man (inner peace)
Ranged: +1 (+1 Role, +0 Dexterity)
 
Weapons: Unarmed +0 -1 damage (+0 weapon, -1 Strength)
'''Nature:''' Compassionate / Obsessive
Club +0 +1 damage (+2 weapon, -1 Strength), x2 crit
 
Knife, melee +0 +0 damage (+1 weapon, -1 Strength), 19-20/x2 crit
[[File:Tarot_Hanged_Man.jpg||thumb|The Hanged Man]]
Knife, thrown +1 +0 damage (+1 weapon, -1 Strength), 19-20/x2 crit, 10'
 
</div>
 
 
==Abilities==
 
Strength -1
 
Dexterity +0
 
Constitution +1
 
Intelligence +1
 
Charisma +2
 
Wisdom +3
 
 
==Favoured Skills==
 
Bluff
 
Craft
 
Concentration
 
Diplomacy
 
Handle Animal
 
Heal
 
Knowledge (religion)
 
Sense Motive
 
 
==Trained Skills==
 
Concentration +10
 
Diplomacy +9
 
Heal +10
 
Knowledge (religion) +8
 
==Favoured Feats==
 
Fascinate
 
Favoured Foe (shadowspawn)
 
Favoured Foe (heretics)
 
 
==Feats==
 
Arcane Focus (Animism)
 
Arcane Training (Cure, Psychic Shield)
 
Arcane Training (Drain Vitality, Enhance Other)
 
Arcanum (Ward)
 
Canny Defense
 
Fortune's Favour
 
Healing Talent
 
Wild Talent (Animism)
 
==Arcana==
 
Beast Link +3
 
Best Messenger -
 
Beast Reading +3
 
Beast Speech -
 
Beast Summoning +2
 
Beast Trance +2
 
Body Control +3
 
Cure +10
 
Dominate Beast +2
 
Drain Vitality +10
 
Enhance Other +10
 
Enhance Self +3
 
Enhance Senses +3
 
Gentle Beasts +2
 
Nature Reading +3
 
Plant Shaping +1
 
Psychic Shield +10
 
Second Sight +3
 
Ward +9
 
 
==Combat==
 
Melee: +1 (+2 Role, -1 Strength)
 
Ranged: +2 (+2 Role, +0 Dexterity)
 
 
===Weapons===
 
+1 Unarmed: -1 damage (+0 weapon, -1 Strength)
 
+1 Club: +1 damage (+2 weapon, -1 Strength), x2 crit
 
+1 Knife, melee: +0 damage (+1 weapon, -1 Strength), 19-20/x2 crit
 
+2 Knife, thrown: +0 damage (+1 weapon, -1 Strength), 19-20/x2 crit, 10'
 
 
===Defense===


Dodge: +6 (+3 Role, +3 Canny Defense, +0 Dexterity)
Dodge: +6 (+3 Role, +3 Canny Defense, +0 Dexterity)
Armour:
Armour:
Armour bonus:
Armour bonus:
Armour penalty:
Armour penalty:
Max Speed:
Max Speed:
Max Dodge:
Max Dodge:
Defense: 16
Defense: 16
Defense (touch): 16
Defense (touch): 16
Defense (flatfooted): 10
Defense (flatfooted): 10


Toughness: +4
Fortitude: +3
Reflex: +2
Will: +8


Conviction: 1/3
===Saves===
 
Toughness: +5
 
Fortitude: +4
 
Reflex: +3
 
Will: +9
 
 
==Equipment==
 
Healer's kit (8 uses) (1 lbs)
 
Club (3 lbs)
 
Blanket (3 lbs)
 
Knife (1 lbs)
 
Priest's vestments (worn)
 
Chalice of Invocation        (+3 to benevolent arcana used on fellow Purists; 1 lbs)
 


Equipment: Healer's kit (8 uses) 1 lbs
Encumbrance: 9 lbs (light load)
Club 3 lbs
Blanket 3 lbs
Knife 1 lbs
Priest's vestments worn


Encumbrance: 8 lbs (light load)
Speed: x 1
Speed: x 1
Movement: +0
Movement: +0
Max Dodge: N/A
Max Dodge: N/A


Initiative: +0
Speed: 30'


Winded: X
==Conditions==
Fatigued:
 
Exhausted:
Winded:
 
Fatigued:  
 
Exhausted:  
 


Bruised:
Bruised:
Dazed:
Dazed:
Staggered:
Staggered:
Unconscious:
Unconscious:


Hurt: 1
 
Hurt:
 
Wounded:
Wounded:
Crippled:
Crippled:
Dying:
Dying:


Recent uses of fatiguing arcana: 5
 
Recent uses of fatiguing arcana: 1
 
 
==Other==
 
Conviction: 2/4
 
Initiative: +0
 
Speed: 30'

Latest revision as of 10:10, 6 June 2017

Name: Jessamine

Player: The Snark

Campaign: Bitter Ashes of an Eternal Flame

Background: Jarzoni

Role: 4th level Adept

Alignment: Light

Calling: The Hanged Man (inner peace)

Nature: Compassionate / Obsessive

The Hanged Man


Abilities[edit]

Strength -1

Dexterity +0

Constitution +1

Intelligence +1

Charisma +2

Wisdom +3


Favoured Skills[edit]

Bluff

Craft

Concentration

Diplomacy

Handle Animal

Heal

Knowledge (religion)

Sense Motive


Trained Skills[edit]

Concentration +10

Diplomacy +9

Heal +10

Knowledge (religion) +8

Favoured Feats[edit]

Fascinate

Favoured Foe (shadowspawn)

Favoured Foe (heretics)


Feats[edit]

Arcane Focus (Animism)

Arcane Training (Cure, Psychic Shield)

Arcane Training (Drain Vitality, Enhance Other)

Arcanum (Ward)

Canny Defense

Fortune's Favour

Healing Talent

Wild Talent (Animism)

Arcana[edit]

Beast Link +3

Best Messenger -

Beast Reading +3

Beast Speech -

Beast Summoning +2

Beast Trance +2

Body Control +3

Cure +10

Dominate Beast +2

Drain Vitality +10

Enhance Other +10

Enhance Self +3

Enhance Senses +3

Gentle Beasts +2

Nature Reading +3

Plant Shaping +1

Psychic Shield +10

Second Sight +3

Ward +9


Combat[edit]

Melee: +1 (+2 Role, -1 Strength)

Ranged: +2 (+2 Role, +0 Dexterity)


Weapons[edit]

+1 Unarmed: -1 damage (+0 weapon, -1 Strength)

+1 Club: +1 damage (+2 weapon, -1 Strength), x2 crit

+1 Knife, melee: +0 damage (+1 weapon, -1 Strength), 19-20/x2 crit

+2 Knife, thrown: +0 damage (+1 weapon, -1 Strength), 19-20/x2 crit, 10'


Defense[edit]

Dodge: +6 (+3 Role, +3 Canny Defense, +0 Dexterity)

Armour:

Armour bonus:

Armour penalty:

Max Speed:

Max Dodge:

Defense: 16

Defense (touch): 16

Defense (flatfooted): 10


Saves[edit]

Toughness: +5

Fortitude: +4

Reflex: +3

Will: +9


Equipment[edit]

Healer's kit (8 uses) (1 lbs)

Club (3 lbs)

Blanket (3 lbs)

Knife (1 lbs)

Priest's vestments (worn)

Chalice of Invocation (+3 to benevolent arcana used on fellow Purists; 1 lbs)


Encumbrance: 9 lbs (light load)

Speed: x 1

Movement: +0

Max Dodge: N/A


Conditions[edit]

Winded:

Fatigued:

Exhausted:


Bruised:

Dazed:

Staggered:

Unconscious:


Hurt:

Wounded:

Crippled:

Dying:


Recent uses of fatiguing arcana: 1


Other[edit]

Conviction: 2/4

Initiative: +0

Speed: 30'