Blue Rose: Bitter Ashes of an Eternal Flame:Eryn: Difference between revisions

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Name: Eryn
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
Player: HardKore Keltoid
Background: Jarzoni
Role: 2nd level Expert
Alignment: Twilight
Calling: Justice (justice)
Nature: Determined / Petty


Abilities: Strength +0
'''Name:''' Eryn
Dexterity +3
Constitution +0
Intelligence +0
Charisma +2
Wisdom +1


Favoured Skills: Bluff
'''Player:''' [[User:HardKore_Keltoid|HardKore Keltoid]]
Craft
Diplomacy
Gather Information
Heal
Intimidate
Knowledge (religion)
Notice
Sneak
Survival


Trained Skills: Bluff +7
'''Campaign:''' [[Blue_Rose:_Bitter_Ashes_of_an_Eternal_Flame|Bitter Ashes of an Eternal Flame]]
Gather Information +7
Heal +5
Intimidate +7
Knowledge (religion) +5
Notice +6
Sneak +8


Favoured Feats: Fascinate
'''Background:''' Jarzoni
Favoured Foe (shadowspawn)
Favoured Foe (heretics)


Feats: Arcanum (Mind Touch)
'''Role:''' 4th level Expert
Armour Training (light)
Improved Demoralise
Quick Draw
Uncanny Dodge
Weapon Finesse


Arcana: Mind Touch +7
'''Alignment:''' Twilight


Melee, light: +4 (+1 Role, +3 Dexterity)
'''Calling:''' Justice (justice)
Melee, other: +1 (+1 Role, +0 Strength)
 
Ranged: +4 (+1 Role, +3 Dexterity)
'''Nature:''' Determined / Petty
Weapons: Unarmed +4 +0 damage (+0 weapon, +0 Strength), x2 crit
 
Sickle +4 +2 damage (+2 weapon, +0 Strength), x2 crit
[[File:Tarot_Justice.jpg||thumb|Justice]]
Light crossbow +4 +3 damage, 19-20/2x crit, 80'
 
</div>
 
 
==Abilities==
Strength +0
 
Dexterity +3
 
Constitution +0
 
Intelligence +0
 
Charisma +2
 
Wisdom +1
 
 
==Favoured Skills==
 
Bluff
 
Craft
 
Diplomacy
 
Gather Information
 
Heal
 
Intimidate
 
Knowledge (religion)
 
Notice
 
Sneak
 
Survival
 
 
==Trained Skills==
 
Bluff +9
 
Gather Information +9
 
Heal +7
 
Intimidate +9
 
Knowledge (religion) +7
 
Notice +8
 
Sneak +10
 
 
==Favoured Feats==
 
Fascinate
 
Favoured Foe (shadowspawn)
 
Favoured Foe (heretics)
 
 
==Feats==
 
All-Out Attack
 
Arcanum (Mind Touch)
 
Armour Training (light)
 
Improved Demoralise
 
Iron Will
 
Quick Draw
 
Uncanny Dodge
 
Weapon Finesse
 
 
 
==Arcana==
 
Mind Touch +9
 
 
==Combat==
 
Melee, light: +6 (+3 Role, +3 Dexterity)
 
Melee, other: +3 (+3 Role, +0 Strength)
 
Ranged: +6 (+3 Role, +3 Dexterity)
 
 
===Weapons===
 
+6 Unarmed: +0 damage (+0 weapon, +0 Strength), x2 crit
 
+6 Sickle: +2 damage (+2 weapon, +0 Strength), x2 crit
 
+6 Light crossbow: +3 damage, 19-20/2x crit, 80'
 
 
===Defense===
 
Dodge: +6 (+3 Role, +3 Dexterity)


Dodge: +5 (+2 Role, +3 Dexterity)
Armour: Masterwork studded leather
Armour: Masterwork studded leather
Armour bonus: +3
Armour bonus: +3
Armour penalty: +0
Armour penalty: +0
Max Speed: 30'
Max Speed: 30'
Max Dodge: +5
Max Dodge: +5
Defense: 16
 
Defense (touch): 13
Defense: 18
 
Defense (touch): 15
 
Defense (flatfooted): 13
Defense (flatfooted): 13


Toughness: +1
Fortitude: +0
Reflex (Good): +6
Will (Good): +4


Conviction: 2/3
===Saves===
 
Toughness: +3
 
Fortitude: +1
 
Reflex (Good): +7
 
Will (Good): +6
 
 
==Equipment==
 
Sickle (2 lbs)
 
Masterwork studded leather (20 lbs)
 
Traveling outfit (worn)
 
Waterskin (4 lbs)


Equipment: Sickle 2 lbs
Bedroll (5 lbs)
Masterwork studded leather 20 lbs
 
Traveling outfit worn
Backpack (4 lbs)
Waterskin 4 lbs
 
Bedroll 5 lbs
Flint and steel (-)
Backpack 4 lbs
 
1 day's rations 1 lbs
Light crossbow (4 lbs)
Torch 1 lbs
 
Flint and steel -
20 bolts (2 lbs)
Light crossbow 4 lbs
 
17 bolts 2 lbs
Homilist's Stole (worn)
 
Skull of Saint Mirzan the Quiet (+1 to Sneak checks by good Purists trying to hide from darkfiends, shadowspawn or the corrupted within 30' of it; 1 lb)
 
 
Encumbrance: 42 lbs (medium load)


Encumbrance: 43 lbs (medium load)
Speed: x2/3
Speed: x2/3
Movement: -3
Movement: -3
Max Dodge: +3
Max Dodge: +3


Initiative: +3
 
Speed: 20'
==Conditions==
 
Winded:
 
Fatigued:
 
Exhausted:
 


Bruised:
Bruised:
Dazed:
Dazed:
Staggered:
Staggered:
Unconscious:
Unconscious:


Hurt: 1
 
Hurt:
 
Wounded:
Wounded:
Crippled:
 
Disabled:
 
Dying:
Dying:
==Other==
Conviction: 1/4
Initiative: +3
Speed: 20'

Latest revision as of 14:40, 25 June 2017

Name: Eryn

Player: HardKore Keltoid

Campaign: Bitter Ashes of an Eternal Flame

Background: Jarzoni

Role: 4th level Expert

Alignment: Twilight

Calling: Justice (justice)

Nature: Determined / Petty

Justice


Abilities[edit]

Strength +0

Dexterity +3

Constitution +0

Intelligence +0

Charisma +2

Wisdom +1


Favoured Skills[edit]

Bluff

Craft

Diplomacy

Gather Information

Heal

Intimidate

Knowledge (religion)

Notice

Sneak

Survival


Trained Skills[edit]

Bluff +9

Gather Information +9

Heal +7

Intimidate +9

Knowledge (religion) +7

Notice +8

Sneak +10


Favoured Feats[edit]

Fascinate

Favoured Foe (shadowspawn)

Favoured Foe (heretics)


Feats[edit]

All-Out Attack

Arcanum (Mind Touch)

Armour Training (light)

Improved Demoralise

Iron Will

Quick Draw

Uncanny Dodge

Weapon Finesse


Arcana[edit]

Mind Touch +9


Combat[edit]

Melee, light: +6 (+3 Role, +3 Dexterity)

Melee, other: +3 (+3 Role, +0 Strength)

Ranged: +6 (+3 Role, +3 Dexterity)


Weapons[edit]

+6 Unarmed: +0 damage (+0 weapon, +0 Strength), x2 crit

+6 Sickle: +2 damage (+2 weapon, +0 Strength), x2 crit

+6 Light crossbow: +3 damage, 19-20/2x crit, 80'


Defense[edit]

Dodge: +6 (+3 Role, +3 Dexterity)

Armour: Masterwork studded leather

Armour bonus: +3

Armour penalty: +0

Max Speed: 30'

Max Dodge: +5

Defense: 18

Defense (touch): 15

Defense (flatfooted): 13


Saves[edit]

Toughness: +3

Fortitude: +1

Reflex (Good): +7

Will (Good): +6


Equipment[edit]

Sickle (2 lbs)

Masterwork studded leather (20 lbs)

Traveling outfit (worn)

Waterskin (4 lbs)

Bedroll (5 lbs)

Backpack (4 lbs)

Flint and steel (-)

Light crossbow (4 lbs)

20 bolts (2 lbs)

Homilist's Stole (worn)

Skull of Saint Mirzan the Quiet (+1 to Sneak checks by good Purists trying to hide from darkfiends, shadowspawn or the corrupted within 30' of it; 1 lb)


Encumbrance: 42 lbs (medium load)

Speed: x2/3

Movement: -3

Max Dodge: +3


Conditions[edit]

Winded:

Fatigued:

Exhausted:


Bruised:

Dazed:

Staggered:

Unconscious:


Hurt:

Wounded:

Disabled:

Dying:


Other[edit]

Conviction: 1/4

Initiative: +3

Speed: 20'